cursive/src/lib.rs

583 lines
16 KiB
Rust
Raw Normal View History

2015-05-15 19:16:58 +00:00
//! # Cursive
//!
//! [Cursive](https://github.com/gyscos/Cursive) is a TUI library built on top
//! of ncurses-rs.
2015-05-15 19:16:58 +00:00
//! It allows to easily build layouts for text-based applications.
//!
//! ## Getting started
//!
//! * Every application should start with a [`Cursive`](struct.Cursive.html)
//! object. It is the main entry-point to the library.
//! * A declarative phase then describes the structure of the UI by adding
//! views and configuring their behaviours.
//! * Finally, the event loop is started by calling
//! [`Cursive::run(&mut self)`](struct.Cursive.html#method.run).
//!
2016-07-15 06:25:32 +00:00
//! ## Views
//!
//! Views are the main components of a cursive interface.
2016-12-12 18:19:41 +00:00
//! The [`views`](./views/index.html) module contains many views to use in your
2016-07-15 06:25:32 +00:00
//! application; if you don't find what you need, you may also implement the
//! [`View`](view/trait.View.html) trait and build your own.
//!
//! ## Callbacks
//!
//! Cursive is a *reactive* UI: it *reacts* to events generated by user input.
//!
//! During the declarative phase, callbacks are set to trigger on specific
//! events. These functions usually take a `&mut Cursive` argument, allowing
//! them to modify the view tree at will.
//!
//! ## Examples
//!
2015-06-04 18:40:35 +00:00
//! ```no_run
2015-05-15 19:16:58 +00:00
//! extern crate cursive;
//!
2016-12-12 18:19:41 +00:00
//! use cursive::Cursive;
//! use cursive::views::TextView;
2015-05-15 19:16:58 +00:00
//!
//! fn main() {
//! let mut siv = Cursive::new();
//!
2016-12-12 18:19:41 +00:00
//! siv.add_layer(TextView::new("Hello World!\nPress q to quit."));
2015-05-15 19:16:58 +00:00
//!
2015-06-04 18:40:35 +00:00
//! siv.add_global_callback('q', |s| s.quit());
2015-05-15 19:16:58 +00:00
//!
//! siv.run();
//! }
//! ```
2016-09-25 00:19:09 +00:00
//!
//! ## Debugging
//!
//! The `Cursive` root initializes the terminal on creation, and do cleanups
//! on drop. While it is alive, printing to the terminal will not work
//! as expected, making debugging a bit harder.
//!
//! One solution is to redirect stderr to a file when running the application,
//! and log to it instead of stdout.
2016-12-12 18:19:41 +00:00
//!
//! Or you can use gdb as usual.
#![deny(missing_docs)]
2015-05-22 06:29:49 +00:00
extern crate toml;
extern crate unicode_segmentation;
2016-07-02 08:01:09 +00:00
extern crate unicode_width;
2016-08-02 07:32:16 +00:00
extern crate odds;
2015-05-09 19:18:25 +00:00
macro_rules! println_stderr(
($($arg:tt)*) => { {
use ::std::io::Write;
let r = writeln!(&mut ::std::io::stderr(), $($arg)*);
r.expect("failed printing to stderr");
} }
);
2016-07-17 00:28:42 +00:00
macro_rules! new_default(
($c:ty) => {
2016-07-17 00:28:42 +00:00
impl Default for $c {
fn default() -> Self {
Self::new()
}
}
}
);
2016-07-17 00:28:42 +00:00
pub mod traits;
pub mod event;
2016-07-28 23:36:01 +00:00
#[macro_use]
2015-05-09 19:18:25 +00:00
pub mod view;
2016-07-28 23:36:01 +00:00
pub mod views;
pub mod vec;
pub mod theme;
pub mod align;
pub mod menu;
pub mod direction;
2016-07-29 06:05:08 +00:00
pub mod utils;
// This probably doesn't need to be public?
