2018-03-14 22:11:27 +00:00
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use Printer;
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use direction::Direction;
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use event::{Event, EventResult};
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use std::any::Any;
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use vec::Vec2;
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use view::{AnyView, Selector};
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/// Main trait defining a view behaviour.
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///
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/// This is what you should implement to define a custom View.
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pub trait View: Any + AnyView {
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2018-03-16 23:06:35 +00:00
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/// Draws the view with the given printer (includes bounds) and focus.
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2018-03-14 22:11:27 +00:00
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///
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2018-03-16 23:06:35 +00:00
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/// This is the only *required* method to implement.
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fn draw(&self, printer: &Printer);
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2018-03-14 22:11:27 +00:00
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2018-03-16 23:06:35 +00:00
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/// Called once the size for this view has been decided.
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2018-03-14 22:11:27 +00:00
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///
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2018-03-16 23:06:35 +00:00
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/// It can be used to pre-compute the configuration of child views.
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2018-03-14 22:11:27 +00:00
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///
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2018-03-16 23:06:35 +00:00
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/// View groups should propagate the information to their children.
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///
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/// At this point, the given size is final and cannot be negociated.
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/// It is guaranteed to be the size available for the call to `draw()`.
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fn layout(&mut self, Vec2) {}
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2018-03-14 22:11:27 +00:00
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/// Returns `true` if the view content changed since last layout phase.
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///
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/// This is mostly an optimisation for views where the layout phase is
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/// expensive.
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///
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/// * Views can ignore it and always return true (default implementation).
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/// They will always be assumed to have changed.
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/// * View Groups can ignore it and always re-layout their children.
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/// * If they call `required_size` or `layout` with stable parameters,
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/// the children may cache the result themselves and speed up the
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/// process anyway.
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fn needs_relayout(&self) -> bool {
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true
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}
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2018-03-16 23:06:35 +00:00
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/// Returns the minimum size the view requires with the given restrictions.
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2018-03-14 22:11:27 +00:00
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///
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2018-03-16 23:06:35 +00:00
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/// This is the main way a view communicate its size to its parent.
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///
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/// If the view is flexible (it has multiple size options), it can try
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/// to return one that fits the given `constraint`.
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/// It's also fine to ignore it and return a fixed value.
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///
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/// Default implementation always return `(1,1)`.
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fn required_size(&mut self, constraint: Vec2) -> Vec2 {
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let _ = constraint;
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Vec2::new(1, 1)
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}
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/// Called when an event is received (key press, mouse event, ...).
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///
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/// You can return an `EventResult`, with an optional callback to be run.
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///
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/// Default implementation just ignores it.
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fn on_event(&mut self, Event) -> EventResult {
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EventResult::Ignored
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}
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2018-03-14 22:11:27 +00:00
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/// Runs a closure on the view identified by the given selector.
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///
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/// See [`Finder::call_on`] for a nicer interface, implemented for all
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/// views.
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///
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/// [`Finder::call_on`]: trait.Finder.html#method.call_on
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///
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/// If the selector doesn't find a match, the closure will not be run.
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///
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/// Default implementation is a no-op.
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fn call_on_any<'a>(&mut self, _: &Selector, _: Box<FnMut(&mut Any) + 'a>) {
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// TODO: FnMut -> FnOnce once it works
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}
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/// Moves the focus to the view identified by the given selector.
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///
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/// Returns `Ok(())` if the view was found and selected.
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///
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/// Default implementation simply returns `Err(())`.
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fn focus_view(&mut self, &Selector) -> Result<(), ()> {
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Err(())
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}
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/// This view is offered focus. Will it take it?
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///
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/// `source` indicates where the focus comes from.
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/// When the source is unclear, `Front` is usually used.
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///
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/// Default implementation always return `false`.
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fn take_focus(&mut self, source: Direction) -> bool {
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let _ = source;
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false
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}
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}
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