cursive/src/theme.rs

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//! Handle colors and themes in the UI.
//!
//! # Color palette
//!
//! To achieve a customizable, yet unified look, Cursive uses a configurable
//! palette of colors to be used through the entire application.
//!
//! These colors are:
//!
//! * **`background`**: used to color the application background
//! (around views).
//! Defaults to **blue**.
//! * **`shadow`**: used to color shadow around views.
//! Defaults to **black**.
//! * **`view`**: used to color the background for views.
//! Defaults to **white**.
//! * **`primary`**: used to print primary text.
//! Defaults to **black**.
//! * **`secondary`**: used to print secondary text.
//! Defaults to **blue**.
//! * **`tertiary`**: used to print tertiary text.
//! Defaults to **white**.
//! * **`title_primary`**: used to print primary titles.
//! Defaults to **red**.
//! * **`title_secondary`**: used to print secondary titles.
//! Defaults to **yellow**.
//! * **`highlight`**: used to highlight selected items.
//! Defaults to **red**.
//! * **`highlight_inactive`**: used to highlight selected but inactive items.
//! Defaults to **blue**.
//!
//! # Color Styles
//!
//! Each cell of the terminal uses two colors: *foreground* and *background*.
//!
//! Color styles are defined to easily refer to a pair of colors from the
//! palette.
//!
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//! * **`Background`**: style used to print the application background.
//! * Its *background* color is `background`.
//! * Its *foreground* color is unimportant as no characters are ever
//! printed in the background.
//! * **`Shadow`**: style used to print shadows behind views.
//! * Its *background* color is `shadow`.
//! * Here again, the *foreground* color is unimportant.
//! * **`Primary`**: style used to print primary text.
//! * Its *background* color is `view`.
//! * Its *foreground* color is `primary`.
//! * **`Secondary`**: style used to print secondary text.
//! * Its *background* color is `view`.
//! * Its *foreground* color is `secondary`.
//! * **`Tertiary`**: style used to print tertiary text.
//! * Its *background* color is `view`.
//! * Its *foreground* color is `tertiary`.
//! * **`TitlePrimary`**: style used to print titles.
//! * Its *background* color is `view`.
//! * Its *foreground* color is `title_primary`.
//! * **`TitleSecondary`**: style used to print secondary titles.
//! * Its *background* color is `view`.
//! * Its *foreground* color is `title_secondary`.
//! * **`Highlight`**: style used to print selected items.
//! * Its *background* color is `highlight`.
//! * Its *foreground* color is `view`.
//! * **`HighlightInactive`**: style used to print selected,
//! but inactive items.
//! * Its *background* color is `highlight_inactive`.
//! * Its *foreground* color is `view`.
//!
//! Using one of these pairs when styling your application helps give it a
//! coherent look.
//!
//! # Effects
//!
//! On top of a color style, some effects can be applied on cells: `Reverse`,
//! for instance, swaps the foreground and background colors of a cell.
//!
//! # Themes
//!
//! A theme defines the color palette an application will use, as well as
//! various options to style views.
//!
//! Themes are described in toml configuration files. All fields are optional.
//!
//! Here are the possible entries:
//!
//! ```toml
//! # Every field in a theme file is optional.
//!
//! # First come some various options
//! shadow = false # Don't draw shadows around stacked views
//! borders = "simple" # Alternatives are "none" and "outset"
//!
//! # Here we define the color palette.
//! [colors]
//! background = "black"
//! # If the value is an array, the first valid color will be used.
//! # If the terminal doesn't support custom color,
//! # non-base colors will be skipped.
//! shadow = ["#000000", "black"]
//! view = "#d3d7cf"
//!
//! # Array and simple values have the same effect.
//! primary = ["#111111"]
//! secondary = "#EEEEEE"
//! tertiary = "#444444"
//!
//! # Hex values can use lower or uppercase.
//! # (base color MUST be lowercase)
//! title_primary = "#ff5555"
//! title_secondary = "#ffff55"
//!
//! # Lower precision values can use only 3 digits.
//! highlight = "#F00"
//! highlight_inactive = "#5555FF"
//! ```
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use backend::{self, Backend};
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use std::fs::File;
use std::io;
use std::io::Read;
use std::path::Path;
use toml;
/// Text effect
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#[derive(Clone, Copy, Debug)]
pub enum Effect {
/// No effect
Simple,
/// Reverses foreground and background colors
Reverse,
}
/// Possible color style for a cell.
///
/// Represents a color pair role to use when printing something.
///
/// The current theme will assign each role a foreground and background color.
#[derive(Clone,Copy)]
pub enum ColorStyle {
/// Application background, where no view is present.
Background,
/// Color used by view shadows. Only background matters.
Shadow,
/// Main text with default background.
Primary,
/// Secondary text color, with default background.
Secondary,
/// Tertiary text color, with default background.
Tertiary,
/// Title text color with default background.
TitlePrimary,
/// Alternative color for a title.
TitleSecondary,
/// Alternate text with highlight background.
Highlight,
/// Highlight color for inactive views (not in focus).
