diff --git a/README.md b/README.md index 880c636..93f48ff 100644 --- a/README.md +++ b/README.md @@ -5,6 +5,19 @@ It achieves this by increasing the terrain density (= more stone/dirt) around y= which cuts off most surface water from the cave systems. It shouldn't make it harder to find caves since some seemingly ignore the inital density generation. +## Installation + +Download the [.zip](https://github.com/FliegendeWurst/amplified_fixed/releases/download/v1/amplified_fixed.zip) and copy into your datapacks directory. + +## Screenshots + + +| Vanilla affected by [MC-241283](https://bugs.mojang.com/browse/MC-241283) | With this datapack | +| ------------- | ------------- | +| ![vanilla](./vanilla.jpg) | ![fixed](./fixed.jpg) | + +## Technical details + ```json "initial_density_without_jaggedness": { "type": "minecraft:add",