2015-05-15 19:16:58 +00:00
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//! # Cursive
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//!
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2016-07-14 06:18:59 +00:00
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//! [Cursive](https://github.com/gyscos/Cursive) is a TUI library built on top
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//! of ncurses-rs.
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2015-05-15 19:16:58 +00:00
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//! It allows to easily build layouts for text-based applications.
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//!
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2016-07-14 06:18:59 +00:00
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//! ## Getting started
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//!
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//! * Every application should start with a [`Cursive`](struct.Cursive.html)
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//! object. It is the main entry-point to the library.
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//! * A declarative phase then describes the structure of the UI by adding
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//! views and configuring their behaviours.
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//! * Finally, the event loop is started by calling
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//! [`Cursive::run(&mut self)`](struct.Cursive.html#method.run).
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//!
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2016-07-15 06:25:32 +00:00
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//! ## Views
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//!
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//! Views are the main components of a cursive interface.
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//! The [`view`](./view/index.html) module contains many views to use in your
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//! application; if you don't find what you need, you may also implement the
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//! [`View`](view/trait.View.html) trait and build your own.
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//!
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//! ## Callbacks
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//!
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//! Cursive is a *reactive* UI: it *reacts* to events generated by user input.
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//!
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//! During the declarative phase, callbacks are set to trigger on specific
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//! events. These functions usually take a `&mut Cursive` argument, allowing
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//! them to modify the view tree at will.
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//!
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//! ## Examples
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//!
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2015-06-04 18:40:35 +00:00
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//! ```no_run
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2015-05-15 19:16:58 +00:00
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//! extern crate cursive;
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//!
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//! use cursive::Cursive;
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//! use cursive::view::TextView;
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//!
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//! fn main() {
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//! let mut siv = Cursive::new();
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//!
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//! siv.add_layer(TextView::new("Hello World!\nPress q to quit."));
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//!
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2015-06-04 18:40:35 +00:00
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//! siv.add_global_callback('q', |s| s.quit());
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2015-05-15 19:16:58 +00:00
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//!
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//! siv.run();
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//! }
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//! ```
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2016-07-12 03:26:33 +00:00
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#![deny(missing_docs)]
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2016-07-11 00:41:49 +00:00
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2015-05-09 19:18:25 +00:00
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extern crate ncurses;
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2015-05-22 06:29:49 +00:00
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extern crate toml;
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2016-06-26 22:03:12 +00:00
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extern crate unicode_segmentation;
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2016-07-02 08:01:09 +00:00
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extern crate unicode_width;
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2015-05-09 19:18:25 +00:00
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2016-07-10 01:23:58 +00:00
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macro_rules! println_stderr(
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($($arg:tt)*) => { {
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use ::std::io::Write;
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let r = writeln!(&mut ::std::io::stderr(), $($arg)*);
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r.expect("failed printing to stderr");
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} }
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);
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2015-05-15 00:41:17 +00:00
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pub mod event;
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2015-05-09 19:18:25 +00:00
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pub mod view;
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2015-05-18 18:51:30 +00:00
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pub mod vec;
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2015-06-06 01:08:05 +00:00
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pub mod theme;
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2015-06-02 00:48:29 +00:00
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pub mod align;
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2016-06-28 04:59:42 +00:00
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pub mod menu;
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2016-07-15 03:27:15 +00:00
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pub mod direction;
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2016-06-28 04:59:42 +00:00
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// This probably doesn't need to be public?