mod printer;
2016-07-13 04:01:11 +00:00
mod xy;
mod with;
2015-05-09 19:18:25 +00:00
mod div;
mod utf8;
2015-05-09 19:18:25 +00:00
2016-10-10 20:02:07 +00:00
#[doc(hidden)]
pub mod backend;
2016-07-13 04:01:11 +00:00
use backend::Backend;
2016-10-02 22:22:29 +00:00
use event::{Callback, Event, EventResult};
pub use printer::Printer;
use std::any::Any;
2015-05-15 01:38:58 +00:00
use std::collections::HashMap;
use std::path::Path;
2015-05-15 01:38:58 +00:00
2016-10-02 22:22:29 +00:00
use std::sync::mpsc;
use vec::Vec2;
2016-10-02 22:22:29 +00:00
use view::Finder;
use view::View;
2016-10-02 22:22:29 +00:00
pub use with::With;
pub use xy::XY;
2015-05-09 19:18:25 +00:00
2015-05-15 01:38:58 +00:00
2016-10-15 01:18:19 +00:00
/// Identifies a screen in the cursive root.
2015-05-15 01:38:58 +00:00
pub type ScreenId = usize;
/// Central part of the cursive library.
///
/// It initializes ncurses on creation and cleans up on drop.
/// To use it, you should populate it with views, layouts and callbacks,
/// then start the event loop with run().
2015-05-15 01:38:58 +00:00
///
/// It uses a list of screen, with one screen active at a time.
2015-05-09 19:18:25 +00:00
pub struct Cursive {
theme: theme::Theme,
2016-07-28 23:36:01 +00:00
screens: Vec<views::StackView>,
global_callbacks: HashMap<Event, Callback>,
2016-07-28 23:36:01 +00:00
menubar: views::Menubar,
2015-05-15 01:38:58 +00:00
// Last layer sizes of the stack view.
// If it changed, clear the screen.
last_sizes: Vec<Vec2>,
2015-05-15 01:38:58 +00:00
active_screen: ScreenId,
2015-05-09 19:18:25 +00:00
running: bool,
backend: backend::Concrete,
cb_source: mpsc::Receiver<Box<Fn(&mut Cursive) + Send>>,
cb_sink: mpsc::Sender<Box<Fn(&mut Cursive) + Send>>,
2015-05-09 19:18:25 +00:00
}
2016-07-17 00:28:42 +00:00
new_default!(Cursive);
2016-06-28 05:40:11 +00:00
2015-05-09 19:18:25 +00:00
impl Cursive {
/// Creates a new Cursive root, and initialize the back-end.
2015-05-09 19:18:25 +00:00
pub fn new() -> Self {
let mut backend = backend::Concrete::init();
let theme = theme::load_default();
theme.activate(&mut backend);
// let theme = theme::load_theme("assets/style.toml").unwrap();
2015-05-22 06:29:49 +00:00
let (tx, rx) = mpsc::channel();
2015-05-15 01:38:58 +00:00
let mut res = Cursive {
theme: theme,
2015-05-15 01:38:58 +00:00
screens: Vec::new(),
last_sizes: Vec::new(),
global_callbacks: HashMap::new(),
2016-07-28 23:36:01 +00:00
menubar: views::Menubar::new(),
2015-05-15 01:38:58 +00:00
active_screen: 0,
2015-05-09 19:18:25 +00:00
running: true,
cb_source: rx,
cb_sink: tx,
backend: backend,
2015-05-15 01:38:58 +00:00
};
2016-07-28 23:36:01 +00:00
res.screens.push(views::StackView::new());
2015-05-15 01:38:58 +00:00
res
}
/// Returns a sink for asynchronous callbacks.
///
/// Returns the sender part of a channel, that allows to send
/// callbacks to `self` from other threads.
///
/// Callbacks will be executed in the order
/// of arrival on the next event cycle.
2016-10-15 01:18:19 +00:00
///
/// Note that you currently need to call [`set_fps`] to force cursive to
/// regularly check for messages.
///
/// [`set_fps`]: #method.set_fps
pub fn cb_sink(&self) -> &mpsc::Sender<Box<Fn(&mut Cursive) + Send>> {
&self.cb_sink
}
2016-10-15 01:18:19 +00:00
/// Selects the menubar.
pub fn select_menubar(&mut self) {
2016-07-20 03:44:20 +00:00
self.menubar.take_focus(direction::Direction::none());
}
2016-10-15 01:18:19 +00:00
/// Sets the menubar autohide feature.
///
2016-10-09 22:56:03 +00:00
/// * When enabled (default), the menu is only visible when selected.
