cursive/src/theme.rs

424 lines
12 KiB
Rust
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//! Module to handle colors and themes in the UI.
use std::io;
use std::io::Read;
use std::fs::File;
use std::path::Path;
use ncurses;
use toml;
/// Represents the color of a character and its background.
#[derive(Clone,Copy)]
pub enum ColorPair {
/// Application background, where no view is present.
Background,
/// Color used by view shadows. Only background matters.
Shadow,
/// Main text with default background.
Primary,
/// Secondary text color, with default background.
Secondary,
/// Tertiary text color, with default background.
Tertiary,
/// Title text color with default background.
TitlePrimary,
/// Alternative color for a title.
TitleSecondary,
/// Alternate text with highlight background.
Highlight,
/// Highlight color for inactive views (not in focus).
HighlightInactive,
}
impl ColorPair {
/// Returns the ncurses pair ID associated with this color pair.
pub fn ncurses_id(self) -> i16 {
match self {
ColorPair::Background => 1,
ColorPair::Shadow => 2,
ColorPair::Primary => 3,
ColorPair::Secondary => 4,
ColorPair::Tertiary => 5,
ColorPair::TitlePrimary => 6,
ColorPair::TitleSecondary => 7,
ColorPair::Highlight => 8,
ColorPair::HighlightInactive => 9,
}
}
}
/// Represents the style a Cursive application will use.
#[derive(Clone,Debug)]
pub struct Theme {
/// Wheter views in a StackView should have shadows.
pub shadow: bool,
/// How view borders should be drawn.
pub borders: BorderStyle,
/// What colors should be used through the application?
pub colors: ColorStyle,
}
impl Theme {
fn default() -> Theme {
Theme {
shadow: true,
borders: BorderStyle::Simple,
colors: ColorStyle {
background: Color::blue(),
shadow: Color::black(),
view: Color::white(),
primary: Color::black(),
secondary: Color::blue(),
tertiary: Color::white(),
title_primary: Color::red(),
title_secondary: Color::yellow(),
highlight: Color::red(),
highlight_inactive: Color::blue(),
},
}
}
fn load(&mut self, table: &toml::Table) {
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if let Some(&toml::Value::Boolean(shadow)) = table.get("shadow") {
self.shadow = shadow;
}
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if let Some(&toml::Value::String(ref borders)) = table.get("borders") {
if let Some(borders) = BorderStyle::from(borders) {
self.borders = borders;
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}
}
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if let Some(&toml::Value::Table(ref table)) = table.get("colors") {
self.colors.load(table);
}
}
fn apply(&self) {
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Theme::apply_color(ColorPair::Background,
&self.colors.background,
&self.colors.background);
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Theme::apply_color(ColorPair::Shadow,
&self.colors.shadow,
&self.colors.shadow);
Theme::apply_color(ColorPair::Primary,
&self.colors.primary,
&self.colors.view);
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Theme::apply_color(ColorPair::Secondary,
&self.colors.secondary,
&self.colors.view);
Theme::apply_color(ColorPair::Tertiary,
&self.colors.tertiary,
&self.colors.view);
Theme::apply_color(ColorPair::TitlePrimary,
&self.colors.title_primary,
&self.colors.view);
Theme::apply_color(ColorPair::TitleSecondary,
&self.colors.title_secondary,
&self.colors.view);
Theme::apply_color(ColorPair::Highlight,
&self.colors.view,
&self.colors.highlight);
Theme::apply_color(ColorPair::HighlightInactive,
&self.colors.view,
&self.colors.highlight_inactive);
}
fn apply_color(pair: ColorPair, front: &Color, back: &Color) {
ncurses::init_pair(pair.ncurses_id(), front.id, back.id);
}
}
/// Specifies how View borders should be drawn.
#[derive(Clone,Copy,Debug)]
pub enum BorderStyle {
/// Don't draw any border.
NoBorder,
/// Simple borders.
Simple,
/// Outset borders with a 3d effect.
Outset,
}
impl BorderStyle {
fn from(s: &str) -> Option<Self> {
if s == "simple" {
Some(BorderStyle::Simple)
} else if s == "none" {
Some(BorderStyle::NoBorder)
} else if s == "outset" {
Some(BorderStyle::Outset)
} else {
None
}
}
}
/// Represents the colors the application will use in various situations.
#[derive(Clone,Debug)]
pub struct ColorStyle {
/// Color used for the application background.
pub background: Color,
/// Color used for View shadows.
pub shadow: Color,
/// Color used for View backgrounds.
pub view: Color,
/// Primary color used for the text.
pub primary: Color,
/// Secondary color used for the text.
pub secondary: Color,
/// Tertiary color used for the text.
pub tertiary: Color,
/// Primary color used for title text.
pub title_primary: Color,
/// Secondary color used for title text.
pub title_secondary: Color,
/// Color used for highlighting text.
pub highlight: Color,
/// Color used for highlighting inactive text.
pub highlight_inactive: Color,
}
impl ColorStyle {
fn load(&mut self, table: &toml::Table) {
let mut new_id = 16;
self.background.load(table, "background", &mut new_id);
self.shadow.load(table, "shadow", &mut new_id);
self.view.load(table, "view", &mut new_id);
self.primary.load(table, "primary", &mut new_id);
self.secondary.load(table, "secondary", &mut new_id);
self.tertiary.load(table, "tertiary", &mut new_id);
self.title_primary.load(table, "title_primary", &mut new_id);
self.title_secondary.load(table, "title_secondary", &mut new_id);
self.highlight.load(table, "highlight", &mut new_id);
self.highlight_inactive.load(table, "highlight_inactive", &mut new_id);
}
}
/// Represents a color used by the theme.
