cursive/src/views/linear_layout.rs

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Rust
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use Printer;
use With;
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use XY;
use direction;
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use event::{Event, EventResult, Key};
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use std::any::Any;
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use std::cmp::min;
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use std::ops::Deref;
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use vec::Vec2;
use view::{Selector, SizeCache};
use view::View;
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/// Arranges its children linearly according to its orientation.
pub struct LinearLayout {
children: Vec<Child>,
orientation: direction::Orientation,
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focus: usize,
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cache: Option<XY<SizeCache>>,
}
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struct Child {
view: Box<View>,
// The last result from the child's required_size
// Doesn't have to be what the child actually gets.
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size: Vec2,
weight: usize,
}
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impl Child {
// Compute and caches the required size.
fn required_size(&mut self, req: Vec2) -> Vec2 {
self.size = self.view.required_size(req);
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self.size
}
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fn as_view(&self) -> &View {
&*self.view
}
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}
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struct ChildIterator<I> {
// Actual iterator on the children
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inner: I,
// Current offset
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offset: usize,
// Available size
available: usize,
// Orientation for this layout
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orientation: direction::Orientation,
}
struct ChildItem<T> {
child: T,
offset: usize,
length: usize,
}
impl<T> ChildIterator<T> {
fn new(
inner: T, orientation: direction::Orientation, available: usize
) -> Self {
ChildIterator {
inner,
available,
orientation,
offset: 0,
}
}
}
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impl<'a, T: Deref<Target = Child>, I: Iterator<Item = T>> Iterator
for ChildIterator<I> {
type Item = ChildItem<T>;
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fn next(&mut self) -> Option<Self::Item> {
self.inner.next().map(|child| {
// Save the current offset.
let offset = self.offset;
// Allocated width
self.available = self.available.saturating_sub(offset);
let length =
usize::min(self.available, *child.size.get(self.orientation));
self.offset += length;
ChildItem {
offset,
length,
child,
}
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})
}
}
fn cap<'a, I: Iterator<Item = &'a mut usize>>(iter: I, max: usize) {
let mut available = max;
for item in iter {
if *item > available {
*item = available;
}
available -= *item;
}
}
impl LinearLayout {
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/// Creates a new layout with the given orientation.
pub fn new(orientation: direction::Orientation) -> Self {
LinearLayout {
children: Vec::new(),
orientation: orientation,
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focus: 0,
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cache: None,
}
}
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/// Modifies the weight of the last child added.
///
/// It is an error to call this before adding a child (and it will panic).
pub fn weight(mut self, weight: usize) -> Self {
self.children.last_mut().unwrap().weight = weight;
self
}
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/// Adds a child to the layout.
///
/// Chainable variant.
pub fn child<V: View + 'static>(self, view: V) -> Self {
self.with(|s| s.add_child(view))
}
/// Adds a child to the layout.
pub fn add_child<V: View + 'static>(&mut self, view: V) {
self.children.push(Child {
view: Box::new(view),
size: Vec2::zero(),
weight: 0,
});
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self.invalidate();
}
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// Invalidate the view, to request a layout next time
fn invalidate(&mut self) {
self.cache = None;
}
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/// Creates a new vertical layout.
pub fn vertical() -> Self {
LinearLayout::new(direction::Orientation::Vertical)
}
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/// Creates a new horizontal layout.
pub fn horizontal() -> Self {
LinearLayout::new(direction::Orientation::Horizontal)
}
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// If the cache can be used, return the cached size.
// Otherwise, return None.
fn get_cache(&self, req: Vec2) -> Option<Vec2> {
match self.cache {
None => None,
Some(ref cache) => {
// Is our cache even valid?
// Also, is any child invalidating the layout?
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if cache.zip_map(req, SizeCache::accept).both()
&& self.children_are_sleeping()
{
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Some(cache.map(|s| s.value))
} else {
None
}
}
}
}
fn children_are_sleeping(&self) -> bool {
!self.children
.iter()
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.map(Child::as_view)
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.any(View::needs_relayout)
}
/// Returns a cyclic mutable iterator starting with the child in focus
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fn iter_mut<'a>(
&'a mut self, from_focus: bool, source: direction::Relative
) -> Box<Iterator<Item = (usize, &mut Child)> + 'a> {
match source {
direction::Relative::Front => {
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let start = if from_focus { self.focus } else { 0 };
Box::new(self.children.iter_mut().enumerate().skip(start))
}
direction::Relative::Back => {
let end = if from_focus {
self.focus + 1
} else {
self.children.len()
};
Box::new(self.children[..end].iter_mut().enumerate().rev())
}
}
}
fn move_focus(&mut self, source: direction::Direction) -> EventResult {
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let i = if let Some(i) =
source.relative(self.orientation).and_then(|rel| {
// The iterator starts at the focused element.
