mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-23 17:35:00 +00:00
Small refactoring
This commit is contained in:
parent
7db1ee7335
commit
1ad9a53cf7
@ -1,6 +1,6 @@
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use theme::{BaseColor, Color};
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use event::{Event, Key};
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use std::collections::HashMap;
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use theme::{BaseColor, Color};
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#[cfg(feature = "ncurses")]
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mod n;
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@ -58,7 +58,6 @@ where
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};
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target.insert(code, event);
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}
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}
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fn find_closest(color: &Color) -> i16 {
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46
src/view/any.rs
Normal file
46
src/view/any.rs
Normal file
@ -0,0 +1,46 @@
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use std::any::Any;
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use view::View;
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/// A view that can be downcasted to its concrete type.
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///
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/// This trait is automatically implemented for any `T: View`.
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pub trait AnyView {
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/// Downcast self to a `Any`.
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fn as_any(&self) -> &Any;
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/// Downcast self to a mutable `Any`.
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fn as_any_mut(&mut self) -> &mut Any;
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/// Returns a boxed any from a boxed self.
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///
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/// Can be used before `Box::downcast()`.
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///
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/// # Examples
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///
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/// ```rust
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/// # use cursive::views::TextView;
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/// # use cursive::view::View;
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/// # fn main() {
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/// let boxed: Box<View> = Box::new(TextView::new("text"));
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/// let text: Box<TextView> = boxed.as_boxed_any().downcast().unwrap();
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/// # }
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/// ```
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fn as_boxed_any(self: Box<Self>) -> Box<Any>;
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}
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impl<T: View> AnyView for T {
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/// Downcast self to a `Any`.
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fn as_any(&self) -> &Any {
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self
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}
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/// Downcast self to a mutable `Any`.
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fn as_any_mut(&mut self) -> &mut Any {
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self
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}
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fn as_boxed_any(self: Box<Self>) -> Box<Any> {
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self
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}
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}
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66
src/view/finder.rs
Normal file
66
src/view/finder.rs
Normal file
@ -0,0 +1,66 @@
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use std::any::Any;
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use view::{View, ViewPath, ViewWrapper};
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use views::IdView;
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/// Provides `call_on<V: View>` to views.
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///
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/// This trait is mostly a wrapper around [`View::call_on_any`].
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///
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/// It provides a nicer interface to find a view when you know its type.
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///
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/// [`View::call_on_any`]: ./trait.View.html#method.call_on_any
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pub trait Finder {
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/// Tries to find the view pointed to by the given selector.
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///
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/// If the view is not found, or if it is not of the asked type,
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/// it returns None.
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fn call_on<V, F, R>(&mut self, sel: &Selector, callback: F) -> Option<R>
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where
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V: View + Any,
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F: FnOnce(&mut V) -> R;
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/// Convenient method to use `call_on` with a `view::Selector::Id`.
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fn find_id<V, F, R>(&mut self, id: &str, callback: F) -> Option<R>
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where
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V: View + Any,
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F: FnOnce(&mut V) -> R,
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{
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self.call_on(&Selector::Id(id), callback)
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}
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}
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impl<T: View> Finder for T {
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fn call_on<V, F, R>(&mut self, sel: &Selector, callback: F) -> Option<R>
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where
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V: View + Any,
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F: FnOnce(&mut V) -> R,
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{
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let mut result = None;
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{
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let result_ref = &mut result;
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let mut callback = Some(callback);
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let callback = |v: &mut Any| {
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if let Some(callback) = callback.take() {
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if v.is::<V>() {
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*result_ref =
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v.downcast_mut::<V>().map(|v| callback(v));
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} else if v.is::<IdView<V>>() {
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*result_ref = v.downcast_mut::<IdView<V>>()
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.and_then(|v| v.with_view_mut(callback));
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}
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}
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};
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self.call_on_any(sel, Box::new(callback));
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}
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result
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}
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}
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/// Selects a single view (if any) in the tree.
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pub enum Selector<'a> {
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/// Selects a view from its ID.
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Id(&'a str),
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/// Selects a view from its path.
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Path(&'a ViewPath),
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}
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@ -1,23 +0,0 @@
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//! Internal module for some implementation details.
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//!
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//! You probable are not interested in anything here. These elements are
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//! required to be public, but you should never need to use them directly.
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use view::{View, AnyView};
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/// A trait for elements that can be converted to `AnyView`.
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///
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/// You should never need to implement this yourself; it is automatically
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/// implemented for any `T: View`.
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///
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/// Just ignore this trait entirely.
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pub trait ToAny {
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/// Converts a boxed `Self` to a boxed `AnyView`.
