Muzychenko Andrey
8df996f452
Options refactor part 2.1: fixed control option labels.
2023-02-10 08:46:09 +03:00
Muzychenko Andrey
d99fbb092e
Options refactor part 2: input bindings.
2023-01-27 16:25:47 +03:00
Muzychenko Andrey
4192b12c29
Removed dead sourceport link (Web by stech11845)
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Ref issue #169
2023-01-26 08:16:18 +03:00
Muzychenko Andrey
10ff1143cc
Refactored options: symmetric save/load.
2023-01-03 16:42:34 +03:00
Muzychenko Andrey
2d6f2c14e5
FT collision part1: AABB.
2022-12-28 08:47:44 +03:00
Muzychenko Andrey
17f11bd428
Improved frame timing display.
2022-12-13 15:06:27 +03:00
Muzychenko Andrey
6aa6472667
Added hardware ImGui renderer.
2022-12-11 09:32:40 +03:00
Muzychenko Andrey
ab3f3bd12b
Updated ImGui to v1.89.2 WIP.
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Fixed IdxOffset support in imgui_sdl.
2022-12-11 07:57:49 +03:00
Muzychenko Andrey
3109a8ea75
Improved player name entry in high score dialog.
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Issue #165 .
2022-12-09 13:01:33 +03:00
Muzychenko Andrey
2162cac977
Moved SDL mixer initialization out of partial restart loop.
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This might help with issue #167 .
2022-12-02 14:46:22 +03:00
Muzychenko Andrey
8e43d06e84
Improved console output: added version constants and message box texts.
2022-12-02 08:21:08 +03:00
Muzychenko Andrey
31530bef18
Added WSL build configuration for VS.
2022-11-30 08:19:20 +03:00
Muzychenko Andrey
3be26282b3
Fixed lower case .dat file loading.
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Ref #164 .
2022-11-22 16:31:38 +03:00
Low-power
f561cadf63
Allow loading data files with lowercase name ( #164 )
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* Allow loading data files with lowercase name
* Added lower case support for all game data files.
Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
2022-11-22 12:40:50 +03:00
Muzychenko Andrey
1391eeba81
Reordered pch includes in Sound.
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This might help with #162 .
Fixed switch warning.
2022-11-21 10:02:56 +03:00
Muzychenko Andrey
ea32c08c4f
Added “easy mode” cheat, aka frustration-free mode.
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It involves always on center post and never closing kicker gates.
Issue #161 .
2022-11-21 09:49:15 +03:00
Muzychenko Andrey
80947888a0
Optimized table restart, external font loading.
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Fixed memory leak related to restart.
Added window to table size adjustment on init, imperfect.
2022-11-17 15:43:59 +03:00
Low-power
6486589c4a
Fix null pointer dereferencing in SDL_GetPrefPath(3) ( #163 )
2022-11-17 10:10:24 +03:00
Muzychenko Andrey
3c6e1c9d47
Added rate limiter for SDL error messages.
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Workaround for issue #158 .
2022-10-11 13:39:33 +03:00
Muzychenko Andrey
cfaab257ed
Added debug overlay for ball sprite size cutoff points.
2022-10-11 12:45:03 +03:00
Muzychenko Andrey
4ec30cf472
Render tweaks part 3: bitmap/zMap pairs.
2022-09-29 14:45:14 +03:00
Natty
e7ddebd16c
Add FullTilt lane light behavior ( #157 )
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* Add FullTilt lane light behavior
* Replaced spaces with tabs
2022-09-23 07:42:19 +03:00
Muzychenko Andrey
7003b01e5d
Render tweaks part 2: sprite set by index.
2022-09-22 17:46:00 +03:00
Muzychenko Andrey
9f0ae0434e
Render tweaks part 1: refactored sprite struct.
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Optimized sprite handling in render.
Fixed switch warning in control.
2022-09-21 16:43:45 +03:00
Harmann Gabrielian
1e43bdd5fa
Minor typo fixes in Russian translation ( #156 )
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Self-explanatory.
2022-09-16 07:51:46 +03:00
Muzychenko Andrey
40672845e4
Message code enum part 6: final touches + control light cleanup.
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MessageField is often used as int, so it stays unchanged.
2022-09-08 10:51:33 +03:00
Muzychenko Andrey
22603aa126
Message code enum part 5: control codes.
2022-09-07 16:01:38 +03:00
Muzychenko Andrey
dfe1665ba1
Message code enum part 4: finalized transition of Message to enum class.
2022-09-06 16:57:56 +03:00
Muzychenko Andrey
e80010e3c6
Message code enum part 3: light and light group.