// We don't want that one.
self.iter_mut(true, rel)
.skip(1)
.filter_map(|p| try_focus(p, source))
.next()
}) {
i
} else {
return EventResult::Ignored;
};
self.focus = i;
EventResult::Consumed(None)
}
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// If the event is a mouse event,
// move the focus to the selected view if needed.
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fn check_focus_grab(&mut self, event: &Event) {
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if let Event::Mouse {
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offset,
position,
event,
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} = *event
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{
if !event.grabs_focus() {
return;
}
let position = match position.checked_sub(offset) {
None => return,
Some(pos) => pos,
};
// Find the selected child
// Let's only care about the coordinate for our orientation.
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let position = *position.get(self.orientation);
// Iterate on the views and find the one
// We need a mutable ref to call take_focus later on.
for (i, item) in ChildIterator::new(
self.children.iter_mut(),
self.orientation,
// TODO: get actual width (not super important)
usize::max_value(),
).enumerate()
{
// Get the child size:
// this will give us the allowed window for a click.
let child_size = item.child.size.get(self.orientation);
if (item.offset + child_size > position)
&& item.child.view.take_focus(direction::Direction::none())
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{
// eprintln!("It's a match!");
self.focus = i;
return;
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}
}
}
}
}
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fn try_focus(
(i, child): (usize, &mut Child), source: direction::Direction
) -> Option<usize> {
if child.view.take_focus(source) {
Some(i)
} else {
None
}
}
impl View for LinearLayout {
fn draw(&self, printer: &Printer) {
// Use pre-computed sizes
for (i, item) in ChildIterator::new(
self.children.iter(),
self.orientation,
*printer.size.get(self.orientation),
).enumerate()
{
// eprintln!("Printer size: {:?}", printer.size);
// eprintln!("Child size: {:?}", child.size);
// eprintln!("Offset: {:?}", offset);
let printer = &printer.sub_printer(
self.orientation.make_vec(item.offset, 0),
item.child.size,
i == self.focus,
);
item.child.view.draw(printer);
}
}
fn needs_relayout(&self) -> bool {
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if self.cache.is_none() {
return true;
}
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!self.children_are_sleeping()
}
fn layout(&mut self, size: Vec2) {
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// If we can get away without breaking a sweat, you can bet we will.
// eprintln!("Laying out with {:?}", size);
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if self.get_cache(size).is_none() {
self.required_size(size);
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}
// We'll use this guy a few times, but it's a mouthful...
let o = self.orientation;
for item in
ChildIterator::new(self.children.iter_mut(), o, *size.get(o))
{
// Every item has the same size orthogonal to the layout
item.child.size.set_axis_from(o.swap(), &size);
item.child.view.layout(size.with_axis(o, item.length));
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}
}
fn required_size(&mut self, req: Vec2) -> Vec2 {
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// Did anything change since last time?
if let Some(size) = self.get_cache(req) {
return size;
}
// First, make a naive scenario: everything will work fine.
let ideal_sizes: Vec<Vec2> = self.children
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.iter_mut()
.map(|c| c.required_size(req))
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.collect();
debug!("Ideal sizes: {:?}", ideal_sizes);
let ideal = self.orientation.stack(ideal_sizes.iter());
debug!("Ideal result: {:?}", ideal);
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// Does it fit?
if ideal.fits_in(req) {
// Champagne!
self.cache = Some(SizeCache::build(ideal, req));
return ideal;
}
// Ok, so maybe it didn't. Budget cuts, everyone.
// Let's pretend we have almost no space in this direction.
// budget_req is the dummy requirements, in an extreme budget situation.
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let budget_req = req.with_axis(self.orientation, 1);
debug!("Budget req: {:?}", budget_req);
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// See how they like it that way.
// This is, hopefully, the absolute minimum these views will accept.
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let min_sizes: Vec<Vec2> = self.children
.iter_mut()
.map(|c| c.required_size(budget_req))
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.collect();
let desperate = self.orientation.stack(min_sizes.iter());
debug!("Min sizes: {:?}", min_sizes);
debug!("Desperate: {:?}", desperate);
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// This is the lowest we'll ever go. It better fit at least.
let orientation = self.orientation;
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if !desperate.fits_in(req) {
// Just give up...
// TODO: hard-cut
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cap(
self.children
.iter_mut()
.map(|c| c.size.get_mut(orientation)),
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*req.get(self.orientation),
);
// TODO: print some error message or something
debug!("Seriously? {:?} > {:?}???", desperate, req);
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// self.cache = Some(SizeCache::build(desperate, req));
self.cache = None;
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return desperate;
}
// So now that we know we _can_ make it all fit, we can redistribute
// the extra space we have.
