cursive/src/view/linear_layout.rs

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Rust
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use XY;
use direction;
use view::View;
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use view::{Selector, SizeCache};
use vec::Vec2;
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use Printer;
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use event::{Event, EventResult, Key};
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use std::any::Any;
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use std::cmp::min;
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/// Arranges its children linearly according to its orientation.
pub struct LinearLayout {
children: Vec<Child>,
orientation: direction::Orientation,
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focus: usize,
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cache: Option<XY<SizeCache>>,
}
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struct Child {
view: Box<View>,
size: Vec2,
weight: usize,
}
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impl Child {
fn get_min_size(&mut self, req: Vec2) -> Vec2 {
self.size = self.view.get_min_size(req);
self.size
}
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fn as_view(&self) -> &View {
&*self.view
}
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}
impl LinearLayout {
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/// Creates a new layout with the given orientation.
pub fn new(orientation: direction::Orientation) -> Self {
LinearLayout {
children: Vec::new(),
orientation: orientation,
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focus: 0,
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cache: None,
}
}
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/// Modifies the weight of the last child added.
///
/// It is an error to call this before adding a child (and it will panic).
pub fn weight(mut self, weight: usize) -> Self {
self.children.last_mut().unwrap().weight = weight;
self
}
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/// Adds a child to the layout.
pub fn child<V: View + 'static>(mut self, view: V) -> Self {
self.children.push(Child {
view: Box::new(view),
size: Vec2::zero(),
weight: 0,
});
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self.invalidate();
self
}
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// Invalidate the view, to request a layout next time
fn invalidate(&mut self) {
self.cache = None;
}
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/// Creates a new vertical layout.
pub fn vertical() -> Self {
LinearLayout::new(direction::Orientation::Vertical)
}
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/// Creates a new horizontal layout.
pub fn horizontal() -> Self {
LinearLayout::new(direction::Orientation::Horizontal)
}
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// If the cache can be used, return the cached size.
// Otherwise, return None.
fn get_cache(&self, req: Vec2) -> Option<Vec2> {
match self.cache {
None => None,
Some(ref cache) => {
// Is our cache even valid?
// Also, is any child invalidating the layout?
if cache.zip_map(req, SizeCache::accept).both() &&
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self.children_are_sleeping() {
Some(cache.map(|s| s.value))
} else {
None
}
}
}
}
fn children_are_sleeping(&self) -> bool {
!self.children
.iter()
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.map(Child::as_view)
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.any(View::needs_relayout)
}
/// Returns a cyclic mutable iterator starting with the child in focus
fn iter_mut<'a>(&'a mut self, from_focus: bool,
source: direction::Relative)
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-> Box<Iterator<Item = (usize, &mut Child)> + 'a> {
match source {
direction::Relative::Front => {
let start = if from_focus {
self.focus
} else {
0
};
Box::new(self.children.iter_mut().enumerate().skip(start))
}
direction::Relative::Back => {
let end = if from_focus {
self.focus + 1
} else {
self.children.len()
};
Box::new(self.children[..end].iter_mut().enumerate().rev())
}
}
}
fn move_focus(&mut self, source: direction::Direction) -> EventResult {
let i = if let Some(i) = source.relative(self.orientation)
.and_then(|rel| {
// The iterator starts at the focused element.
// We don't want that one.
self.iter_mut(true, rel)
.skip(1)
.filter_map(|p| try_focus(p, source))
.next()
}) {
i
} else {
return EventResult::Ignored;
};
self.focus = i;
EventResult::Consumed(None)
}
}
fn try_focus((i, child): (usize, &mut Child), source: direction::Direction)
-> Option<usize> {
if child.view.take_focus(source) {
Some(i)
} else {
None
}
}
impl View for LinearLayout {
fn draw(&self, printer: &Printer) {
// Use pre-computed sizes
let mut offset = Vec2::zero();
for (i, child) in self.children.iter().enumerate() {
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let printer =
&printer.sub_printer(offset, child.size, i == self.focus);
child.view.draw(printer);
// On the axis given by the orientation,
// add the child size to the offset.
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*self.orientation.get_ref(&mut offset) += self.orientation
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.get(&child.size);
}
}
fn needs_relayout(&self) -> bool {
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if self.cache.is_none() {
return true;
}
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!self.children_are_sleeping()
}
fn layout(&mut self, size: Vec2) {
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// If we can get away without breaking a sweat, you can bet we will.
if self.get_cache(size).is_none() {
self.get_min_size(size);
}
for child in &mut self.children {
child.view.layout(child.size);
}
}
fn get_min_size(&mut self, req: Vec2) -> Vec2 {
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// Did anything change since last time?
if let Some(size) = self.get_cache(req) {
return size;
}
// First, make a naive scenario: everything will work fine.
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let sizes: Vec<Vec2> = self.children
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.iter_mut()
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.map(|c| c.get_min_size(req))
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.collect();
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// println_stderr!("Ideal sizes: {:?}", sizes);
let ideal = self.orientation.stack(sizes.iter());
// println_stderr!("Ideal result: {:?}", ideal);
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// Does it fit?
if ideal.fits_in(req) {
// Champagne!
self.cache = Some(SizeCache::build(ideal, req));
return ideal;
}
// Ok, so maybe it didn't.
