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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2023-12-30 21:52:56 +00:00
Added sprite positions to debug overlay.
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5d7d7c0822
commit
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@ -101,6 +101,10 @@ void DebugOverlay::DrawOverlay()
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if (options::Options.DebugOverlayGrid)
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DrawBoxGrid();
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// Draw bounding boxes around sprites
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if (options::Options.DebugOverlaySprites)
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DrawAllSprites();
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// Draw all edges registered in TCollisionComponent.EdgeList + flippers
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if (options::Options.DebugOverlayAllEdges)
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DrawAllEdges();
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@ -204,6 +208,23 @@ void DebugOverlay::DrawBallInfo()
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}
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}
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void DebugOverlay::DrawAllSprites()
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{
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SDL_SetRenderDrawColor(winmain::Renderer, 200, 200, 0, 255);
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for (auto cmp : pb::MainTable->ComponentList)
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{
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if (cmp->RenderSprite)
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{
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auto& bmpR = cmp->RenderSprite->BmpRect;
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if (bmpR.Width != 0 && bmpR.Height != 0)
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{
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SDL_Rect rect{ bmpR.XPosition, bmpR.YPosition, bmpR.Width, bmpR.Height };
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SDL_RenderDrawRect(winmain::Renderer, &rect);
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}
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}
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}
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}
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void DebugOverlay::DrawCicleType(circle_type& circle)
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{
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vector2 linePt{ circle.Center.X + sqrt(circle.RadiusSq), circle.Center.Y };
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@ -19,4 +19,5 @@ private:
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static void DrawBoxGrid();
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static void DrawAllEdges();
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static void DrawBallInfo();
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static void DrawAllSprites();
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};
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@ -111,6 +111,7 @@ void options::InitPrimary()
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Options.DebugOverlayBallPosition = get_int("Debug Overlay Ball Position", true);
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Options.DebugOverlayBallEdges = get_int("Debug Overlay Ball Edges", true);
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Options.DebugOverlayCollisionMask = get_int("Debug Overlay Collision Mask", true);
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Options.DebugOverlaySprites = get_int("Debug Overlay Sprites", true);
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}
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void options::InitSecondary()
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@ -157,6 +158,7 @@ void options::uninit()
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set_int("Debug Overlay Ball Position", Options.DebugOverlayBallPosition);
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set_int("Debug Overlay Ball Edges", Options.DebugOverlayBallEdges);
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set_int("Debug Overlay Collision Mask", Options.DebugOverlayCollisionMask);
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set_int("Debug Overlay Sprites", Options.DebugOverlaySprites);
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}
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@ -88,6 +88,7 @@ struct optionsStruct
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bool DebugOverlayBallPosition;
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bool DebugOverlayBallEdges;
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bool DebugOverlayCollisionMask;
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bool DebugOverlaySprites;
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};
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struct ControlRef
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@ -600,6 +600,8 @@ void winmain::RenderUi()
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{
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if (ImGui::MenuItem("Box Grid", nullptr, Options.DebugOverlayGrid))
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Options.DebugOverlayGrid ^= true;
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if (ImGui::MenuItem("Sprite Positions", nullptr, Options.DebugOverlaySprites))
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Options.DebugOverlaySprites ^= true;
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if (ImGui::MenuItem("All Edges", nullptr, Options.DebugOverlayAllEdges))
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Options.DebugOverlayAllEdges ^= true;
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if (ImGui::MenuItem("Ball Position", nullptr, Options.DebugOverlayBallPosition))
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