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https://github.com/FliegendeWurst/cursive.git
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Rename Vec4 -> Margins
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parent
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commit
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58
src/vec.rs
58
src/vec.rs
@ -242,7 +242,7 @@ impl Mul<usize> for XY<usize> {
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/// Four values representing each direction.
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#[derive(Clone, Copy)]
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pub struct Vec4 {
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pub struct Margins {
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/// Left margin
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pub left: usize,
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/// Right margin
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@ -253,10 +253,10 @@ pub struct Vec4 {
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pub bottom: usize,
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}
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impl Vec4 {
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/// Creates a new Vec4.
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impl Margins {
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/// Creates a new Margins.
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pub fn new(left: usize, right: usize, top: usize, bottom: usize) -> Self {
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Vec4 {
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Margins {
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left: left,
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right: right,
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top: top,
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@ -290,38 +290,38 @@ impl Vec4 {
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}
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}
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impl From<(usize, usize, usize, usize)> for Vec4 {
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fn from((left, right, top, bottom): (usize, usize, usize, usize)) -> Vec4 {
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Vec4::new(left, right, top, bottom)
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impl From<(usize, usize, usize, usize)> for Margins {
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fn from((left, right, top, bottom): (usize, usize, usize, usize)) -> Margins {
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Margins::new(left, right, top, bottom)
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}
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}
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impl From<(i32, i32, i32, i32)> for Vec4 {
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fn from((left, right, top, bottom): (i32, i32, i32, i32)) -> Vec4 {
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impl From<(i32, i32, i32, i32)> for Margins {
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fn from((left, right, top, bottom): (i32, i32, i32, i32)) -> Margins {
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(left as usize, right as usize, top as usize, bottom as usize).into()
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}
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}
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impl From<((i32, i32), (i32, i32))> for Vec4 {
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fn from(((left, right), (top, bottom)): ((i32, i32), (i32, i32))) -> Vec4 {
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impl From<((i32, i32), (i32, i32))> for Margins {
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fn from(((left, right), (top, bottom)): ((i32, i32), (i32, i32))) -> Margins {
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(left, right, top, bottom).into()
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}
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}
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impl From<((usize, usize), (usize, usize))> for Vec4 {
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impl From<((usize, usize), (usize, usize))> for Margins {
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fn from(
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((left, right), (top, bottom)): ((usize, usize), (usize, usize))
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) -> Vec4 {
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) -> Margins {
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(left, right, top, bottom).into()
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}
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}
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impl<T: Into<Vec4>> Add<T> for Vec4 {
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type Output = Vec4;
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impl<T: Into<Margins>> Add<T> for Margins {
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type Output = Margins;
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fn add(self, other: T) -> Vec4 {
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fn add(self, other: T) -> Margins {
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let ov = other.into();
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Vec4 {
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Margins {
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left: self.left + ov.left,
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right: self.right + ov.right,
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top: self.top + ov.top,
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@ -330,13 +330,13 @@ impl<T: Into<Vec4>> Add<T> for Vec4 {
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}
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}
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impl<T: Into<Vec4>> Sub<T> for Vec4 {
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type Output = Vec4;
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impl<T: Into<Margins>> Sub<T> for Margins {
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type Output = Margins;
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fn sub(self, other: T) -> Vec4 {
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fn sub(self, other: T) -> Margins {
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let ov = other.into();
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Vec4 {
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Margins {
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left: self.left - ov.left,
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right: self.right - ov.right,
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top: self.top - ov.top,
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@ -345,11 +345,11 @@ impl<T: Into<Vec4>> Sub<T> for Vec4 {
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}
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}
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impl Div<usize> for Vec4 {
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type Output = Vec4;
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impl Div<usize> for Margins {
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type Output = Margins;
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fn div(self, other: usize) -> Vec4 {
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Vec4 {
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fn div(self, other: usize) -> Margins {
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Margins {
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left: self.left / other,
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right: self.right / other,
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top: self.top / other,
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@ -358,11 +358,11 @@ impl Div<usize> for Vec4 {
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}
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}
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impl Mul<usize> for Vec4 {
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type Output = Vec4;
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impl Mul<usize> for Margins {
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type Output = Margins;
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fn mul(self, other: usize) -> Vec4 {
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Vec4 {
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fn mul(self, other: usize) -> Margins {
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Margins {
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left: self.left * other,
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right: self.right * other,
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top: self.top * other,
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@ -9,24 +9,21 @@ use view::{AnyView, Selector};
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///
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/// This is what you should implement to define a custom View.
