Refactor themes and colors

And adds a theme example.
TODO: Shadow & Borders support
This commit is contained in:
Alexandre Bury 2015-06-05 18:08:05 -07:00
parent cb523e88ae
commit e5cb687990
13 changed files with 482 additions and 369 deletions

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@ -48,3 +48,7 @@ path = "examples/key_codes.rs"
[[example]]
name = "select"
path = "examples/select.rs"
[[example]]
name = "theme"
path = "examples/theme.rs"

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@ -1,17 +1,17 @@
# Everything in a theme file is optional.
# Every field in a theme file is optional.
shadow = false
borders = "simple", # Alternatives are "none" and "outset"
borders = "simple" # Alternatives are "none" and "outset"
# Base colors are red, green, blue,
# cyan, magenta, yellow, white and black.
[colors]
background = "black"
background = "#123456"
# If the value is an array, the first valid color will be used.
# If the terminal doesn't support custom color,
# non-base colors will be skipped.
shadow = ["#000000", "black"]
view = "#d3d7cf"
shadow = ["#222222", "black"]
view = "#888888"
# Array and simple values have the same effect.
primary = ["#111111"]
@ -20,10 +20,10 @@ borders = "simple", # Alternatives are "none" and "outset"
# Hex values can use lower or uppercase.
# (base color MUST be lowercase)
title_primary = "#ff5555"
title_primary = "#883333"
title_secondary = "#ffff55"
# Lower precision values can use only 3 digits.
highlight = "#F00"
highlight = "#833"
highlight_inactive = "#5555FF"

15
examples/theme.rs Normal file
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@ -0,0 +1,15 @@
extern crate cursive;
use cursive::Cursive;
use cursive::view::{Dialog,TextView};
fn main() {
let mut siv = Cursive::new();
siv.load_theme("assets/style.toml");
siv.add_layer(Dialog::new(TextView::new("This application uses a custom theme!"))
.title("Themed dialog")
.button("Quit", |s| s.quit()));
siv.run();
}