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2016-07-14 06:18:59 +00:00
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mod printer;
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2016-06-28 04:59:42 +00:00
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mod menubar;
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2016-07-13 04:01:11 +00:00
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mod xy;
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2016-07-16 20:25:21 +00:00
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mod with;
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2015-05-09 19:18:25 +00:00
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2015-05-15 00:41:17 +00:00
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mod div;
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2015-05-28 05:13:51 +00:00
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mod utf8;
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2015-05-09 19:18:25 +00:00
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2016-06-30 00:36:20 +00:00
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mod backend;
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2016-07-13 04:01:11 +00:00
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pub use xy::XY;
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2016-07-16 20:25:21 +00:00
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pub use with::With;
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2016-07-14 06:18:59 +00:00
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pub use printer::Printer;
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2016-07-13 04:01:11 +00:00
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2016-06-30 00:36:20 +00:00
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use backend::{Backend, NcursesBackend};
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2015-05-16 00:56:38 +00:00
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use std::any::Any;
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2015-05-15 01:38:58 +00:00
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use std::rc::Rc;
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use std::collections::HashMap;
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2015-06-06 01:08:05 +00:00
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use std::path::Path;
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2015-05-15 01:38:58 +00:00
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2015-05-18 18:51:30 +00:00
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use vec::Vec2;
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2015-06-08 03:58:10 +00:00
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use view::View;
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2016-06-28 04:59:42 +00:00
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use view::{Selector, StackView};
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2015-05-09 19:18:25 +00:00
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2016-07-11 01:27:26 +00:00
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use event::{Callback, Event, EventResult};
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2015-05-15 01:38:58 +00:00
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2015-05-15 18:58:47 +00:00
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/// Identifies a screen in the cursive ROOT.
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2015-05-15 01:38:58 +00:00
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pub type ScreenId = usize;
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2015-05-15 00:41:17 +00:00
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/// Central part of the cursive library.
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2015-05-16 00:56:38 +00:00
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///
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2015-05-15 00:41:17 +00:00
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/// It initializes ncurses on creation and cleans up on drop.
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/// To use it, you should populate it with views, layouts and callbacks,
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/// then start the event loop with run().
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2015-05-15 01:38:58 +00:00
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///
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/// It uses a list of screen, with one screen active at a time.
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2015-05-09 19:18:25 +00:00
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pub struct Cursive {
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2016-06-28 04:59:42 +00:00
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theme: theme::Theme,
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2015-05-15 01:38:58 +00:00
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screens: Vec<StackView>,
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2016-07-02 22:02:42 +00:00
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global_callbacks: HashMap<Event, Callback>,
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menubar: menubar::Menubar,
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2015-05-15 01:38:58 +00:00
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active_screen: ScreenId,
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2015-05-09 19:18:25 +00:00
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running: bool,
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}
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2016-06-28 05:40:11 +00:00
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impl Default for Cursive {
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fn default() -> Self {
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Self::new()
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}
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}
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2016-06-30 00:36:20 +00:00
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// Use the Ncurses backend.
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// TODO: make this feature-driven
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type B = NcursesBackend;
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2015-05-09 19:18:25 +00:00
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impl Cursive {
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2015-05-15 00:41:17 +00:00
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/// Creates a new Cursive root, and initialize ncurses.
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2015-05-09 19:18:25 +00:00
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pub fn new() -> Self {
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2015-05-28 20:49:13 +00:00
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// Default delay is way too long. 25 is imperceptible yet works fine.
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2016-06-30 00:36:20 +00:00
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B::init();
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2015-06-06 01:08:05 +00:00
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let theme = theme::load_default();
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// let theme = theme::load_theme("assets/style.toml").unwrap();
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2015-05-22 06:29:49 +00:00
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2015-05-15 01:38:58 +00:00
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let mut res = Cursive {
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2016-06-28 04:59:42 +00:00
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theme: theme,
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2015-05-15 01:38:58 +00:00
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screens: Vec::new(),
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2016-06-28 04:59:42 +00:00
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global_callbacks: HashMap::new(),
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2016-07-02 22:02:42 +00:00
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menubar: menubar::Menubar::new(),
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2015-05-15 01:38:58 +00:00
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active_screen: 0,
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2015-05-09 19:18:25 +00:00
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running: true,
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2015-05-15 01:38:58 +00:00
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};
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res.screens.push(StackView::new());
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res
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}
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2016-06-28 04:59:42 +00:00
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/// Selects the menubar
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2016-07-02 22:02:42 +00:00
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pub fn select_menubar(&mut self) {
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self.menubar.take_focus();
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2016-06-28 04:59:42 +00:00
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}
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/// Sets the menubar autohide_menubar feature.