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// This here is how much we're generously offered
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// (We just checked that req >= desperate, so the subtraction is safe
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let mut available = self.orientation.get(&(req - desperate));
debug!("Available: {:?}", available);
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// Here, we have to make a compromise between the ideal
// and the desperate solutions.
// This is the vector of (ideal - minimum) sizes for each view.
// (which is how much they would like to grow)
let mut overweight: Vec<(usize, usize)> = ideal_sizes
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.iter()
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.map(|v| self.orientation.get(v))
.zip(min_sizes.iter().map(|v| self.orientation.get(v)))
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.map(|(a, b)| a.saturating_sub(b))
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.enumerate()
.collect();
debug!("Overweight: {:?}", overweight);
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// So... distribute `available` to reduce the overweight...
// TODO: use child weight in the distribution...
// We'll give everyone his share of what we have left,
// starting with those who ask the least.
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overweight.sort_by_key(|&(_, weight)| weight);
let mut allocations = vec![0; overweight.len()];
for (i, &(j, weight)) in overweight.iter().enumerate() {
// This is the number of people we still have to feed.
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let remaining = overweight.len() - i;
// How much we can spare on each one
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let budget = available / remaining;
// Maybe he doesn't even need that much?
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let spent = min(budget, weight);
allocations[j] = spent;
available -= spent;
}
debug!("Allocations: {:?}", allocations);
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// Final lengths are the minimum ones + generous allocations
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let final_lengths: Vec<Vec2> = min_sizes
.iter()
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.map(|v| self.orientation.get(v))
.zip(allocations.iter())
.map(|(a, b)| a + b)
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.map(|l| req.with_axis(self.orientation, l))
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.collect();
debug!("Final sizes: {:?}", final_lengths);
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// Let's ask everyone one last time. Everyone should be happy.
// (But they may ask more on the other axis.)
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let final_sizes: Vec<Vec2> = self.children
.iter_mut()
.enumerate()
.map(|(i, c)| c.required_size(final_lengths[i]))
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.collect();
debug!("Final sizes2: {:?}", final_sizes);
// Let's stack everything to see what it looks like.
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let compromise = self.orientation.stack(final_sizes.iter());
// Phew, that was a lot of work! I'm not doing it again.
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self.cache = Some(SizeCache::build(compromise, req));
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compromise
}
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fn take_focus(&mut self, source: direction::Direction) -> bool {
// In what order will we iterate on the children?
let rel = source.relative(self.orientation);
// We activate from_focus only if coming from the "sides".
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let i = if let Some(i) = self.iter_mut(
rel.is_none(),
rel.unwrap_or(direction::Relative::Front),
).filter_map(|p| try_focus(p, source))
.next()
{
// ... we can't update `self.focus` here,
// because rustc thinks we still borrow `self`.
// :(
i
} else {
return false;
};
self.focus = i;
true
}
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fn on_event(&mut self, event: Event) -> EventResult {
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self.check_focus_grab(&event);
let result = {
let mut iterator = ChildIterator::new(
self.children.iter_mut(),
self.orientation,
usize::max_value(),
);
let item = iterator.nth(self.focus).unwrap();
let offset = self.orientation.make_vec(item.offset, 0);
item.child.view.on_event(event.relativized(offset))
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};
match result {
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EventResult::Ignored => match event {
Event::Shift(Key::Tab) if self.focus > 0 => {
self.move_focus(direction::Direction::back())
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}
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Event::Key(Key::Tab)
if self.focus + 1 < self.children.len() =>
{
self.move_focus(direction::Direction::front())
}
Event::Key(Key::Left)
if self.orientation == direction::Orientation::Horizontal
&& self.focus > 0 =>
{
self.move_focus(direction::Direction::right())
}
Event::Key(Key::Up)
if self.orientation == direction::Orientation::Vertical
&& self.focus > 0 =>
{
self.move_focus(direction::Direction::down())
}
Event::Key(Key::Right)
if self.orientation == direction::Orientation::Horizontal
&& self.focus + 1 < self.children.len() =>
{
self.move_focus(direction::Direction::left())
}
Event::Key(Key::Down)
if self.orientation == direction::Orientation::Vertical
&& self.focus + 1 < self.children.len() =>
{
self.move_focus(direction::Direction::up())
}
_ => EventResult::Ignored,
},
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res => res,
}
}
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fn call_on_any<'a>(
&mut self, selector: &Selector,
mut callback: Box<FnMut(&mut Any) + 'a>,
) {
for child in &mut self.children {
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child
.view
.call_on_any(selector, Box::new(|any| callback(any)));
}
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}
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fn focus_view(&mut self, selector: &Selector) -> Result<(), ()> {
for (i, child) in self.children.iter_mut().enumerate() {
if child.view.focus_view(selector).is_ok() {
self.focus = i;
return Ok(());
}
}
Err(())
}
}