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@ -1,329 +0,0 @@
//! Module to handle colors and themes in the UI.
use std::io;
use std::io::Read;
use std::fs::File;
use std::path::Path;
use ncurses;
use toml;
/// Represents a colorpair from a Theme.
pub type ThemeColor = i16;
/// Application background, where no view is present.
pub const BACKGROUND: ThemeColor = 1;
/// Color used by view shadows. Only background matters.
pub const SHADOW: ThemeColor = 2;
/// Main text with default background.
pub const PRIMARY: ThemeColor = 3;
/// Secondary text color, with default background.
pub const SECONDARY: ThemeColor = 4;
/// Tertiary text color, with default background.
pub const TERTIARY: ThemeColor = 5;
/// Title text color with default background.
pub const TITLE_PRIMARY: ThemeColor = 6;
/// Alternative color for a title.
pub const TITLE_SECONDARY: ThemeColor = 7;
/// Alternate text with highlight background.
pub const HIGHLIGHT: ThemeColor = 8;
/// Highlight color for inactive views (not in focus).
pub const HIGHLIGHT_INACTIVE: ThemeColor = 9;
fn load_hex(s: &str) -> i16 {
let mut sum = 0;
for c in s.chars() {
sum *= 16;
sum += match c {
n @ '0' ... '9' => n as i16 - '0' as i16,
n @ 'a' ... 'f' => n as i16 - 'a' as i16 + 10,
n @ 'A' ... 'F' => n as i16 - 'A' as i16 + 10,
_ => 0,
};
}
sum
}
/// Defines a color as used by a theme.
///
/// Can be created from rgb values, or from a preset color.
pub struct Color {
/// Red component. Between 0 and 1000.
pub r: i16,
/// Green component. Between 0 and 1000.
pub g: i16,
/// Blue component. Between 0 and 1000.
pub b: i16,
}
impl Color {
/// Returns a new color from the given values.
pub fn new(r:i16, g:i16, b:i16) -> Self {
Color {
r:r,
g:g,
b:b,
}
}
/// Returns a black color: (0,0,0).
pub fn black() -> Self {
Color::new(0,0,0)
}
/// Returns a white color: (1000,1000,1000).
pub fn white() -> Self {
Color::new(1000,1000,1000)
}
/// Returns a red color: (1000,0,0).
pub fn red() -> Self {
Color::new(1000,0,0)
}
/// Returns a green color: (0,1000,0).
pub fn green() -> Self {
Color::new(0,1000,0)
}
/// Returns a blue color: (0,0,1000).
pub fn blue() -> Self {
Color::new(0,0,1000)
}
/// Returns a light gray color: (700,700,700).
pub fn gray() -> Self {
Color::new(700,700,700)
}
/// Returns a dark gray color: (300,300,300).
pub fn dark_gray() -> Self {
Color::new(300,300,300)
}
/// Returns a yellow color: (1000,1000,0).
pub fn yellow() -> Self {
Color::new(1000,1000,0)
}
/// Returns a cyan color: (0,1000,1000).
pub fn cyan() -> Self {
Color::new(0,1000,1000)
}
/// Returns a magenta color: (1000,0,1000).
pub fn magenta() -> Self {
Color::new(1000,0,1000)
}
/// Applies the current color to the given color id
fn init_color(&self, color_id: ThemeColor) {
ncurses::init_color(color_id, self.r, self.g, self.b);
}
/// Read a string value into the current color.
fn load_color(&mut self, s: &str) {
if s.len() == 0 {
panic!("Cannot read color: empty string");
}
if s.starts_with("#") {
let s = &s[1..];
// HTML-style
let (l,max) = match s.len() {
6 => (2,255),
3 => (1,15),
_ => panic!("Cannot parse color: {}", s),
};
self.r = (load_hex(&s[0*l..1*l]) as i32 * 1000 / max) as i16;
self.g = (load_hex(&s[1*l..2*l]) as i32 * 1000 / max) as i16;
self.b = (load_hex(&s[2*l..3*l]) as i32 * 1000 / max) as i16;
} else {
// Unknown color. Panic.
panic!("Cannot parse color: {}", s);
}
}
}
type ColorId = i16;
const BACKGROUND_COLOR: i16 = 8;
const SHADOW_COLOR: i16 = 9;
const VIEW_COLOR: i16 = 10;
const PRIMARY_COLOR: i16 = 11;
const SECONDARY_COLOR: i16 = 12;
const TERTIARY_COLOR: i16 = 13;
const TITLE_PRIMARY_COLOR: i16 = 14;
const TITLE_SECONDARY__COLOR: i16 = 15;
const HIGHLIGHT_COLOR: i16 = 16;
const HIGHLIGHT_INACTIVE_COLOR: i16 = 17;
/// Defines colors for various situations.
pub struct Theme {
pub background: Color,
pub shadow: Color,
pub view_background: Color,
pub primary: Color,
pub secondary: Color,
pub tertiary: Color,
pub title_primary: Color,
pub title_secondary: Color,
pub highlight: Color,
pub highlight_inactive: Color,
}
impl Theme {
/// Apply the theme. Effective immediately.
pub fn apply(&self) {
// First, init the colors
self.background.init_color(BACKGROUND_COLOR);
self.shadow.init_color(SHADOW_COLOR);
self.view_background.init_color(VIEW_COLOR);
self.primary.init_color(PRIMARY_COLOR);
self.secondary.init_color(SECONDARY_COLOR);