// Budget cuts, everyone.
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let budget_req = req.with_axis(self.orientation, 1);
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// println_stderr!("Budget req: {:?}", budget_req);
// See how they like it that way
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let min_sizes: Vec<Vec2> = self.children
.iter_mut()
.map(|c| c.get_min_size(budget_req))
.collect();
let desperate = self.orientation.stack(min_sizes.iter());
// println_stderr!("Min sizes: {:?}", min_sizes);
// println_stderr!("Desperate: {:?}", desperate);
// This is the lowest we'll ever go. It better fit at least.
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if !desperate.fits_in(req) {
// Just give up...
// TODO: print some error message or something
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// println_stderr!("Seriously? {:?} > {:?}???", desperate, req);
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// self.cache = Some(SizeCache::build(desperate, req));
self.cache = None;
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return desperate;
}
// This here is how much we're generously offered
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// (We just checked that req >= desperate, so the substraction is safe
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let mut available = self.orientation.get(&(req - desperate));
// println_stderr!("Available: {:?}", available);
// Here, we have to make a compromise between the ideal
// and the desperate solutions.
let mut overweight: Vec<(usize, usize)> = sizes.iter()
.map(|v| self.orientation.get(v))
.zip(min_sizes.iter().map(|v| self.orientation.get(v)))
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.map(|(a, b)| if a > b {
a - b
} else {
0
})
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.enumerate()
.collect();
// println_stderr!("Overweight: {:?}", overweight);
// So... distribute `available` to reduce the overweight...
// TODO: use child weight in the distribution...
// We'll give everyone his share of what we have left,
// starting with those who ask the least.
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overweight.sort_by_key(|&(_, weight)| weight);
let mut allocations = vec![0; overweight.len()];
for (i, &(j, weight)) in overweight.iter().enumerate() {
// This is the number of people we still have to feed.
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let remaining = overweight.len() - i;
// How much we can spare on each one
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let budget = available / remaining;
// Maybe he doesn't even need that much?
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let spent = min(budget, weight);
allocations[j] = spent;
available -= spent;
}
// println_stderr!("Allocations: {:?}", allocations);
// Final lengths are the minimum ones + generous allocations
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let final_lengths: Vec<Vec2> = min_sizes.iter()
.map(|v| self.orientation.get(v))
.zip(allocations.iter())
.map(|(a, b)| a + b)
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.map(|l| req.with_axis(self.orientation, l))
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.collect();
// println_stderr!("Final sizes: {:?}", final_lengths);
// Let's ask everyone one last time. Everyone should be happy.
// (But they may ask more on the other axis.)
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let final_sizes: Vec<Vec2> = self.children
.iter_mut()
.enumerate()
.map(|(i, c)| c.get_min_size(final_lengths[i]))
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.collect();
// println_stderr!("Final sizes2: {:?}", final_sizes);
// Let's stack everything to see what it looks like.
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let compromise = self.orientation.stack(final_sizes.iter());
// Phew, that was a lot of work! I'm not doing it again.
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self.cache = Some(SizeCache::build(compromise, req));
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compromise
}
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fn take_focus(&mut self, source: direction::Direction) -> bool {
// In what order will we iterate on the children?
let rel = source.relative(self.orientation);
// We activate from_focus only if coming from the "sides".
let i = if let Some(i) = self.iter_mut(rel.is_none(),
rel.unwrap_or(direction::Relative::Front))
.filter_map(|p| try_focus(p, source))
.next() {
// ... we can't update `self.focus` here,
// because rustc thinks we still borrow `self`.
// :(
i
} else {
return false;
};
self.focus = i;
true
}
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fn on_event(&mut self, event: Event) -> EventResult {
match self.children[self.focus].view.on_event(event) {
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EventResult::Ignored => {
match event {
Event::Shift(Key::Tab) if self.focus > 0 => {
self.move_focus(direction::Direction::back())
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}
Event::Key(Key::Tab) if self.focus + 1 <
self.children.len() => {
self.move_focus(direction::Direction::front())
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}
Event::Key(Key::Left)
if self.orientation ==
direction::Orientation::Horizontal &&
self.focus > 0 => {
self.move_focus(direction::Direction::right())
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}
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Event::Key(Key::Up) if self.orientation ==
direction::Orientation::Vertical &&
self.focus > 0 => {
self.move_focus(direction::Direction::down())
}
Event::Key(Key::Right)
if self.orientation ==
direction::Orientation::Horizontal &&
self.focus + 1 <
self.children.len() => {
self.move_focus(direction::Direction::left())
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}
Event::Key(Key::Down)
if self.orientation ==
direction::Orientation::Vertical &&
self.focus + 1 <
self.children.len() => {
self.move_focus(direction::Direction::up())
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}
_ => EventResult::Ignored,
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}
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}
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res => res,
}
}
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fn find(&mut self, selector: &Selector) -> Option<&mut Any> {
self.children.iter_mut().filter_map(|c| c.view.find(selector)).next()
}
}