/// * When disabled, the menu is always visible and reserves the top row.
pub fn set_autohide_menu(&mut self, autohide: bool) {
self.menubar.autohide = autohide;
}
2016-10-15 01:18:19 +00:00
/// Access the menu tree used by the menubar.
///
/// This allows to add menu items to the menubar.
///
/// # Examples
///
2016-10-11 17:11:40 +00:00
/// ```no_run
/// # extern crate cursive;
/// #
/// # use cursive::{Cursive, event};
/// # use cursive::views::{Dialog};
/// # use cursive::traits::*;
/// # use cursive::menu::*;
/// #
/// # fn main() {
/// let mut siv = Cursive::new();
///
/// siv.menubar()
/// .add("File",
/// MenuTree::new()
/// .leaf("New", |s| s.add_layer(Dialog::info("New file!")))
/// .subtree("Recent", MenuTree::new().with(|tree| {
/// for i in 1..100 {
/// tree.add_leaf(&format!("Item {}", i), |_| ())
/// }
/// }))
/// .delimiter()
/// .with(|tree| {
/// for i in 1..10 {
/// tree.add_leaf(&format!("Option {}", i), |_| ());
/// }
/// })
/// .delimiter()
/// .leaf("Quit", |s| s.quit()))
/// .add("Help",
/// MenuTree::new()
/// .subtree("Help",
/// MenuTree::new()
/// .leaf("General", |s| {
/// s.add_layer(Dialog::info("Help message!"))
/// })
/// .leaf("Online", |s| {
/// s.add_layer(Dialog::info("Online help?"))
/// }))
/// .leaf("About",
/// |s| s.add_layer(Dialog::info("Cursive v0.0.0"))));
///
/// siv.add_global_callback(event::Key::Esc, |s| s.select_menubar());
/// # }
/// ```
2016-07-28 23:36:01 +00:00
pub fn menubar(&mut self) -> &mut views::Menubar {
&mut self.menubar
}
2016-10-15 01:18:19 +00:00
/// Returns the currently used theme.
pub fn current_theme(&self) -> &theme::Theme {
&self.theme
}
/// Sets the current theme.
pub fn set_theme(&mut self, theme: theme::Theme) {
self.theme = theme;
self.theme.activate(&mut self.backend);
2016-10-09 22:47:06 +00:00
self.backend.clear();
}
/// Clears the screen.
///
2016-10-15 01:18:19 +00:00
/// Users rarely have to call this directly.
2016-10-09 22:47:06 +00:00
pub fn clear(&self) {
self.backend.clear();
}
/// Loads a theme from the given file.
///
/// `filename` must point to a valid toml file.
2016-07-25 20:39:10 +00:00
pub fn load_theme_file<P: AsRef<Path>>(&mut self, filename: P)
-> Result<(), theme::Error> {
self.set_theme(try!(theme::load_theme_file(filename)));
Ok(())
}
/// Loads a theme from the given string content.
///
/// Content must be valid toml.
pub fn load_theme(&mut self, content: &str) -> Result<(), theme::Error> {
self.set_theme(try!(theme::load_theme(content)));
Ok(())
}
2016-07-10 02:05:51 +00:00
/// Sets the refresh rate, in frames per second.
2015-05-22 23:28:05 +00:00
///
2016-07-10 02:05:51 +00:00
/// Regularly redraws everything, even when no input is given.
2016-10-15 01:18:19 +00:00
///
/// You currently need this to regularly check
/// for events sent using [`cb_sink`].
///
/// Between 0 and 1000. Call with `fps = 0` to disable (default value).
///
/// [`cb_sink`]: #method.cb_sink
pub fn set_fps(&mut self, fps: u32) {
self.backend.set_refresh_rate(fps)
2015-05-22 23:28:05 +00:00
}
/// Returns a reference to the currently active screen.
2016-07-28 23:36:01 +00:00
pub fn screen(&self) -> &views::StackView {
let id = self.active_screen;
&self.screens[id]
}
2015-05-15 01:38:58 +00:00
/// Returns a mutable reference to the currently active screen.
