cursive/src/view/view.rs

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Rust
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use Printer;
use direction::Direction;
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use event::{AnyCb, Event, EventResult};
use rect::Rect;
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use std::any::Any;
use vec::Vec2;
use view::{AnyView, Selector};
/// Main trait defining a view behaviour.
///
/// This is what you should implement to define a custom View.
pub trait View: Any + AnyView {
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/// Draws the view with the given printer (includes bounds) and focus.
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///
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/// This is the only *required* method to implement.
fn draw(&self, printer: &Printer);
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/// Called once the size for this view has been decided.
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///
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/// It can be used to pre-compute the configuration of child views.
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///
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/// View groups should propagate the information to their children.
///
/// At this point, the given size is final and cannot be negociated.
/// It is guaranteed to be the size available for the call to `draw()`.
fn layout(&mut self, Vec2) {}
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/// Returns `true` if the view content changed since last layout phase.
///
/// This is mostly an optimisation for views where the layout phase is
/// expensive.
///
/// * Views can ignore it and always return true (default implementation).
/// They will always be assumed to have changed.
/// * View Groups can ignore it and always re-layout their children.
/// * If they call `required_size` or `layout` with stable parameters,
/// the children may cache the result themselves and speed up the
/// process anyway.
fn needs_relayout(&self) -> bool {
true
}
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/// Returns the minimum size the view requires with the given restrictions.
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///
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/// This is the main way a view communicate its size to its parent.
///
/// If the view is flexible (it has multiple size options), it can try
/// to return one that fits the given `constraint`.
/// It's also fine to ignore it and return a fixed value.
///
/// Default implementation always return `(1,1)`.
fn required_size(&mut self, constraint: Vec2) -> Vec2 {
let _ = constraint;
Vec2::new(1, 1)
}
/// Called when an event is received (key press, mouse event, ...).
///
/// You can return an `EventResult`, with an optional callback to be run.
///
/// Default implementation just ignores it.
fn on_event(&mut self, Event) -> EventResult {
EventResult::Ignored
}
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/// Runs a closure on the view identified by the given selector.
///
/// See [`Finder::call_on`] for a nicer interface, implemented for all
/// views.
///
/// [`Finder::call_on`]: trait.Finder.html#method.call_on
///
/// If the selector doesn't find a match, the closure will not be run.
///
/// Default implementation is a no-op.
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fn call_on_any<'a>(&mut self, _: &Selector, _: AnyCb<'a>) {
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// TODO: FnMut -> FnOnce once it works
}
/// Moves the focus to the view identified by the given selector.
///
/// Returns `Ok(())` if the view was found and selected.
///
/// Default implementation simply returns `Err(())`.
fn focus_view(&mut self, &Selector) -> Result<(), ()> {
Err(())
}
/// This view is offered focus. Will it take it?
///
/// `source` indicates where the focus comes from.
/// When the source is unclear, `Front` is usually used.
///
/// Default implementation always return `false`.
fn take_focus(&mut self, source: Direction) -> bool {
let _ = source;
false
}
/// What part of the view is important and should be visible?
///
/// When only part of this view can be visible, this helps
/// determine which part.
///
/// It is given the view size (same size given to `layout`).
///
/// Default implementation return the entire view.
fn important_area(&self, view_size: Vec2) -> Rect {
Rect::from_corners((0, 0), view_size)
}
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}