self.tertiary.init_color(TERTIARY_COLOR);
self.title_primary.init_color(TITLE_PRIMARY_COLOR);
self.title_secondary.init_color(TITLE_SECONDARY__COLOR);
self.highlight.init_color(HIGHLIGHT_COLOR);
self.highlight_inactive.init_color(HIGHLIGHT_INACTIVE_COLOR);
// Then init the pairs
ncurses::init_pair(BACKGROUND, BACKGROUND_COLOR, BACKGROUND_COLOR);
ncurses::init_pair(SHADOW, SHADOW_COLOR, SHADOW_COLOR);
ncurses::init_pair(PRIMARY, PRIMARY_COLOR, VIEW_COLOR);
ncurses::init_pair(SECONDARY, SECONDARY_COLOR, VIEW_COLOR);
ncurses::init_pair(TERTIARY, TERTIARY_COLOR, VIEW_COLOR);
ncurses::init_pair(TITLE_PRIMARY, TITLE_PRIMARY_COLOR, VIEW_COLOR);
ncurses::init_pair(TITLE_SECONDARY, TITLE_SECONDARY__COLOR, VIEW_COLOR);
ncurses::init_pair(HIGHLIGHT, VIEW_COLOR, HIGHLIGHT_COLOR);
ncurses::init_pair(HIGHLIGHT_INACTIVE, VIEW_COLOR, HIGHLIGHT_INACTIVE_COLOR);
}
/// Returns the default theme.
pub fn default() -> Theme {
Theme {
background: Color::blue(),
shadow: Color::black(),
view_background: Color::gray(),
primary: Color::black(),
secondary: Color::white(),
tertiary: Color::dark_gray(),
title_primary: Color::red(),
title_secondary: Color::yellow(),
highlight: Color::red(),
highlight_inactive: Color::blue(),
}
}
/// Load a single value into a color
fn load(color: &mut Color, value: Option<&toml::Value>) {
match value {
Some(&toml::Value::String(ref s)) => color.load_color(s),
_ => (),
}
}
/// Loads the color content from a TOML configuration
fn load_colors(&mut self, table: toml::Table) {
Theme::load(&mut self.background, table.get("background"));
Theme::load(&mut self.shadow, table.get("shadow"));
Theme::load(&mut self.view_background, table.get("view"));
Theme::load(&mut self.primary, table.get("primary"));
Theme::load(&mut self.secondary, table.get("secondary"));
Theme::load(&mut self.tertiary, table.get("tertiary"));
Theme::load(&mut self.title_primary, table.get("title_primaryy"));
Theme::load(&mut self.title_secondary, table.get("title_secondary"));
Theme::load(&mut self.highlight, table.get("highlight"));
Theme::load(&mut self.highlight_inactive, table.get("highlight_primary"));
}
}
/// Loads the default theme.
pub fn load_default() {
Theme::default().apply();
}
/// Loads a simple default theme using built-in colors.
pub fn load_legacy() {
ncurses::init_pair(BACKGROUND, ncurses::COLOR_WHITE, ncurses::COLOR_BLUE);
ncurses::init_pair(SHADOW, ncurses::COLOR_WHITE, ncurses::COLOR_BLACK);
ncurses::init_pair(PRIMARY, ncurses::COLOR_BLACK, ncurses::COLOR_WHITE);
ncurses::init_pair(SECONDARY, ncurses::COLOR_BLUE, ncurses::COLOR_WHITE);
ncurses::init_pair(TERTIARY, ncurses::COLOR_WHITE, ncurses::COLOR_WHITE);
ncurses::init_pair(TITLE_PRIMARY, ncurses::COLOR_RED, ncurses::COLOR_WHITE);
ncurses::init_pair(TITLE_SECONDARY, ncurses::COLOR_YELLOW, ncurses::COLOR_WHITE);
ncurses::init_pair(HIGHLIGHT, ncurses::COLOR_WHITE, ncurses::COLOR_RED);
ncurses::init_pair(HIGHLIGHT_INACTIVE, ncurses::COLOR_WHITE, ncurses::COLOR_BLUE);
}
/// Possible error returned when loading a theme.
pub enum Error {
/// An error occured when reading the file.
IoError(io::Error),
/// An error occured when parsing the toml content.
ParseError,
}
impl From<io::Error> for Error {
fn from(err: io::Error) -> Self {
Error::IoError(err)
}
}
/// Loads a theme file.
///
/// The file should be a toml file containing any of the following entries
/// (missing entries will have default value):
///
/// - `background`
/// - `shadow`
/// - `view`
/// - `primary`
/// - `secondary`
/// - `tertiary`
/// - `title_primary`
/// - `title_secondary`
/// - `highlight`
/// - `highlight_inactive`
///
/// Here is an example file:
///
/// ```text
/// background = "#5555FF"
/// shadow = "#000000"
/// view = "#888888"
///
/// primary = "#111111"
/// secondary = "#EEEEEE"
/// tertiary = "#444444"
///
/// title_primary = "#ff5555"
/// title_secondary = "#ffff55"
///
/// highlight = "#FF0000"
/// highlight_inactive = "#5555FF"
/// ```
pub fn load_theme<P: AsRef<Path>>(filename: P) -> Result<(),Error> {
let mut file = try!(File::open(filename));
let mut content = String::new();
try!(file.read_to_string(&mut content));
let mut parser = toml::Parser::new(&content);
let value = match parser.parse() {
Some(value) => value,
None => return Err(Error::ParseError),
};
let mut theme = Theme::default();
theme.load_colors(value);
theme.apply();
Ok(())
}