2016-07-28 23:36:01 +00:00
pub fn screen_mut(&mut self) -> &mut views::StackView {
2015-05-15 01:38:58 +00:00
let id = self.active_screen;
self.screens.get_mut(id).unwrap()
}
/// Adds a new screen, and returns its ID.
pub fn add_screen(&mut self) -> ScreenId {
let res = self.screens.len();
2016-07-28 23:36:01 +00:00
self.screens.push(views::StackView::new());
2015-05-15 01:38:58 +00:00
res
}
/// Convenient method to create a new screen, and set it as active.
pub fn add_active_screen(&mut self) -> ScreenId {
let res = self.add_screen();
self.set_screen(res);
res
}
/// Sets the active screen. Panics if no such screen exist.
pub fn set_screen(&mut self, screen_id: ScreenId) {
if screen_id >= self.screens.len() {
panic!("Tried to set an invalid screen ID: {}, but only {} \
screens present.",
2016-03-15 22:37:57 +00:00
screen_id,
self.screens.len());
2015-05-09 19:18:25 +00:00
}
2015-05-15 01:38:58 +00:00
self.active_screen = screen_id;
}
/// Tries to find the view pointed to by the given selector.
///
/// If the view is not found, or if it is not of the asked type,
/// it returns None.
///
/// # Examples
///
2016-10-11 17:11:40 +00:00
/// ```no_run
/// # extern crate cursive;
/// # use cursive::{Cursive, views, view};
/// # use cursive::traits::*;
/// # fn main() {
/// let mut siv = Cursive::new();
///
/// siv.add_layer(views::TextView::new("Text #1")
/// .with_id("text"));
///
/// siv.add_global_callback('p', |s| {
/// s.find::<views::TextView>(&view::Selector::Id("text"))
/// .unwrap()
/// .set_content("Text #2");
/// });
/// # }
/// ```
2016-09-23 05:10:14 +00:00
pub fn find<V: View + Any>(&mut self, sel: &view::Selector)
-> Option<&mut V> {
self.screen_mut().find(sel)
}
2016-07-28 23:36:01 +00:00
/// Convenient method to use `find` with a `view::Selector::Id`.
///
/// # Examples
///
2016-10-11 17:11:40 +00:00
/// ```no_run
/// # extern crate cursive;
/// # use cursive::{Cursive, views};
/// # use cursive::traits::*;
/// # fn main() {
/// let mut siv = Cursive::new();
///
/// siv.add_layer(views::TextView::new("Text #1")
/// .with_id("text"));
///
/// siv.add_global_callback('p', |s| {
/// s.find_id::<views::TextView>("text")
/// .unwrap()
/// .set_content("Text #2");
/// });
/// # }
/// ```
2015-07-28 13:57:52 +00:00
pub fn find_id<V: View + Any>(&mut self, id: &str) -> Option<&mut V> {
2016-07-28 23:36:01 +00:00
self.find(&view::Selector::Id(id))
2015-07-28 13:57:52 +00:00
}
2016-07-10 02:05:51 +00:00
/// Adds a global callback.
///
/// Will be triggered on the given key press when no view catches it.
///
/// # Examples
///
2016-10-11 17:11:40 +00:00
/// ```no_run
/// # extern crate cursive;
/// # use cursive::*;
/// # fn main() {
/// let mut siv = Cursive::new();
///
/// siv.add_global_callback('q', |s| s.quit());
/// # }
/// ```
pub fn add_global_callback<F, E: Into<Event>>(&mut self, event: E, cb: F)
2015-05-24 00:07:22 +00:00
where F: Fn(&mut Cursive) + 'static
2015-05-15 01:38:58 +00:00
{
self.global_callbacks.insert(event.into(), Callback::from_fn(cb));
2015-05-15 01:38:58 +00:00
}
/// Convenient method to add a layer to the current screen.
///
/// # Examples
///
2016-10-11 17:11:40 +00:00
/// ```no_run
/// # extern crate cursive;
/// # use cursive::*;
/// # fn main() {
/// let mut siv = Cursive::new();
///
/// siv.add_layer(views::TextView::new("Hello world!"));
/// # }
/// ```
2015-05-15 01:38:58 +00:00
pub fn add_layer<T: 'static + View>(&mut self, view: T) {
self.screen_mut().add_layer(view);
}
2015-05-26 23:48:27 +00:00
/// Convenient method to remove a layer from the current screen.
pub fn pop_layer(&mut self) {
self.screen_mut().pop_layer();
self.clear();
}
2015-05-15 22:00:20 +00:00
// Handles a key event when it was ignored by the current view
fn on_event(&mut self, event: Event) {
let cb = match self.global_callbacks.get(&event) {
2015-05-15 01:38:58 +00:00
None => return,
Some(cb) => cb.clone(),
};
// Not from a view, so no viewpath here
2015-05-24 00:07:22 +00:00
cb(self);
2015-05-09 19:18:25 +00:00
}
/// Returns the size of the screen, in characters.