#[derive(Clone,Debug)]
pub struct Color {
/// Color ID used by ncurses.
pub id: i16,
}
impl Color {
/// Return the rgb values used by the color.
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pub fn rgb(&self) -> (i16, i16, i16) {
let (mut r, mut g, mut b) = (0, 0, 0);
ncurses::color_content(self.id, &mut r, &mut g, &mut b);
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(r, g, b)
}
}
/// Possible error returned when loading a theme.
#[derive(Debug)]
pub enum Error {
/// An error occured when reading the file.
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Io(io::Error),
/// An error occured when parsing the toml content.
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Parse,
}
impl From<io::Error> for Error {
fn from(err: io::Error) -> Self {
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Error::Io(err)
}
}
impl Color {
fn parse(value: &str, new_id: &mut i16) -> Option<Self> {
let color = if value == "black" {
Color::black()
} else if value == "red" {
Color::red()
} else if value == "green" {
Color::green()
} else if value == "yellow" {
Color::yellow()
} else if value == "blue" {
Color::blue()
} else if value == "magenta" {
Color::magenta()
} else if value == "cyan" {
Color::cyan()
} else if value == "white" {
Color::white()
} else {
// Let's make a new color
return Color::make_new(value, new_id);
};
Some(color)
}
fn load(&mut self, table: &toml::Table, key: &str, new_id: &mut i16) {
match table.get(key) {
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Some(&toml::Value::String(ref value)) => {
self.load_value(value, new_id);
}
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Some(&toml::Value::Array(ref array)) => {
for color in array.iter() {
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if let toml::Value::String(ref color) = *color {
if self.load_value(color, new_id) {
return;
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}
}
}
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}
_ => (),
}
}
fn load_value(&mut self, value: &str, new_id: &mut i16) -> bool {
match Color::parse(value, new_id) {
Some(color) => self.id = color.id,
None => return false,
}
true
}
fn make_new(value: &str, new_id: &mut i16) -> Option<Self> {
// if !ncurses::can_change_color() {
if !ncurses::has_colors() {
return None;
}
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if !value.starts_with('#') {
return None;
}
if *new_id >= ncurses::COLORS as i16 {
return None;
}
let s = &value[1..];
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let (l, max) = match s.len() {
6 => (2, 255),
3 => (1, 15),
_ => panic!("Cannot parse color: {}", s),
};
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let r = (load_hex(&s[0 * l..1 * l]) as i32 * 1000 / max) as i16;
let g = (load_hex(&s[1 * l..2 * l]) as i32 * 1000 / max) as i16;
let b = (load_hex(&s[2 * l..3 * l]) as i32 * 1000 / max) as i16;
ncurses::init_color(*new_id, r, g, b);
let color = Color { id: *new_id };
*new_id += 1;
Some(color)
}
pub fn black() -> Self {
Color { id: 0 }
}
pub fn red() -> Self {
Color { id: 1 }
}
pub fn green() -> Self {
Color { id: 2 }
}
pub fn yellow() -> Self {
Color { id: 3 }
}
pub fn blue() -> Self {
Color { id: 4 }
}
pub fn magenta() -> Self {
Color { id: 5 }
}
pub fn cyan() -> Self {
Color { id: 6 }
}
pub fn white() -> Self {
Color { id: 7 }
}
}
/// Loads a theme file, and returns its representation if everything worked well.
///
/// The file should be a toml file. All fields are optional. Here is are the possible entries:
///
/// ```text
/// # Every field in a theme file is optional.
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///
/// shadow = false
/// borders = "simple" # Alternatives are "none" and "outset"
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///
/// # Base colors are red, green, blue,
/// # cyan, magenta, yellow, white and black.
/// [colors]
/// background = "black"
/// # If the value is an array, the first valid color will be used.
/// # If the terminal doesn't support custom color,
/// # non-base colors will be skipped.
/// shadow = ["#000000", "black"]
/// view = "#d3d7cf"
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///
/// # Array and simple values have the same effect.
/// primary = ["#111111"]
/// secondary = "#EEEEEE"
/// tertiary = "#444444"
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///
/// # Hex values can use lower or uppercase.
/// # (base color MUST be lowercase)
/// title_primary = "#ff5555"
/// title_secondary = "#ffff55"
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///
/// # Lower precision values can use only 3 digits.
/// highlight = "#F00"
/// highlight_inactive = "#5555FF"
/// ```
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pub fn load_theme<P: AsRef<Path>>(filename: P) -> Result<Theme, Error> {
let content = {
let mut content = String::new();
let mut file = try!(File::open(filename));
try!(file.read_to_string(&mut content));
content
};
let mut parser = toml::Parser::new(&content);
let table = match parser.parse() {
Some(value) => value,
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None => return Err(Error::Parse),
};
let mut theme = Theme::default();
theme.load(&table);
theme.apply();
Ok(theme)
}
/// Loads the default theme, and returns its representation.
pub fn load_default() -> Theme {
let theme = Theme::default();
theme.apply();
theme
}
/// Loads a hexadecimal code
fn load_hex(s: &str) -> i16 {
let mut sum = 0;
for c in s.chars() {
sum *= 16;
sum += match c {
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n @ '0'...'9' => n as i16 - '0' as i16,
n @ 'a'...'f' => n as i16 - 'a' as i16 + 10,
n @ 'A'...'F' => n as i16 - 'A' as i16 + 10,
_ => 0,
};
}
sum
}