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@ -27,7 +27,7 @@ pub mod event;
pub mod view;
pub mod printer;
pub mod vec;
pub mod color;
pub mod theme;
pub mod align;
mod div;
@ -36,6 +36,7 @@ mod utf8;
use std::any::Any;
use std::rc::Rc;
use std::collections::HashMap;
use std::path::Path;
use vec::Vec2;
use view::View;
@ -62,6 +63,8 @@ pub struct Cursive {
running: bool,
global_callbacks: HashMap<Event, Rc<Callback>>,
theme: theme::Theme,
}
impl Cursive {
@ -76,17 +79,17 @@ impl Cursive {
ncurses::cbreak();
ncurses::start_color();
ncurses::curs_set(ncurses::CURSOR_VISIBILITY::CURSOR_INVISIBLE);
color::load_legacy();
// color::load_default();
// color::load_theme("assets/style.toml").ok().unwrap();
let theme = theme::load_default();
// let theme = theme::load_theme("assets/style.toml").unwrap();
ncurses::wbkgd(ncurses::stdscr, ncurses::COLOR_PAIR(color::BACKGROUND));
ncurses::wbkgd(ncurses::stdscr, ncurses::COLOR_PAIR(theme::ColorPair::Background.ncurses_id()));
let mut res = Cursive {
screens: Vec::new(),
active_screen: 0,
running: true,
global_callbacks: HashMap::new(),
theme: theme,
};
res.screens.push(StackView::new());
@ -94,6 +97,22 @@ impl Cursive {
res
}
/// Returns the currently used theme
pub fn current_theme(&self) -> &theme::Theme {
&self.theme
}
/// Loads a theme from the given file.
///
/// Returns TRUE if the theme was successfully loaded.
pub fn load_theme<P: AsRef<Path>>(&mut self, filename: P) -> bool {
match theme::load_theme(filename) {
Err(err) => return false,
Ok(theme) => self.theme = theme,
}
true
}
/// Regularly redraws everything, even when no input is given. Between 0 and 1000.
///
/// Call with fps=0 to disable (default value).
@ -193,7 +212,7 @@ impl Cursive {
}
fn draw(&mut self) {
let printer = Printer::new(self.screen_size());
let printer = Printer::new(self.screen_size(), self.theme.clone());
self.screen_mut().draw(&printer);
ncurses::refresh();
}