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fn to_any(self: Box<Self>) -> Box<AnyView>;
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}
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impl <T: View> ToAny for T {
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fn to_any(self: Box<Self>) -> Box<AnyView> {
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self
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}
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}
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@ -1,8 +1,8 @@
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use view::{View};
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use view::View;
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/// Represents a type that can be made into a `Box<AnyView>`.
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/// Represents a type that can be made into a `Box<View>`.
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pub trait IntoBoxedView {
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/// Returns a `Box<AnyView>`.
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/// Returns a `Box<View>`.
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fn as_boxed_view(self) -> Box<View>;
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}
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201
src/view/mod.rs
201
src/view/mod.rs
@ -39,10 +39,13 @@
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mod view_wrapper;
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// Essentials components
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mod any;
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mod finder;
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mod position;
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mod size_cache;
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mod size_constraint;
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mod view_path;
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mod view;
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// Helper bases
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mod scroll;
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@ -51,205 +54,15 @@ mod boxable;
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mod into_boxed_view;
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pub use self::into_boxed_view::IntoBoxedView;
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pub use self::any::AnyView;
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pub use self::boxable::Boxable;
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pub use self::finder::{Finder, Selector};
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pub use self::identifiable::Identifiable;
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pub use self::into_boxed_view::IntoBoxedView;
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pub use self::position::{Offset, Position};
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pub use self::scroll::{ScrollBase, ScrollStrategy};
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pub use self::size_cache::SizeCache;
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pub use self::size_constraint::SizeConstraint;
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pub use self::view_path::ViewPath;
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pub use self::view_wrapper::ViewWrapper;
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use Printer;
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use direction::Direction;
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use event::{Event, EventResult};
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use std::any::Any;
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use vec::Vec2;
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use views::IdView;
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/// A view that can be downcasted to its concrete type.
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///
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/// This trait is automatically implemented for any `T: View`.
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pub trait AnyView {
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/// Downcast self to a `Any`.
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fn as_any(&self) -> &Any;
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/// Downcast self to a mutable `Any`.
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fn as_any_mut(&mut self) -> &mut Any;
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/// Returns a boxed any from a boxed self.
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///
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/// Can be used before `Box::downcast()`.
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///
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/// # Examples
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///
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/// ```rust
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/// # use cursive::views::TextView;
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/// # use cursive::view::AnyView;
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/// # fn main() {
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/// let boxed: Box<AnyView> = Box::new(TextView::new("text"));
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/// let text: Box<TextView> = boxed.as_boxed_any().downcast().unwrap();
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/// # }
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/// ```
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fn as_boxed_any(self: Box<Self>) -> Box<Any>;
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}
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impl<T: View> AnyView for T {
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/// Downcast self to a `Any`.
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fn as_any(&self) -> &Any {
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self
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}
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/// Downcast self to a mutable `Any`.
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fn as_any_mut(&mut self) -> &mut Any {
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self
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}
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fn as_boxed_any(self: Box<Self>) -> Box<Any> {
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self
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}
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}
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/// Main trait defining a view behaviour.
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///
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/// This is what you should implement to define a custom View.
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pub trait View: Any + AnyView {
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/// Called when a key was pressed.
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///
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/// Default implementation just ignores it.
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fn on_event(&mut self, Event) -> EventResult {
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EventResult::Ignored
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}
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/// Returns the minimum size the view requires with the given restrictions.
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///
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/// If the view is flexible (it has multiple size options), it can try
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/// to return one that fits the given `constraint`.
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/// It's also fine to ignore it and return a fixed value.
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///
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/// Default implementation always return `(1,1)`.
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fn required_size(&mut self, constraint: Vec2) -> Vec2 {
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let _ = constraint;
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Vec2::new(1, 1)
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}
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/// Returns `true` if the view content changed since last layout phase.
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///
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/// This is mostly an optimisation for views where the layout phase is
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/// expensive.
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///
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/// * Views can ignore it and always return true (default implementation).
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/// They will always be assumed to have changed.
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/// * View Groups can ignore it and always re-layout their children.
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/// * If they call `required_size` or `layout` with stable parameters,
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/// the children may cache the result themselves and speed up the
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/// process anyway.
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fn needs_relayout(&self) -> bool {
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true
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}
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/// Called once the size for this view has been decided,
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///
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/// View groups should propagate the information to their children.
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fn layout(&mut self, Vec2) {}
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/// Draws the view with the given printer (includes bounds) and focus.
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fn draw(&self, printer: &Printer);
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/// Runs a closure on the view identified by the given selector.
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///
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/// See [`Finder::call_on`] for a nicer interface, implemented for all
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/// views.
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///
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/// [`Finder::call_on`]: trait.Finder.html#method.call_on
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///
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/// If the selector doesn't find a match, the closure will not be run.