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pub trait View: Any + AnyView {
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/// Called when a key was pressed.
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///
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/// Default implementation just ignores it.
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fn on_event(&mut self, Event) -> EventResult {
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EventResult::Ignored
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}
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/// Returns the minimum size the view requires with the given restrictions.
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/// Draws the view with the given printer (includes bounds) and focus.
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///
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/// If the view is flexible (it has multiple size options), it can try
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/// to return one that fits the given `constraint`.
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/// It's also fine to ignore it and return a fixed value.
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/// This is the only *required* method to implement.
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fn draw(&self, printer: &Printer);
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/// Called once the size for this view has been decided.
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///
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/// Default implementation always return `(1,1)`.
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fn required_size(&mut self, constraint: Vec2) -> Vec2 {
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let _ = constraint;
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Vec2::new(1, 1)
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}
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/// It can be used to pre-compute the configuration of child views.
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///
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/// View groups should propagate the information to their children.
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///
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/// At this point, the given size is final and cannot be negociated.
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/// It is guaranteed to be the size available for the call to `draw()`.
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fn layout(&mut self, Vec2) {}
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/// Returns `true` if the view content changed since last layout phase.
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///
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@ -43,13 +40,29 @@ pub trait View: Any + AnyView {
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true
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}
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/// Called once the size for this view has been decided,
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/// Returns the minimum size the view requires with the given restrictions.
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///
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/// View groups should propagate the information to their children.
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fn layout(&mut self, Vec2) {}
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/// This is the main way a view communicate its size to its parent.
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///
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/// If the view is flexible (it has multiple size options), it can try
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/// to return one that fits the given `constraint`.
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/// It's also fine to ignore it and return a fixed value.
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///
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/// Default implementation always return `(1,1)`.
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fn required_size(&mut self, constraint: Vec2) -> Vec2 {
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let _ = constraint;
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Vec2::new(1, 1)
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}
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/// Called when an event is received (key press, mouse event, ...).
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///
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/// You can return an `EventResult`, with an optional callback to be run.
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///
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/// Default implementation just ignores it.
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fn on_event(&mut self, Event) -> EventResult {
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EventResult::Ignored
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}
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/// Draws the view with the given printer (includes bounds) and focus.
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fn draw(&self, printer: &Printer);
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/// Runs a closure on the view identified by the given selector.
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///
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@ -9,7 +9,7 @@ use std::cell::Cell;
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use std::cmp::max;
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use theme::ColorStyle;
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use unicode_width::UnicodeWidthStr;
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use vec::{Vec2, Vec4};
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use vec::{Vec2, Margins};
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use view::{Selector, View};
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use views::{Button, DummyView, SizedView, TextView, ViewBox};
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@ -65,10 +65,10 @@ pub struct Dialog {
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buttons: Vec<ChildButton>,
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// Padding around the inner view.
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padding: Vec4,
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padding: Margins,
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// Borders around everything.
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borders: Vec4,
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borders: Margins,
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// The current element in focus
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focus: DialogFocus,
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@ -95,8 +95,8 @@ impl Dialog {
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title: String::new(),
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title_position: HAlign::Center,
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focus: DialogFocus::Content,
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padding: Vec4::new(1, 1, 0, 0),
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borders: Vec4::new(1, 1, 1, 1),
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padding: Margins::new(1, 1, 0, 0),
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borders: Margins::new(1, 1, 1, 1),
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align: Align::top_right(),
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}
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}
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@ -214,7 +214,7 @@ impl Dialog {
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}
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/// Sets the padding in the dialog (around content and buttons).
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pub fn padding<T: Into<Vec4>>(mut self, padding: T) -> Self {
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pub fn padding<T: Into<Margins>>(mut self, padding: T) -> Self {
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self.padding = padding.into();
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self
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