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@ -4,7 +4,7 @@ use std::cmp::min;
use ncurses;
use color;
use theme::{ColorPair,Theme};
use vec::{Vec2,ToVec2};
/// Convenient interface to draw on a subset of the screen.
@ -15,15 +15,18 @@ pub struct Printer {
pub size: Vec2,
/// Whether the view to draw is currently focused or not.
pub focused: bool,
/// Currently used theme
pub theme: Theme,
}
impl Printer {
/// Creates a new printer on the given window.
pub fn new<T: ToVec2>(size: T) -> Self {
pub fn new<T: ToVec2>(size: T, theme: Theme) -> Self {
Printer {
offset: Vec2::zero(),
size: size.to_vec2(),
focused: true,
theme: theme,
}
}
@ -74,19 +77,17 @@ impl Printer {
///
/// ```
/// # use cursive::printer::Printer;
/// # use cursive::color;
/// # let printer = Printer::new((6,4));
/// printer.with_color(color::HIGHLIGHT, |printer| {
/// # use cursive::theme;
/// # let printer = Printer::new((6,4), theme::load_default());
/// printer.with_color(theme::ColorPair::Highlight, |printer| {
/// printer.print((0,0), "This text is highlighted!");
/// });
/// ```
pub fn with_color<'a, F>(&'a self, c: color::ThemeColor, f: F)
pub fn with_color<'a, F>(&'a self, c: ColorPair, f: F)
where F: Fn(&Printer)
{
ncurses::attron(ncurses::COLOR_PAIR(c));
f(self);
ncurses::attroff(ncurses::COLOR_PAIR(c));
ncurses::attron(ncurses::COLOR_PAIR(color::PRIMARY));
self.with_style(ncurses::COLOR_PAIR(c.ncurses_id()), f);
ncurses::attron(ncurses::COLOR_PAIR(ColorPair::Primary.ncurses_id()));
}
/// Same as `with_color`, but apply a ncurses style instead,
@ -107,7 +108,8 @@ impl Printer {
///
/// ```
/// # use cursive::printer::Printer;
/// # let printer = Printer::new((6,4));
/// # use cursive::theme;
/// # let printer = Printer::new((6,4), theme::load_default());
/// printer.print_box((0,0), (6,4));
/// ```
pub fn print_box<T: ToVec2>(&self, start: T, size: T) {
@ -133,6 +135,7 @@ impl Printer {
// We can't be larger than what remains
size: Vec2::min(self.size - offset_v, size.to_vec2()),
focused: self.focused && focused,
theme: self.theme.clone(),
}
}
}

