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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Added debug overlay for ball sprite size cutoff points.
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4ec30cf472
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@ -1,6 +1,7 @@
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#include "pch.h"
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#include "DebugOverlay.h"
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#include "loader.h"
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#include "maths.h"
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#include "proj.h"
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#include "winmain.h"
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@ -118,6 +119,10 @@ void DebugOverlay::DrawOverlay()
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if (options::Options.DebugOverlaySounds)
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DrawSoundPositions();
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// Draw ball depth cutoff steps that determine sprite size.
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if (options::Options.DebugOverlayBallDepthGrid)
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DrawBallDepthSteps();
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// Restore render target
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SDL_SetRenderTarget(winmain::Renderer, initialRenderTarget);
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SDL_SetRenderDrawColor(winmain::Renderer,
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@ -243,6 +248,29 @@ void DebugOverlay::DrawSoundPositions()
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}
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}
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void DebugOverlay::DrawBallDepthSteps()
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{
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auto& edgeMan = *TTableLayer::edge_manager;
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SDL_SetRenderDrawColor(winmain::Renderer, 200, 100, 0, 255);
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for (auto ball : pb::MainTable->BallList)
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{
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auto visualCount = loader::query_visual_states(ball->GroupIndex);
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for (auto index = 0; index < visualCount; ++index)
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{
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auto depthPt = reinterpret_cast<vector3*>(loader::query_float_attribute(ball->GroupIndex, index, 501));
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auto pt = proj::xform_to_2d(*depthPt);
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// Snap X coordinate to edge box sides
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auto x1 = proj::xform_to_2d(vector2{edgeMan.MinX, depthPt->Y}).X;
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auto x2 = proj::xform_to_2d(vector2{edgeMan.MaxBoxX * edgeMan.AdvanceX + edgeMan.MinX, depthPt->Y}).X;
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auto ff = proj::xform_to_2d(vector2{ edgeMan.MaxBoxX * edgeMan.AdvanceX + edgeMan.MinX, depthPt->Y });
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SDL_RenderDrawLine(winmain::Renderer, x1, pt.Y, x2, pt.Y);
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}
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break;
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}
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}
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void DebugOverlay::DrawCicleType(circle_type& circle)
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{
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vector2 linePt{ circle.Center.X + sqrt(circle.RadiusSq), circle.Center.Y };
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@ -21,4 +21,5 @@ private:
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static void DrawBallInfo();
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static void DrawAllSprites();
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static void DrawSoundPositions();
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static void DrawBallDepthSteps();
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};
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@ -54,6 +54,7 @@ TBall::TBall(TPinballTable* table) : TPinballComponent(table, -1, false)
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RenderSprite = new render_sprite(VisualTypes::Ball, nullptr, nullptr, 0, 0, nullptr);
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PinballTable->CollisionCompOffset = Offset;
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Position.Z = Offset;
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GroupIndex = groupIndex;
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}
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void TBall::Repaint()
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@ -117,6 +117,7 @@ void options::InitPrimary()
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Options.DebugOverlaySounds = get_int("Debug Overlay Sounds", true);
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translations::SetCurrentLanguage(get_string("Language", translations::GetCurrentLanguage()->ShortName).c_str());
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Options.FontFileName = get_string("FontFileName", "");
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Options.DebugOverlayBallDepthGrid = get_int("Debug Overlay Ball Depth Grid", true);
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}
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void options::InitSecondary()
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@ -167,6 +168,7 @@ void options::uninit()
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set_int("Debug Overlay Sounds", Options.DebugOverlaySounds);
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set_string("Language", translations::GetCurrentLanguage()->ShortName);
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set_string("FontFileName", Options.FontFileName.c_str());
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set_int("Debug Overlay Ball Depth Grid", Options.DebugOverlayBallDepthGrid);
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}
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@ -92,6 +92,7 @@ struct optionsStruct
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bool DebugOverlayCollisionMask;
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bool DebugOverlaySprites;
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bool DebugOverlaySounds;
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bool DebugOverlayBallDepthGrid;
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std::string FontFileName;
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};
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@ -657,6 +657,8 @@ void winmain::RenderUi()
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{
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if (ImGui::MenuItem("Box Grid", nullptr, Options.DebugOverlayGrid))
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Options.DebugOverlayGrid ^= true;
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if (ImGui::MenuItem("Ball Depth Grid", nullptr, Options.DebugOverlayBallDepthGrid))
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Options.DebugOverlayBallDepthGrid ^= true;
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if (ImGui::MenuItem("Sprite Positions", nullptr, Options.DebugOverlaySprites))
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Options.DebugOverlaySprites ^= true;
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if (ImGui::MenuItem("All Edges", nullptr, Options.DebugOverlayAllEdges))
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