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///
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/// Default implementation is a no-op.
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fn call_on_any<'a>(&mut self, _: &Selector, _: Box<FnMut(&mut Any) + 'a>) {
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// TODO: FnMut -> FnOnce once it works
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}
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/// Moves the focus to the view identified by the given selector.
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///
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/// Returns `Ok(())` if the view was found and selected.
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///
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/// Default implementation simply returns `Err(())`.
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fn focus_view(&mut self, &Selector) -> Result<(), ()> {
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Err(())
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}
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/// This view is offered focus. Will it take it?
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///
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/// `source` indicates where the focus comes from.
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/// When the source is unclear, `Front` is usually used.
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///
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/// Default implementation always return `false`.
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fn take_focus(&mut self, source: Direction) -> bool {
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let _ = source;
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false
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}
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}
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/// Provides `call_on<V: View>` to views.
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///
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/// This trait is mostly a wrapper around [`View::call_on_any`].
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///
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/// It provides a nicer interface to find a view when you know its type.
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///
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/// [`View::call_on_any`]: ./trait.View.html#method.call_on_any
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pub trait Finder {
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/// Tries to find the view pointed to by the given selector.
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///
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/// If the view is not found, or if it is not of the asked type,
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/// it returns None.
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fn call_on<V, F, R>(&mut self, sel: &Selector, callback: F) -> Option<R>
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where
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V: View + Any,
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F: FnOnce(&mut V) -> R;
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/// Convenient method to use `call_on` with a `view::Selector::Id`.
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fn find_id<V, F, R>(&mut self, id: &str, callback: F) -> Option<R>
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where
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V: View + Any,
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F: FnOnce(&mut V) -> R,
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{
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self.call_on(&Selector::Id(id), callback)
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}
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}
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impl<T: View> Finder for T {
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fn call_on<V, F, R>(&mut self, sel: &Selector, callback: F) -> Option<R>
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where
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V: View + Any,
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F: FnOnce(&mut V) -> R,
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{
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let mut result = None;
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{
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let result_ref = &mut result;
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let mut callback = Some(callback);
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let callback = |v: &mut Any| {
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if let Some(callback) = callback.take() {
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if v.is::<V>() {
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*result_ref =
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v.downcast_mut::<V>().map(|v| callback(v));
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} else if v.is::<IdView<V>>() {
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*result_ref = v.downcast_mut::<IdView<V>>()
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.and_then(|v| v.with_view_mut(callback));
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}
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}
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};
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self.call_on_any(sel, Box::new(callback));
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}
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result
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}
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}
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/// Selects a single view (if any) in the tree.
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pub enum Selector<'a> {
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/// Selects a view from its ID.
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Id(&'a str),
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/// Selects a view from its path.
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Path(&'a ViewPath),
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}
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pub use self::view::View;
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|
89
src/view/view.rs
Normal file
89
src/view/view.rs
Normal file
@ -0,0 +1,89 @@
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use Printer;
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use direction::Direction;
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use event::{Event, EventResult};
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use std::any::Any;
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use vec::Vec2;
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use view::{AnyView, Selector};
|
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|
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|
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/// Main trait defining a view behaviour.
|
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///
|
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/// This is what you should implement to define a custom View.
|
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pub trait View: Any + AnyView {
|
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/// Called when a key was pressed.
|
||||
///
|
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/// Default implementation just ignores it.
|
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fn on_event(&mut self, Event) -> EventResult {
|
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EventResult::Ignored
|
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}
|
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|
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/// Returns the minimum size the view requires with the given restrictions.
|
||||
///
|
||||
/// If the view is flexible (it has multiple size options), it can try
|
||||
/// to return one that fits the given `constraint`.
|
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/// It's also fine to ignore it and return a fixed value.
|
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///
|
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/// Default implementation always return `(1,1)`.
|
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fn required_size(&mut self, constraint: Vec2) -> Vec2 {
|
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let _ = constraint;
|
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Vec2::new(1, 1)
|
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}
|
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|
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/// Returns `true` if the view content changed since last layout phase.
|
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///
|
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/// This is mostly an optimisation for views where the layout phase is
|
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/// expensive.
|
||||
///
|
||||
/// * Views can ignore it and always return true (default implementation).
|
||||
/// They will always be assumed to have changed.
|
||||
/// * View Groups can ignore it and always re-layout their children.
|
||||
/// * If they call `required_size` or `layout` with stable parameters,
|
||||
/// the children may cache the result themselves and speed up the
|
||||
/// process anyway.
|
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fn needs_relayout(&self) -> bool {
|
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true
|
||||
}
|
||||
|
||||
/// Called once the size for this view has been decided,
|
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///
|
||||
/// View groups should propagate the information to their children.