2022-09-06 16:48:09 +03:00
Muzychenko Andrey
803ca14ef2
Message code enum part 2: all components except for lights.
2022-09-06 11:58:35 +03:00
Muzychenko Andrey
44d5fd5097
Message code enum part 1: global messages and some hacks.
2022-09-05 10:17:37 +03:00
Harmann Gabrielian
69fd91f003
Russian translation overhaul ( #154 )
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* Russian translation overhaul
Most of strings were renamed according to the official localisation (bundled with russian WinXP distros, manual only), some of them I had to adapt myself.
* Rollback wormhole translation.
Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
2022-09-02 07:34:54 +03:00
Muzychenko Andrey
42226a14c9
Simplified get_rc_string, merged pinball and pb.
2022-08-31 15:18:22 +03:00
Muzychenko Andrey
88f835d068
Removed unused translated texts.
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Fixed translation.h include leak.
Added TTextBox font color support.
2022-08-31 11:11:21 +03:00
Alexis Murzeau
66a868083a
Add translations ( #153 )
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* Add translations from v1
* Add font configuration (to be able to use non-latin languages)
* translations: remove includes that are already in pch.h
* translations: rename enums and avoid macros
* Fix crash when the font file doesn't exist
* translations: avoid u8 to avoid reencoding by MSVC
MSVC will read the file as ASCII and reconvert characters as UTF-8, this will corrupt characters as the file is in fact already in UTF-8.
* translations: remove NUMBER in enums
* translations: handle non existing translations gracefuly (don't crash)
Fallback to english if available, else return empty string
* Testing pull collaboration.
* Rollback: remove NUMBER in enums.
* Get rid of namespace, use header instead.
* Collapsed translated text struct and array.
* Fixed build errors and warnings.
* Simplified language list.
* All new types, locals and globals should use CamelCase.
* Removed unnecessary ImGui patch.
* Rearranged TTextBox immediate mode draw.
* Final touches: removed unused declaration in gdrv.
Removed unused Msg entries and added new check.
* Remove placeholder english texts from missing translations
Co-authored-by: Muzychenko Andrey <33288308+k4zmu2a@users.noreply.github.com>
2022-08-31 07:58:03 +03:00
Muzychenko Andrey
c1c74878df
Multiball part 1: control and component changes from FT.
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The result is 3DPB/FT hybrid, with control closer to 3DPB and components closer to FT.
2022-08-25 17:09:17 +03:00
Muzychenko Andrey
14a8d64b67
TLight: cleanup, code from FT, new test commands.
2022-08-24 13:32:35 +03:00
Muzychenko Andrey
acd1ad34b2
Code from FT: simplified TFlipper sprite update.
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TFlipperEdge moving geometry stored in object.
2022-08-23 08:14:28 +03:00
Muzychenko Andrey
7feba1e947
Code from FT: simplified score access in TPinballComponent.
2022-08-18 16:23:29 +03:00
stech11 (SoftOrange Tech)
e9a4791322
Update README.md ( #147 )
2022-08-09 10:21:01 +03:00
Alexis Murzeau
a2567c1fea
Fix flipper animation and angle calculation ( #150 )
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Checked with a slowed down flipper (reduced retractTime and extendTime)
to ensure the flipper position is correct even when not finished while
pressing the flipper control.
2022-08-09 10:04:51 +03:00
Alexis Murzeau
367f4538a3
fix gui not responding when the game is paused ( #151 )
2022-08-09 08:26:15 +03:00
Muzychenko Andrey
54a217c27b
Fixed build with new SDL_mixer versions.
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Issue #145 .
2022-07-18 09:45:46 +03:00
sasodoma
6f00b57eb9
Change strings from Commation to Commendation, as it is in the original game ( #144 )
2022-07-11 10:09:57 +03:00
Federico Matteoni
1a610ba831
Added fexed's Android port ( #143 )
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Forked from iscle's port
2022-07-06 09:47:47 +03:00
Muzychenko Andrey
eed3662592
Fixed HardHit detection in DefaultCollision.
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Issue #141 .
2022-06-15 09:10:24 +03:00
Muzychenko Andrey
5e42f37fba
Fixed sound duration for missing sounds.
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Issue #140 .
2022-06-14 11:46:11 +03:00
Muzychenko Andrey
8017734de4
Switched positional audio to collision coordinate system.
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Refactored positional audio.
2022-06-01 16:19:27 +03:00
Muzychenko Andrey
c93e11ee6b
Added sprite positions to debug overlay.
2022-05-31 11:34:04 +03:00
Muzychenko Andrey
5d7d7c0822
Cleaned up positional sound.
2022-05-30 11:23:47 +03:00