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Update README.md
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@ -39,7 +39,8 @@ It shouldn't make it harder to find caves since some seemingly ignore the inital
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It is also possible to remove normal flooded caves by decreasing the `fluid_level_floodedness` noise.
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## License
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<p xmlns:cc="http://creativecommons.org/ns#" xmlns:dct="http://purl.org/dc/terms/"><a property="dct:title" rel="cc:attributionURL" href="https://github.com/FliegendeWurst/amplified_fixed">amplified_fixed</a> by <span property="cc:attributionName">FliegendeWurst</span> is licensed under <a href="http://creativecommons.org/licenses/by/4.0/?ref=chooser-v1" target="_blank" rel="license noopener noreferrer" style="display:inline-block;">CC BY 4.0</a></p>
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<p xmlns:cc="http://creativecommons.org/ns#" xmlns:dct="http://purl.org/dc/terms/"><a property="dct:title" rel="cc:attributionURL" href="https://github.com/FliegendeWurst/amplified_fixed">amplified_fixed</a> by <span property="cc:attributionName">FliegendeWurst</span> is licensed under <a href="http://creativecommons.org/licenses/by/4.0/?ref=chooser-v1" target="_blank" rel="license noopener noreferrer" style="display:inline-block;">CC BY 4.0</a></p>.
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`data/minecraft/worldgen/noise_settings/amplified.json` was derived from Minecraft 1.20.2, the license only applies to the change.
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