|
||||
fn layout(&mut self, Vec2) {}
|
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|
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/// Draws the view with the given printer (includes bounds) and focus.
|
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fn draw(&self, printer: &Printer);
|
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|
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/// Runs a closure on the view identified by the given selector.
|
||||
///
|
||||
/// See [`Finder::call_on`] for a nicer interface, implemented for all
|
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/// views.
|
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///
|
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/// [`Finder::call_on`]: trait.Finder.html#method.call_on
|
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///
|
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/// If the selector doesn't find a match, the closure will not be run.
|
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///
|
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/// Default implementation is a no-op.
|
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fn call_on_any<'a>(&mut self, _: &Selector, _: Box<FnMut(&mut Any) + 'a>) {
|
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// TODO: FnMut -> FnOnce once it works
|
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}
|
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|
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/// Moves the focus to the view identified by the given selector.
|
||||
///
|
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/// Returns `Ok(())` if the view was found and selected.
|
||||
///
|
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/// Default implementation simply returns `Err(())`.
|
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fn focus_view(&mut self, &Selector) -> Result<(), ()> {
|
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Err(())
|
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}
|
||||
|
||||
/// This view is offered focus. Will it take it?
|
||||
///
|
||||
/// `source` indicates where the focus comes from.
|
||||
/// When the source is unclear, `Front` is usually used.
|
||||
///
|
||||
/// Default implementation always return `false`.
|
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fn take_focus(&mut self, source: Direction) -> bool {
|
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let _ = source;
|
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false
|
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}
|
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}
|
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|
@ -176,7 +176,8 @@ macro_rules! wrap_impl {
|
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};
|
||||
}
|
||||
|
||||
/// Convenient macro to implement the getters for inner [`View`] in [`ViewWrapper`].
|
||||
/// Convenient macro to implement the getters for inner [`View`] in
|
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/// [`ViewWrapper`].
|
||||
///
|
||||
/// It defines the `get_inner` and `get_inner_mut` implementations.
|
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///
|
||||
|
@ -10,8 +10,8 @@ use std::cmp::max;
|
||||
use theme::ColorStyle;
|
||||
use unicode_width::UnicodeWidthStr;
|
||||
use vec::{Vec2, Vec4};
|
||||
use view::{View, Selector};
|
||||
use views::{ViewBox, Button, DummyView, SizedView, TextView};
|
||||
use view::{Selector, View};
|
||||
use views::{Button, DummyView, SizedView, TextView, ViewBox};
|
||||
|
||||
/// Identifies currently focused element in [`Dialog`].
|
||||
///
|
||||
|
@ -62,7 +62,6 @@ mod text_area;
|
||||
mod text_view;
|
||||
mod tracked_view;
|
||||
|
||||
pub use self::view_box::ViewBox;
|
||||
pub use self::box_view::BoxView;
|
||||
pub use self::button::Button;
|
||||
pub use self::canvas::Canvas;
|
||||
@ -88,3 +87,4 @@ pub use self::stack_view::{LayerPosition, StackView};
|
||||
pub use self::text_area::TextArea;
|
||||
pub use self::text_view::{TextContent, TextContentRef, TextView};
|
||||
pub use self::tracked_view::TrackedView;
|
||||
pub use self::view_box::ViewBox;
|
||||
|
@ -7,9 +7,8 @@ use std::cell;
|
||||
use std::ops::Deref;
|
||||
use theme::ColorStyle;
|
||||
use vec::Vec2;
|
||||
use view::{View, Offset, Position, Selector,
|
||||
ViewWrapper, IntoBoxedView};
|
||||
use views::{ViewBox, Layer, ShadowView};
|
||||
use view::{IntoBoxedView, Offset, Position, Selector, View, ViewWrapper};
|
||||
use views::{Layer, ShadowView, ViewBox};
|
||||
|
||||
/// Simple stack of views.
|
||||
/// Only the top-most view is active and can receive input.
|
||||
|
@ -1,5 +1,5 @@
|
||||
use std::ops::{Deref, DerefMut};
|
||||
use view::{View, ViewWrapper, IntoBoxedView};
|
||||
use view::{IntoBoxedView, View, ViewWrapper};
|
||||
|
||||
/// A boxed `View`.
|
||||
///
|
||||
@ -15,8 +15,10 @@ impl ViewBox {
|
||||
}
|
||||
|
||||
/// Box the given view
|
||||
pub fn boxed<T>(view: T) -> Self
|
||||
where T: IntoBoxedView {
|
||||
pub fn boxed<T>(view: T) -> Self
|
||||
where
|
||||
T: IntoBoxedView,
|
||||
{
|
||||
ViewBox::new(view.as_boxed_view())
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user