400
src/theme.rs Normal file
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@ -0,0 +1,400 @@
//! Module to handle colors and themes in the UI.
use std::io;
use std::io::Read;
use std::fs::File;
use std::path::Path;
use ncurses;
use toml;
/// Represents the color of a character and its background.
#[derive(Clone,Copy)]
pub enum ColorPair {
/// Application background, where no view is present.
Background,
/// Color used by view shadows. Only background matters.
Shadow,
/// Main text with default background.
Primary,
/// Secondary text color, with default background.
Secondary,
/// Tertiary text color, with default background.
Tertiary,
/// Title text color with default background.
TitlePrimary,
/// Alternative color for a title.
TitleSecondary,
/// Alternate text with highlight background.
Highlight,
/// Highlight color for inactive views (not in focus).
HighlightInactive,
}
impl ColorPair {
/// Returns the ncurses pair ID associated with this color pair.
pub fn ncurses_id(self) -> i16 {
match self {
ColorPair::Background => 1,
ColorPair::Shadow => 2,
ColorPair::Primary => 3,
ColorPair::Secondary => 4,
ColorPair::Tertiary => 5,
ColorPair::TitlePrimary => 6,
ColorPair::TitleSecondary => 7,
ColorPair::Highlight => 8,
ColorPair::HighlightInactive => 9,
}
}
}
/// Represents the style a Cursive application will use.
#[derive(Clone,Debug)]
pub struct Theme {
/// Wheter views in a StackView should have shadows.
pub shadow: bool,
/// How view borders should be drawn.
pub borders: BorderStyle,
/// What colors should be used through the application?
pub colors: ColorStyle,
}
impl Theme {
fn default() -> Theme {
Theme {
shadow: true,
borders: BorderStyle::Simple,
colors: ColorStyle {
background: Color::blue(),
shadow: Color::black(),
view: Color::white(),
primary: Color::black(),
secondary: Color::blue(),
tertiary: Color::white(),
title_primary: Color::red(),
title_secondary: Color::yellow(),
highlight: Color::red(),
highlight_inactive: Color::blue(),
},
}
}
fn load(&mut self, table: &toml::Table) {
match table.get("shadow") {
Some(&toml::Value::Boolean(shadow)) => self.shadow = shadow,
_ => (),
}
match table.get("borders") {
Some(&toml::Value::String(ref borders)) => match BorderStyle::from(borders) {
Some(borders) => self.borders = borders,
None => (),
},
_ => (),
}
match table.get("colors") {
Some(&toml::Value::Table(ref table)) => self.colors.load(table),
_ => (),
}
}
fn apply(&self) {
Theme::apply_color(ColorPair::Background, &self.colors.background, &self.colors.background);
Theme::apply_color(ColorPair::Shadow, &self.colors.shadow, &self.colors.shadow);
Theme::apply_color(ColorPair::Primary, &self.colors.primary, &self.colors.view);
Theme::apply_color(ColorPair::Secondary, &self.colors.secondary, &self.colors.view);
Theme::apply_color(ColorPair::Tertiary, &self.colors.tertiary, &self.colors.view);
Theme::apply_color(ColorPair::TitlePrimary, &self.colors.title_primary, &self.colors.view);
Theme::apply_color(ColorPair::TitleSecondary, &self.colors.title_secondary, &self.colors.view);
Theme::apply_color(ColorPair::Highlight, &self.colors.view, &self.colors.highlight);
Theme::apply_color(ColorPair::HighlightInactive, &self.colors.view, &self.colors.highlight_inactive);
}
fn apply_color(pair: ColorPair, front: &Color, back: &Color) {
ncurses::init_pair(pair.ncurses_id(), front.id, back.id);
}
}
/// Specifies how View borders should be drawn.
#[derive(Clone,Copy,Debug)]
pub enum BorderStyle {
/// Don't draw any border.
NoBorder,
/// Simple borders.
Simple,
/// Outset borders with a 3d effect.
Outset,
}
impl BorderStyle {
fn from(s: &str) -> Option<Self> {
if s == "simple" {
Some(BorderStyle::Simple)
} else if s == "none" {
Some(BorderStyle::NoBorder)
} else if s == "outset" {
Some(BorderStyle::Outset)
} else {
None
}
}
}
/// Represents the colors the application will use in various situations.
#[derive(Clone,Debug)]
pub struct ColorStyle {
/// Color used for the application background.
pub background: Color,
/// Color used for View shadows.
pub shadow: Color,
/// Color used for View backgrounds.
pub view: Color,
/// Primary color used for the text.
pub primary: Color,
/// Secondary color used for the text.
pub secondary: Color,
/// Tertiary color used for the text.
pub tertiary: Color,
/// Primary color used for title text.
pub title_primary: Color,
/// Secondary color used for title text.
pub title_secondary: Color,
/// Color used for highlighting text.
pub highlight: Color,
/// Color used for highlighting inactive text.
pub highlight_inactive: Color,
}
impl ColorStyle {
fn load(&mut self, table: &toml::Table) {
let mut new_id = 8;
self.background.load(table, "background", &mut new_id);
self.shadow.load(table, "shadow", &mut new_id);
self.view.load(table, "view", &mut new_id);
self.primary.load(table, "primary", &mut new_id);
self.secondary.load(table, "secondary", &mut new_id);