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///
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/// * When enabled, the menu is only visible when selected.
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/// * When disabled, the menu is always visible and reserves the top row.
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pub fn set_autohide_menu(&mut self, autohide: bool) {
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2016-07-02 22:02:42 +00:00
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self.menubar.autohide = autohide;
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2016-06-28 04:59:42 +00:00
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}
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/// Retrieve the menu tree used by the menubar.
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2016-07-02 22:02:42 +00:00
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pub fn menubar(&mut self) -> &mut menubar::Menubar {
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&mut self.menubar
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2016-06-28 04:59:42 +00:00
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}
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2015-06-06 01:08:05 +00:00
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/// Returns the currently used theme
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pub fn current_theme(&self) -> &theme::Theme {
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&self.theme
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}
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/// Loads a theme from the given file.
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///
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/// Returns TRUE if the theme was successfully loaded.
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pub fn load_theme<P: AsRef<Path>>(&mut self, filename: P) -> bool {
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match theme::load_theme(filename) {
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2015-06-06 04:13:34 +00:00
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Err(_) => return false,
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2015-06-06 01:08:05 +00:00
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Ok(theme) => self.theme = theme,
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}
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true
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}
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2016-07-10 02:05:51 +00:00
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/// Sets the refresh rate, in frames per second.
|
2015-05-22 23:28:05 +00:00
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///
|
2016-07-10 02:05:51 +00:00
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/// Regularly redraws everything, even when no input is given.
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/// Between 0 and 1000.
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2015-05-22 23:28:05 +00:00
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/// Call with fps=0 to disable (default value).
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pub fn set_fps(&self, fps: u32) {
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2016-06-30 00:36:20 +00:00
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B::set_refresh_rate(fps)
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2015-05-22 23:28:05 +00:00
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}
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2015-05-15 01:38:58 +00:00
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/// Returns a mutable reference to the currently active screen.
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pub fn screen_mut(&mut self) -> &mut StackView {
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let id = self.active_screen;
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self.screens.get_mut(id).unwrap()
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}
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/// Adds a new screen, and returns its ID.
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pub fn add_screen(&mut self) -> ScreenId {
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let res = self.screens.len();
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self.screens.push(StackView::new());
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res
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}
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/// Convenient method to create a new screen, and set it as active.
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pub fn add_active_screen(&mut self) -> ScreenId {
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let res = self.add_screen();
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self.set_screen(res);
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res
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}
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/// Sets the active screen. Panics if no such screen exist.
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pub fn set_screen(&mut self, screen_id: ScreenId) {
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if screen_id >= self.screens.len() {
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2016-06-28 04:59:42 +00:00
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panic!("Tried to set an invalid screen ID: {}, but only {} \
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screens present.",
|
2016-03-15 22:37:57 +00:00
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screen_id,
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self.screens.len());
|
2015-05-09 19:18:25 +00:00
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}
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2015-05-15 01:38:58 +00:00
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self.active_screen = screen_id;
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}
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2015-05-23 17:33:29 +00:00
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fn find_any(&mut self, selector: &Selector) -> Option<&mut Any> {
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2015-05-22 23:28:05 +00:00
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// Internal find method that returns a Any object.
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2015-05-23 17:33:29 +00:00
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self.screen_mut().find(selector)
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2015-05-16 00:56:38 +00:00
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}
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/// Tries to find the view pointed to by the given path.
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/// If the view is not found, or if it is not of the asked type,
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/// it returns None.
|
2016-07-10 02:05:51 +00:00
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pub fn find<V: View + Any>(&mut self, sel: &Selector) -> Option<&mut V> {
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match self.find_any(sel) {
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2015-05-16 00:56:38 +00:00
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None => None,
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Some(b) => b.downcast_mut::<V>(),
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}
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}
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2015-07-28 13:57:52 +00:00
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/// Convenient method to use `find` with a `Selector::Id`.