2015-05-15 22:00:20 +00:00
pub fn screen_size(&self) -> Vec2 {
let (x, y) = self.backend.screen_size();
2015-05-15 22:00:20 +00:00
Vec2 {
x: x as usize,
y: y as usize,
2015-05-15 22:00:20 +00:00
}
}
fn layout(&mut self) {
let size = self.screen_size();
self.screen_mut().layout(size);
}
fn draw(&mut self) {
// TODO: don't clone the theme
// Reference it or something
let sizes = self.screen().layer_sizes();
if &self.last_sizes != &sizes {
self.clear();
self.last_sizes = sizes;
}
2016-09-23 05:10:14 +00:00
let printer = Printer::new(self.screen_size(),
self.theme.clone(),
&self.backend);
// Draw the currently active screen
// If the menubar is active, nothing else can be.
2016-10-02 22:22:29 +00:00
let offset = if self.menubar.autohide { 0 } else { 1 };
// Draw the menubar?
if self.menubar.visible() {
2016-07-10 02:05:51 +00:00
let printer = printer.sub_printer(Vec2::zero(),
printer.size,
self.menubar.receive_events());
self.menubar.draw(&printer);
}
let selected = self.menubar.receive_events();
2016-07-10 02:05:51 +00:00
let printer =
printer.sub_printer(Vec2::new(0, offset), printer.size, !selected);
let id = self.active_screen;
self.screens.get_mut(id).unwrap().draw(&printer);
}
/// Runs the event loop.
///
2016-07-10 02:05:51 +00:00
/// It will wait for user input (key presses)
/// and trigger callbacks accordingly.
///
2016-10-15 01:18:19 +00:00
/// Blocks until `quit()` is called.
2015-05-09 19:18:25 +00:00
pub fn run(&mut self) {
2015-05-15 23:06:48 +00:00
// And the big event loop begins!
2015-05-09 19:18:25 +00:00
while self.running {
if let Ok(cb) = self.cb_source.try_recv() {
cb(self);
}
2015-05-15 22:00:20 +00:00
// Do we need to redraw everytime?
2015-05-22 23:28:05 +00:00
// Probably, actually.
2015-05-15 23:06:48 +00:00
// TODO: Do we need to re-layout everytime?
2015-05-15 22:00:20 +00:00
self.layout();
2015-05-15 23:06:48 +00:00
// TODO: Do we need to redraw every view every time?
// (Is this getting repetitive? :p)
2015-05-15 22:00:20 +00:00
self.draw();
self.backend.refresh();
2015-05-09 19:18:25 +00:00
2015-05-28 20:49:13 +00:00
// Wait for next event.
// (If set_fps was called, this returns -1 now and then)
let event = self.backend.poll_event();
if event == Event::Exit {
self.quit();
}
if event == Event::WindowResize {
2016-10-09 22:47:06 +00:00
self.backend.clear();
}
// Event dispatch order:
// * Focused element:
// * Menubar (if active)
// * Current screen (top layer)
// * Global callbacks
if self.menubar.receive_events() {
self.menubar.on_event(event).process(self);
} else {
match self.screen_mut().on_event(event) {
2016-07-10 02:05:51 +00:00
// If the event was ignored,
// it is our turn to play with it.
EventResult::Ignored => self.on_event(event),
EventResult::Consumed(None) => (),
EventResult::Consumed(Some(cb)) => cb(self),
}
2015-05-09 19:18:25 +00:00
}
}
}
/// Stops the event loop.
2015-05-09 19:18:25 +00:00
pub fn quit(&mut self) {
self.running = false;
}
}
impl Drop for Cursive {
fn drop(&mut self) {
self.backend.finish();
2015-05-09 19:18:25 +00:00
}
}