self.tertiary.load(table, "tertiary", &mut new_id);
self.title_primary.load(table, "title_primary", &mut new_id);
self.title_secondary.load(table, "title_secondary", &mut new_id);
self.highlight.load(table, "highlight", &mut new_id);
self.highlight_inactive.load(table, "highlight_inactive", &mut new_id);
}
}
/// Represents a color used by the theme.
#[derive(Clone,Debug)]
pub struct Color {
/// Color ID used by ncurses.
pub id: i16,
}
impl Color {
/// Return the rgb values used by the color.
pub fn rgb(&self) -> (i16,i16,i16) {
let (mut r, mut g, mut b) = (0,0,0);
ncurses::color_content(self.id, &mut r, &mut g, &mut b);
(r,g,b)
}
}
/// Possible error returned when loading a theme.
#[derive(Debug)]
pub enum Error {
/// An error occured when reading the file.
IoError(io::Error),
/// An error occured when parsing the toml content.
ParseError,
}
impl From<io::Error> for Error {
fn from(err: io::Error) -> Self {
Error::IoError(err)
}
}
impl Color {
fn parse(value: &str, new_id: &mut i16) -> Option<Self> {
let color = if value == "black" {
Color::black()
} else if value == "red" {
Color::red()
} else if value == "green" {
Color::green()
} else if value == "yellow" {
Color::yellow()
} else if value == "blue" {
Color::blue()
} else if value == "magenta" {
Color::magenta()
} else if value == "cyan" {
Color::cyan()
} else if value == "white" {
Color::white()
} else {
// Let's make a new color
return Color::make_new(value, new_id);
};
Some(color)
}
fn load(&mut self, table: &toml::Table, key: &str, new_id: &mut i16) {
match table.get(key) {
Some(&toml::Value::String(ref value)) => { self.load_value(value, new_id); },
Some(&toml::Value::Array(ref array)) => for color in array.iter() {
match color {
&toml::Value::String(ref color) => if self.load_value(color, new_id) { return; },
_ => (),
}
},
_ => (),
}
}
fn load_value(&mut self, value: &str, new_id: &mut i16) -> bool {
match Color::parse(value, new_id) {
Some(color) => self.id = color.id,
None => return false,
}
true
}
fn make_new(value: &str, new_id: &mut i16) -> Option<Self> {
// if !ncurses::can_change_color() {
if !ncurses::has_colors() {
return None;
}
if !value.starts_with("#") {
return None;
}
let s = &value[1..];
let (l,max) = match s.len() {
6 => (2,255),
3 => (1,15),
_ => panic!("Cannot parse color: {}", s),
};
let r = (load_hex(&s[0*l..1*l]) as i32 * 1000 / max) as i16;
let g = (load_hex(&s[1*l..2*l]) as i32 * 1000 / max) as i16;
let b = (load_hex(&s[2*l..3*l]) as i32 * 1000 / max) as i16;
ncurses::init_color(*new_id, r, g, b);
let color = Color { id: *new_id };
*new_id += 1;
Some(color)
}
pub fn black() -> Self {
Color { id: 0 }
}
pub fn red() -> Self {
Color { id: 1 }
}
pub fn green() -> Self {
Color { id: 2 }
}
pub fn yellow() -> Self {
Color { id: 3 }
}
pub fn blue() -> Self {
Color { id: 4 }
}
pub fn magenta() -> Self {
Color { id: 5 }
}
pub fn cyan() -> Self {
Color { id: 6 }
}
pub fn white() -> Self {
Color { id: 7 }
}
}
/// Loads the default theme, and returns its representation.
pub fn load_default() -> Theme {
let theme = Theme::default();
theme.apply();
theme
}
/// Loads a theme file, and returns its representation if everything worked well.
///
/// The file should be a toml file. All fields are optional. Here is are the possible entries:
///
/// ```text
/// # Every field in a theme file is optional.
///
/// shadow = false
/// borders = "simple", # Alternatives are "none" and "outset"
///
/// # Base colors are red, green, blue,
/// # cyan, magenta, yellow, white and black.
/// [colors]
/// background = "black"
/// # If the value is an array, the first valid color will be used.
/// # If the terminal doesn't support custom color,
/// # non-base colors will be skipped.
/// shadow = ["#000000", "black"]
/// view = "#d3d7cf"
///
/// # Array and simple values have the same effect.
/// primary = ["#111111"]
/// secondary = "#EEEEEE"
/// tertiary = "#444444"
///
/// # Hex values can use lower or uppercase.
/// # (base color MUST be lowercase)
/// title_primary = "#ff5555"
/// title_secondary = "#ffff55"
///
/// # Lower precision values can use only 3 digits.
/// highlight = "#F00"
/// highlight_inactive = "#5555FF"
/// ```
pub fn load_theme<P: AsRef<Path>>(filename: P) -> Result<Theme,Error> {
let content = {
let mut content = String::new();
let mut file = try!(File::open(filename));
try!(file.read_to_string(&mut content));
content
};
let mut parser = toml::Parser::new(&content);
let table = match parser.parse() {
Some(value) => value,
None => return Err(Error::ParseError),
};
let mut theme = Theme::default();
theme.load(&table);
theme.apply();
Ok(theme)
}
/// Loads a hexadecimal code
fn load_hex(s: &str) -> i16 {
let mut sum = 0;
for c in s.chars() {
sum *= 16;
sum += match c {
n @ '0' ... '9' => n as i16 - '0' as i16,
n @ 'a' ... 'f' => n as i16 - 'a' as i16 + 10,
n @ 'A' ... 'F' => n as i16 - 'A' as i16 + 10,
_ => 0,
};
}
sum
}