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pub fn find_id<V: View + Any>(&mut self, id: &str) -> Option<&mut V> {
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self.find(&Selector::Id(id))
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}
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|
2016-07-10 02:05:51 +00:00
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/// Adds a global callback.
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///
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/// Will be triggered on the given key press when no view catches it.
|
2016-07-11 01:27:26 +00:00
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pub fn add_global_callback<F, E: Into<Event>>(&mut self, event: E, cb: F)
|
2015-05-24 00:07:22 +00:00
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where F: Fn(&mut Cursive) + 'static
|
2015-05-15 01:38:58 +00:00
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{
|
2016-07-11 01:27:26 +00:00
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self.global_callbacks.insert(event.into(), Rc::new(cb));
|
2015-05-15 01:38:58 +00:00
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}
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/// Convenient method to add a layer to the current screen.
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pub fn add_layer<T: 'static + View>(&mut self, view: T) {
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self.screen_mut().add_layer(view);
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}
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|
2015-05-26 23:48:27 +00:00
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/// Convenient method to remove a layer from the current screen.
|
2015-05-26 22:46:05 +00:00
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pub fn pop_layer(&mut self) {
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self.screen_mut().pop_layer();
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}
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|
2015-05-15 22:00:20 +00:00
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// Handles a key event when it was ignored by the current view
|
2015-05-28 01:04:33 +00:00
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fn on_event(&mut self, event: Event) {
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let cb = match self.global_callbacks.get(&event) {
|
2015-05-15 01:38:58 +00:00
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None => return,
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Some(cb) => cb.clone(),
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};
|
2015-05-16 00:56:38 +00:00
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// Not from a view, so no viewpath here
|
2015-05-24 00:07:22 +00:00
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cb(self);
|
2015-05-09 19:18:25 +00:00
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}
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|
2015-05-16 00:56:38 +00:00
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/// Returns the size of the screen, in characters.
|
2015-05-15 22:00:20 +00:00
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pub fn screen_size(&self) -> Vec2 {
|
2016-06-30 00:36:20 +00:00
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|
let (x, y) = B::screen_size();
|
2015-05-15 22:00:20 +00:00
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Vec2 {
|
2015-05-25 21:46:29 +00:00
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x: x as usize,
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y: y as usize,
|
2015-05-15 22:00:20 +00:00
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|
}
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}
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fn layout(&mut self) {
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let size = self.screen_size();
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|
|
self.screen_mut().layout(size);
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}
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fn draw(&mut self) {
|
2016-06-28 04:59:42 +00:00
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|
|
// TODO: don't clone the theme
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|
|
// Reference it or something
|
2015-06-06 01:08:05 +00:00
|
|
|
let printer = Printer::new(self.screen_size(), self.theme.clone());
|
2016-06-28 04:59:42 +00:00
|
|
|
|
|
|
|
// Draw the currently active screen
|
|
|
|
// If the menubar is active, nothing else can be.
|
2016-07-02 22:02:42 +00:00
|
|
|
let offset = if self.menubar.autohide {
|
2016-06-28 04:59:42 +00:00
|
|
|
0
|
2016-06-30 00:36:20 +00:00
|
|
|
} else {
|
|
|
|
1
|
2016-06-28 04:59:42 +00:00
|
|
|
};
|
|
|
|
// Draw the menubar?
|
2016-07-02 22:02:42 +00:00
|
|
|
if self.menubar.visible() {
|
2016-07-10 02:05:51 +00:00
|
|
|
let printer = printer.sub_printer(Vec2::zero(),
|
|
|
|
printer.size,
|
|
|
|
self.menubar.receive_events());
|
2016-07-02 22:02:42 +00:00
|
|
|
self.menubar.draw(&printer);
|
2016-06-28 04:59:42 +00:00
|
|
|
}
|
|
|
|
|
2016-07-03 02:37:38 +00:00
|
|
|
let selected = self.menubar.receive_events();
|
|
|
|
|
2016-07-10 02:05:51 +00:00
|
|
|
let printer =
|
|
|
|
printer.sub_printer(Vec2::new(0, offset), printer.size, !selected);
|
|
|
|
self.screen_mut().draw(&printer);
|
2016-07-03 02:37:38 +00:00
|
|
|
|
2016-06-30 00:36:20 +00:00
|
|
|
B::refresh();
|
2015-05-28 01:04:33 +00:00
|
|
|
}
|
|
|
|
|
2015-05-15 00:41:17 +00:00
|
|
|
/// Runs the event loop.