HighlightInactive,
}
impl ColorStyle {
/// Returns the ncurses pair ID associated with this color pair.
pub fn id(self) -> i16 {
match self {
ColorStyle::Background => 1,
ColorStyle::Shadow => 2,
ColorStyle::Primary => 3,
ColorStyle::Secondary => 4,
ColorStyle::Tertiary => 5,
ColorStyle::TitlePrimary => 6,
ColorStyle::TitleSecondary => 7,
ColorStyle::Highlight => 8,
ColorStyle::HighlightInactive => 9,
}
}
}
/// Represents the style a Cursive application will use.
#[derive(Clone,Debug)]
pub struct Theme {
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/// Whether views in a StackView should have shadows.
pub shadow: bool,
/// How view borders should be drawn.
pub borders: Option<BorderStyle>,
/// What colors should be used through the application?
pub colors: Palette,
}
impl Default for Theme {
fn default() -> Self {
Theme {
shadow: true,
borders: Some(BorderStyle::Simple),
colors: Palette {
background: Color::Dark(BaseColor::Blue),
shadow: Color::Dark(BaseColor::Black),
view: Color::Dark(BaseColor::White),
primary: Color::Dark(BaseColor::Black),
secondary: Color::Dark(BaseColor::Blue),
tertiary: Color::Light(BaseColor::White),
title_primary: Color::Dark(BaseColor::Red),
title_secondary: Color::Dark(BaseColor::Yellow),
highlight: Color::Dark(BaseColor::Red),
highlight_inactive: Color::Dark(BaseColor::Blue),
},
}
}
}
impl Theme {
fn load(&mut self, table: &toml::Table) {
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if let Some(&toml::Value::Boolean(shadow)) = table.get("shadow") {
self.shadow = shadow;
}
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if let Some(&toml::Value::String(ref borders)) = table.get("borders") {
self.borders = BorderStyle::from(borders);
}
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if let Some(&toml::Value::Table(ref table)) = table.get("colors") {
self.colors.load(table);
}
}
/// Sets a theme as active.
///
/// **Don't use this directly.** Uses [`Cursive::set_theme`] instead.
///
/// [`Cursive::set_theme`]: ../struct.Cursive.html#method.set_theme
pub fn activate(&self, backend: &mut backend::Concrete) {
// Initialize each color with the backend
backend.init_color_style(ColorStyle::Background,
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&self.colors.view,
&self.colors.background);
backend.init_color_style(ColorStyle::Shadow,
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&self.colors.shadow,
&self.colors.shadow);
backend.init_color_style(ColorStyle::Primary,
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&self.colors.primary,
&self.colors.view);
backend.init_color_style(ColorStyle::Secondary,
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&self.colors.secondary,
&self.colors.view);
backend.init_color_style(ColorStyle::Tertiary,
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&self.colors.tertiary,
&self.colors.view);
backend.init_color_style(ColorStyle::TitlePrimary,
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&self.colors.title_primary,
&self.colors.view);
backend.init_color_style(ColorStyle::TitleSecondary,
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&self.colors.title_secondary,
&self.colors.view);
backend.init_color_style(ColorStyle::Highlight,
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&self.colors.view,
&self.colors.highlight);
backend.init_color_style(ColorStyle::HighlightInactive,
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&self.colors.view,
&self.colors.highlight_inactive);
backend.clear();
}
}
/// Specifies how some borders should be drawn.
///
/// Borders are used around Dialogs, select popups, and panels.
#[derive(Clone,Copy,Debug)]
pub enum BorderStyle {
/// Simple borders.
Simple,
/// Outset borders with a simple 3d effect.
Outset,
}
impl BorderStyle {
fn from(s: &str) -> Option<Self> {
if s == "simple" {
Some(BorderStyle::Simple)
} else if s == "outset" {
Some(BorderStyle::Outset)
} else {
None
}
}
}
/// Color configuration for the application.
///
/// Assign each color role an actual color.
#[derive(Clone,Debug)]
pub struct Palette {
/// Color used for the application background.
pub background: Color,
/// Color used for View shadows.
pub shadow: Color,
/// Color used for View backgrounds.
pub view: Color,
/// Primary color used for the text.
pub primary: Color,
/// Secondary color used for the text.
pub secondary: Color,
/// Tertiary color used for the text.
pub tertiary: Color,
/// Primary color used for title text.
pub title_primary: Color,
/// Secondary color used for title text.
pub title_secondary: Color,
/// Color used for highlighting text.
pub highlight: Color,
/// Color used for highlighting inactive text.
pub highlight_inactive: Color,
}
impl Palette {
/// Fills `self` with the colors from the given `table`.
fn load(&mut self, table: &toml::Table) {
load_color(&mut self.background, table.get("background"));
load_color(&mut self.shadow, table.get("shadow"));
load_color(&mut self.view, table.get("view"));
load_color(&mut self.primary, table.get("primary"));
load_color(&mut self.secondary, table.get("secondary"));
load_color(&mut self.tertiary, table.get("tertiary"));
load_color(&mut self.title_primary, table.get("title_primary"));
load_color(&mut self.title_secondary, table.get("title_secondary"));
load_color(&mut self.highlight, table.get("highlight"));
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load_color(&mut self.highlight_inactive,
table.get("highlight_inactive"));
}
}
/// Parses `value` and fills `target` if it's a valid color.
fn load_color(target: &mut Color, value: Option<&toml::Value>) -> bool {
if let Some(value) = value {
match *value {
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toml::Value::String(ref value) => {
if let Some(color) = Color::parse(value) {
*target = color;
true
} else {
false
}
}
toml::Value::Array(ref array) => {
array.iter().any(|item| load_color(target, Some(item)))
}
_ => false,
}
} else {
false
}
}
/// One of the 8 base colors.
