Add mouse support to LinearLayout

This commit is contained in:
Alexandre Bury 2017-10-12 17:29:19 -07:00
parent 13059dae0b
commit 0150ebfc9e

View File

@ -5,6 +5,7 @@ use direction;
use event::{Event, EventResult, Key};
use std::any::Any;
use std::cmp::min;
use std::ops::Deref;
use vec::Vec2;
use view::{Selector, SizeCache};
use view::View;
@ -36,6 +37,24 @@ impl Child {
}
}
struct ChildIterator<I> {
inner: I,
offset: usize,
orientation: direction::Orientation,
}
impl <'a,T: Deref<Target=Child>, I: Iterator<Item=T>> Iterator for ChildIterator<I> {
type Item = (usize, T);
fn next(&mut self) -> Option<Self::Item> {
self.inner.next().map(|child| {
let previous = self.offset;
self.offset += child.size.get(self.orientation);
(previous, child)
})
}
}
fn cap<'a, I: Iterator<Item = &'a mut usize>>(iter: I, max: usize) {
let mut available = max;
for item in iter {
@ -163,6 +182,43 @@ impl LinearLayout {
self.focus = i;
EventResult::Consumed(None)
}
fn check_focus_grab(&mut self, event: &Event) {
if let &Event::Mouse {
offset,
position,
event,
} = event
{
if !event.grabs_focus() {
return;
}
let position = match position.checked_sub(offset) {
None => return,
Some(pos) => pos,
};
// Find the selected child
let position = *position.get(self.orientation);
let iterator = ChildIterator {
inner: self.children.iter_mut(),
offset: 0,
orientation: self.orientation,
};
for (i, (offset, child)) in iterator.enumerate() {
let child_size = child.size.get(self.orientation);
// eprintln!("Offset {:?}, size {:?}, position: {:?}", offset, child_size, position);
if offset + child_size > position {
if child.view.take_focus(direction::Direction::none()) {
// eprintln!("It's a match!");
self.focus = i;
return;
}
}
}
}
}
}
fn try_focus(
@ -357,7 +413,19 @@ impl View for LinearLayout {
}
fn on_event(&mut self, event: Event) -> EventResult {
match self.children[self.focus].view.on_event(event.clone()) {
self.check_focus_grab(&event);
let result = {
let mut iterator = ChildIterator {
inner: self.children.iter_mut(),
offset: 0,
orientation: self.orientation,
};
let (offset, child) = iterator.nth(self.focus).unwrap();
let offset = self.orientation.make_vec(offset, 0);
child.view.on_event(event.relativized(offset))
};
match result {
EventResult::Ignored => match event {
Event::Shift(Key::Tab) if self.focus > 0 => {
self.move_focus(direction::Direction::back())