mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-14 13:13:08 +00:00
Don't expose single-item modules
Instead, pub-use it from the root.
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parent
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19
src/lib.rs
19
src/lib.rs
@ -1,8 +1,18 @@
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//! # Cursive
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//!
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//! Cursive is a TUI library built on top of ncurses-rs.
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//! [Cursive](https://github.com/gyscos/Cursive) is a TUI library built on top
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//! of ncurses-rs.
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//! It allows to easily build layouts for text-based applications.
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//!
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//! ## Getting started
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//!
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//! * Every application should start with a [`Cursive`](struct.Cursive.html)
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//! object. It is the main entry-point to the library.
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//! * A declarative phase then describes the structure of the UI by adding
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//! views and configuring their behaviours.
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//! * Finally, the event loop is started by calling
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//! [`Cursive::run(&mut self)`](struct.Cursive.html#method.run).
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//!
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//! ## Example
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//! ```no_run
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//! extern crate cursive;
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@ -38,16 +48,16 @@ macro_rules! println_stderr(
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pub mod event;
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pub mod view;
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pub mod printer;
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pub mod vec;
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pub mod theme;
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pub mod align;
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pub mod orientation;
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pub mod menu;
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// This probably doesn't need to be public?
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mod printer;
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mod menubar;
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mod xy;
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mod orientation;
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mod div;
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mod utf8;
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@ -55,6 +65,8 @@ mod utf8;
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mod backend;
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pub use xy::XY;
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pub use orientation::Orientation;
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pub use printer::Printer;
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use backend::{Backend, NcursesBackend};
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@ -64,7 +76,6 @@ use std::collections::HashMap;
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use std::path::Path;
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use vec::Vec2;
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use printer::Printer;
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use view::View;
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use view::{Selector, StackView};
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24
src/vec.rs
24
src/vec.rs
@ -5,10 +5,16 @@ use orientation::Orientation;
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use std::ops::{Add, Div, Mul, Sub};
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use std::cmp::{Ordering, max, min};
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/// Simple 2D size, in characters.
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/// Simple 2D size, in cells.
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///
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/// Note: due to a bug in rustdoc ([#32077]), the documentation for `Vec2` is
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/// currently shown on the [`XY`] page.
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///
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/// [#32077]: https://github.com/rust-lang/rust/issues/32077
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/// [`XY`]: ../struct.XY.html
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pub type Vec2 = XY<usize>;
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impl PartialOrd for Vec2 {
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impl PartialOrd for XY<usize> {
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/// `a < b` <=> `a.x < b.x && a.y < b.y`
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fn partial_cmp(&self, other: &Vec2) -> Option<Ordering> {
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if self == other {
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@ -23,7 +29,7 @@ impl PartialOrd for Vec2 {
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}
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}
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impl Vec2 {
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impl XY<usize> {
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/// Returns a new Vec2 that is a maximum per coordinate.
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pub fn max<A: Into<Vec2>, B: Into<Vec2>>(a: A, b: B) -> Self {
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let a = a.into();
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@ -89,20 +95,20 @@ impl Vec2 {
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}
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}
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impl From<(i32, i32)> for Vec2 {
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impl From<(i32, i32)> for XY<usize> {
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fn from((x, y): (i32, i32)) -> Self {
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(x as usize, y as usize).into()
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}
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}
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impl From<(u32, u32)> for Vec2 {
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impl From<(u32, u32)> for XY<usize> {
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fn from((x, y): (u32, u32)) -> Self {
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(x as usize, y as usize).into()
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}
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}
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impl<T: Into<Vec2>> Add<T> for Vec2 {
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impl<T: Into<Vec2>> Add<T> for XY<usize> {
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type Output = Vec2;
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fn add(self, other: T) -> Vec2 {
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@ -110,7 +116,7 @@ impl<T: Into<Vec2>> Add<T> for Vec2 {
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}
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}
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impl<T: Into<Vec2>> Sub<T> for Vec2 {
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impl<T: Into<Vec2>> Sub<T> for XY<usize> {
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type Output = Vec2;
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fn sub(self, other: T) -> Vec2 {
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@ -118,7 +124,7 @@ impl<T: Into<Vec2>> Sub<T> for Vec2 {
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}
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}
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impl Div<usize> for Vec2 {
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impl Div<usize> for XY<usize> {
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type Output = Vec2;
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fn div(self, other: usize) -> Vec2 {
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@ -126,7 +132,7 @@ impl Div<usize> for Vec2 {
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}
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}
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impl Mul<usize> for Vec2 {
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impl Mul<usize> for XY<usize> {
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type Output = Vec2;
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fn mul(self, other: usize) -> Vec2 {
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