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Update README.md
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README.md
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README.md
@ -5,6 +5,19 @@ It achieves this by increasing the terrain density (= more stone/dirt) around y=
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which cuts off most surface water from the cave systems.
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which cuts off most surface water from the cave systems.
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It shouldn't make it harder to find caves since some seemingly ignore the inital density generation.
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It shouldn't make it harder to find caves since some seemingly ignore the inital density generation.
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## Installation
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Download the [.zip](https://github.com/FliegendeWurst/amplified_fixed/releases/download/v1/amplified_fixed.zip) and copy into your datapacks directory.
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## Screenshots
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| Vanilla affected by [MC-241283](https://bugs.mojang.com/browse/MC-241283) | With this datapack |
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| ------------- | ------------- |
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| ![vanilla](./vanilla.jpg) | ![fixed](./fixed.jpg) |
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## Technical details
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```json
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```json
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"initial_density_without_jaggedness": {
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"initial_density_without_jaggedness": {
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"type": "minecraft:add",
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"type": "minecraft:add",
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