#[derive(Clone,Copy,Debug)]
pub enum BaseColor {
/// Black color
///
/// Color #0
Black,
/// Red color
///
/// Color #1
Red,
/// Green color
///
/// Color #2
Green,
/// Yellow color (Red + Green)
///
/// Color #3
Yellow,
/// Blue color
///
/// Color #4
Blue,
/// Magenta color (Red + Blue)
///
/// Color #5
Magenta,
/// Cyan color (Green + Blue)
///
/// Color #6
Cyan,
/// White color (Red + Green + Blue)
///
/// Color #7
White,
}
/// Represents a color used by the theme.
#[derive(Clone,Copy,Debug)]
pub enum Color {
/// One of the 8 base colors.
Dark(BaseColor),
/// Lighter version of a base color.
Light(BaseColor),
/// True-color, 24-bit.
Rgb(u8, u8, u8),
/// Low-resolution
///
/// Each value should be `<= 5` (you'll get panics otherwise).
///
/// These 216 possible colors are part of the default color palette.
RgbLowRes(u8, u8, u8),
}
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impl Color {}
/// Possible error returned when loading a theme.
#[derive(Debug)]
pub enum Error {
/// An error occured when reading the file.
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Io(io::Error),
/// An error occured when parsing the toml content.
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Parse,
}
impl From<io::Error> for Error {
fn from(err: io::Error) -> Self {
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Error::Io(err)
}
}
impl Color {
fn parse(value: &str) -> Option<Self> {
Some(match value {
"black" => Color::Dark(BaseColor::Black),
"red" => Color::Dark(BaseColor::Red),
"green" => Color::Dark(BaseColor::Green),
"yellow" => Color::Dark(BaseColor::Yellow),
"blue" => Color::Dark(BaseColor::Blue),
"magenta" => Color::Dark(BaseColor::Magenta),
"cyan" => Color::Dark(BaseColor::Cyan),
"white" => Color::Dark(BaseColor::White),
"light black" => Color::Light(BaseColor::Black),
"light red" => Color::Light(BaseColor::Red),
"light green" => Color::Light(BaseColor::Green),
"light yellow" => Color::Light(BaseColor::Yellow),
"light blue" => Color::Light(BaseColor::Blue),
"light magenta" => Color::Light(BaseColor::Magenta),
"light cyan" => Color::Light(BaseColor::Cyan),
"light white" => Color::Light(BaseColor::White),
value => return Color::parse_special(value),
})
}
fn parse_special(value: &str) -> Option<Color> {
if value.starts_with('#') {
let value = &value[1..];
// Compute per-color length, and amplitude
let (l, multiplier) = match value.len() {
6 => (2, 1),
3 => (1, 17),
_ => panic!("Cannot parse color: {}", value),
};
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let r = load_hex(&value[0..l]) * multiplier;
let g = load_hex(&value[l..2 * l]) * multiplier;
let b = load_hex(&value[2 * l..3 * l]) * multiplier;
Some(Color::Rgb(r as u8, g as u8, b as u8))
} else if value.len() == 3 {
// RGB values between 0 and 5 maybe?
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let rgb: Vec<_> =
value.chars().map(|c| c as i16 - '0' as i16).collect();
if rgb.iter().all(|&i| i >= 0 && i < 6) {
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Some(Color::RgbLowRes(rgb[0] as u8,
rgb[1] as u8,
rgb[2] as u8))
} else {
None
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}
} else {
None
}
}
}
/// Loads a theme from file and sets it as active.
pub fn load_theme_file<P: AsRef<Path>>(filename: P) -> Result<Theme, Error> {
let content = {
let mut content = String::new();
let mut file = try!(File::open(filename));
try!(file.read_to_string(&mut content));
content
};
load_theme(&content)
}
/// Loads a theme string and sets it as active.
pub fn load_theme(content: &str) -> Result<Theme, Error> {
let mut parser = toml::Parser::new(content);
let table = try!(parser.parse().ok_or(Error::Parse));
let mut theme = Theme::default();
theme.load(&table);
Ok(theme)
}
/// Loads the default theme, and returns its representation.
pub fn load_default() -> Theme {
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Theme::default()
}
/// Loads a hexadecimal code
fn load_hex(s: &str) -> u16 {
let mut sum = 0;
for c in s.chars() {
sum *= 16;
sum += match c {
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n @ '0'...'9' => n as i16 - '0' as i16,
n @ 'a'...'f' => n as i16 - 'a' as i16 + 10,
n @ 'A'...'F' => n as i16 - 'A' as i16 + 10,
_ => 0,
};
}
sum as u16
}