View File

@ -1,6 +1,6 @@
use std::rc::Rc;
use color;
use theme::ColorPair;
use ::Cursive;
use vec::Vec2;
use view::{View,SizeRequest};
@ -29,7 +29,7 @@ impl Button {
impl View for Button {
fn draw(&mut self, printer: &Printer) {
let style = if !printer.focused { color::PRIMARY } else { color::HIGHLIGHT };
let style = if !printer.focused { ColorPair::Primary } else { ColorPair::Highlight };
let x = printer.size.x - 1;
printer.with_color(style, |printer| {

View File

@ -1,10 +1,10 @@
use std::cmp::max;
use std::any::Any;
use color;
use ::{Cursive};
use align::*;
use event::*;
use theme::ColorPair;
use view::{View,SizeRequest,DimensionRequest,Selector};
use view::{Button,SizedView};
use vec::{Vec2,Vec4,ToVec4};
@ -139,7 +139,7 @@ impl View for Dialog {
printer.print((x-2,0), "");
printer.print((x+len,0), "");
printer.with_color(color::TITLE_PRIMARY, |p| p.print((x,0), &self.title));
printer.with_color(ColorPair::TitlePrimary, |p| p.print((x,0), &self.title));
}
}

View File

@ -1,6 +1,6 @@
use ncurses;
use color;
use theme::ColorPair;
use vec::Vec2;
use view::{View,SizeRequest};
use event::*;
@ -60,7 +60,7 @@ impl View for EditView {
fn draw(&mut self, printer: &Printer) {
// let style = if focused { color::HIGHLIGHT } else { color::HIGHLIGHT_INACTIVE };
let len = self.content.chars().count();
printer.with_color(color::SECONDARY, |printer| {
printer.with_color(ColorPair::Secondary, |printer| {
printer.with_style(ncurses::A_REVERSE(), |printer| {
printer.print((0,0), &self.content);
printer.print_hline((len,0), printer.size.x-len, '_' as u64);

View File

@ -1,6 +1,6 @@
use std::cmp::{min,max};
use color;
use theme::ColorPair;
use vec::Vec2;
use printer::Printer;
@ -88,8 +88,9 @@ impl ScrollBase {
/// ```
/// # use cursive::view::ScrollBase;
/// # use cursive::printer::Printer;
/// # use cursive::theme;
/// # let scrollbase = ScrollBase::new();
/// # let printer = Printer::new((5,1));
/// # let printer = Printer::new((5,1), theme::load_default());
/// # let printer = &printer;
/// let lines = ["Line 1", "Line number 2"];
/// scrollbase.draw(printer, |printer, i| {
@ -121,7 +122,7 @@ impl ScrollBase {
// Now
let start = steps * self.start_line / (1 + self.content_height - self.view_height);
let color = if printer.focused { color::HIGHLIGHT } else { color::HIGHLIGHT_INACTIVE };
let color = if printer.focused { ColorPair::Highlight } else { ColorPair::HighlightInactive };
printer.print_vline((printer.size.x-1,0), printer.size.y, '|' as u64);
printer.with_color(color, |printer| {

View File

@ -1,7 +1,7 @@
use std::cmp::min;
use std::rc::Rc;
use color;
use theme::ColorPair;
use ::Cursive;
use align::*;
use view::{View,IdView,SizeRequest,DimensionRequest};
@ -123,10 +123,10 @@ impl <T: 'static> View for SelectView<T> {
self.scrollbase.draw(printer, |printer,i| {
let style = if i == self.focus {
if printer.focused { color::HIGHLIGHT }
else { color::HIGHLIGHT_INACTIVE }
if printer.focused { ColorPair::Highlight }
else { ColorPair::HighlightInactive }
} else {
color::PRIMARY
ColorPair::Primary
};
printer.with_color(style, |printer| {
let l = self.items[i].label.chars().count();

View File

@ -1,7 +1,7 @@
use view::{View,ViewWrapper,SizeRequest};
use printer::Printer;
use vec::Vec2;
use color;
use theme::ColorPair;
/// Wrapper view that adds a shadow.
///
@ -33,7 +33,7 @@ impl <T: View> ViewWrapper for ShadowView<T> {
fn wrap_draw(&mut self, printer: &Printer) {
printer.with_color(color::PRIMARY, |printer| {
printer.with_color(ColorPair::Primary, |printer| {
// Draw the view background
for y in 1..printer.size.y-1 {
printer.print_hline((1,y), printer.size.x-2, ' ' as u64);
@ -46,7 +46,7 @@ impl <T: View> ViewWrapper for ShadowView<T> {
let h = printer.size.y-1;
let w = printer.size.x-1;
printer.with_color(color::SHADOW, |printer| {
printer.with_color(ColorPair::Shadow, |printer| {
printer.print_hline((2,h), w-1, ' ' as u64);
printer.print_vline((w,2), h-1, ' ' as u64);
});