|
2016-06-28 04:59:42 +00:00
|
|
|
///
|
2016-07-10 02:05:51 +00:00
|
|
|
/// It will wait for user input (key presses)
|
|
|
|
/// and trigger callbacks accordingly.
|
|
|
|
///
|
2015-05-15 00:41:17 +00:00
|
|
|
/// Blocks until quit() is called.
|
2015-05-09 19:18:25 +00:00
|
|
|
pub fn run(&mut self) {
|
2015-05-24 08:22:27 +00:00
|
|
|
|
2015-05-15 23:06:48 +00:00
|
|
|
// And the big event loop begins!
|
2015-05-09 19:18:25 +00:00
|
|
|
while self.running {
|
2015-05-15 22:00:20 +00:00
|
|
|
// Do we need to redraw everytime?
|
2015-05-22 23:28:05 +00:00
|
|
|
// Probably, actually.
|
2015-05-15 23:06:48 +00:00
|
|
|
// TODO: Do we need to re-layout everytime?
|
2015-05-15 22:00:20 +00:00
|
|
|
self.layout();
|
2016-07-10 01:49:37 +00:00
|
|
|
|
2015-05-15 23:06:48 +00:00
|
|
|
// TODO: Do we need to redraw every view every time?
|
|
|
|
// (Is this getting repetitive? :p)
|
2015-05-15 22:00:20 +00:00
|
|
|
self.draw();
|
2015-05-09 19:18:25 +00:00
|
|
|
|
2015-05-28 20:49:13 +00:00
|
|
|
// Wait for next event.
|
|
|
|
// (If set_fps was called, this returns -1 now and then)
|
2016-06-30 00:36:20 +00:00
|
|
|
let event = B::poll_event();
|
2016-07-11 01:27:26 +00:00
|
|
|
if event == Event::WindowResize {
|
2016-07-10 01:49:37 +00:00
|
|
|
B::clear();
|
|
|
|
}
|
2015-05-28 01:04:33 +00:00
|
|
|
|
2016-06-28 04:59:42 +00:00
|
|
|
// Event dispatch order:
|
|
|
|
// * Focused element:
|
|
|
|
// * Menubar (if active)
|
|
|
|
// * Current screen (top layer)
|
|
|
|
// * Global callbacks
|
2016-07-02 22:02:42 +00:00
|
|
|
if self.menubar.receive_events() {
|
|
|
|
if let Some(cb) = self.menubar.on_event(event) {
|
2016-06-28 04:59:42 +00:00
|
|
|
cb(self);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
match self.screen_mut().on_event(event) {
|
2016-07-10 02:05:51 +00:00
|
|
|
// If the event was ignored,
|
|
|
|
// it is our turn to play with it.
|
2016-06-28 04:59:42 +00:00
|
|
|
EventResult::Ignored => self.on_event(event),
|
|
|
|
EventResult::Consumed(None) => (),
|
|
|
|
EventResult::Consumed(Some(cb)) => cb(self),
|
|
|
|
}
|
2015-05-09 19:18:25 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2015-05-16 00:56:38 +00:00
|
|
|
/// Stops the event loop.
|
2015-05-09 19:18:25 +00:00
|
|
|
pub fn quit(&mut self) {
|
|
|
|
self.running = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Drop for Cursive {
|
|
|
|
fn drop(&mut self) {
|
2016-06-30 00:36:20 +00:00
|
|
|
B::finish();
|
2015-05-09 19:18:25 +00:00
|
|
|
}
|
|
|
|
}
|