cursive/src/views/stack_view.rs

621 lines
18 KiB
Rust
Raw Normal View History

2016-10-02 22:22:29 +00:00
use Printer;
use With;
use direction::Direction;
2016-10-02 22:22:29 +00:00
use event::{Event, EventResult};
use std::any::Any;
use std::cell;
use std::ops::Deref;
2016-10-02 22:22:29 +00:00
use theme::ColorStyle;
use vec::Vec2;
2018-03-14 22:11:27 +00:00
use view::{IntoBoxedView, Offset, Position, Selector, View, ViewWrapper};
use views::{Layer, ShadowView, ViewBox};
2015-05-15 01:38:58 +00:00
/// Simple stack of views.
/// Only the top-most view is active and can receive input.
pub struct StackView {
2017-12-18 17:18:23 +00:00
// Store layers from back to front.
layers: Vec<Child>,
last_size: Vec2,
// Flag indicates if undrawn areas of the background are exposed
// and therefore need redrawing.
bg_dirty: cell::Cell<bool>,
2015-05-15 23:06:48 +00:00
}
enum Placement {
Floating(Position),
Fullscreen,
}
2017-12-18 17:18:23 +00:00
/// Identifies a layer in a `StackView`.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
2017-12-18 17:18:23 +00:00
pub enum LayerPosition {
/// Starts from the back (bottom) of the stack.
FromBack(usize),
/// Starts from the front (top) of the stack.
FromFront(usize),
}
impl Placement {
pub fn compute_offset<S, A, P>(
2018-01-22 22:37:27 +00:00
&self, size: S, available: A, parent: P
) -> Vec2
where
S: Into<Vec2>,
A: Into<Vec2>,
P: Into<Vec2>,
{
match *self {
Placement::Floating(ref position) => {
position.compute_offset(size, available, parent)
}
Placement::Fullscreen => Vec2::zero(),
}
}
}
// A child view can be wrapped in multiple ways.
enum ChildWrapper<T: View> {
// Some views include a shadow around.
Shadow(ShadowView<Layer<T>>),
// Some views don't (fullscreen views mostly)
Plain(Layer<T>),
}
impl<T: View> ChildWrapper<T> {
fn unwrap(self) -> T {
match self {
// ShadowView::into_inner and Layer::into_inner can never fail.
ChildWrapper::Shadow(shadow) => {
shadow.into_inner().ok().unwrap().into_inner().ok().unwrap()
}
ChildWrapper::Plain(layer) => layer.into_inner().ok().unwrap(),
}
}
}
impl<T: View> ChildWrapper<T> {
/// Returns a reference to the inner view
pub fn get_inner(&self) -> &View {
match *self {
ChildWrapper::Shadow(ref shadow) => shadow.get_inner().get_inner(),
ChildWrapper::Plain(ref layer) => layer.get_inner(),
}
}
/// Returns a mutable reference to the inner view
pub fn get_inner_mut(&mut self) -> &mut View {
match *self {
ChildWrapper::Shadow(ref mut shadow) => {
shadow.get_inner_mut().get_inner_mut()
}
ChildWrapper::Plain(ref mut layer) => layer.get_inner_mut(),
}
}
}
// TODO: use macros to make this less ugly?
impl<T: View> View for ChildWrapper<T> {
fn draw(&self, printer: &Printer) {
match *self {
ChildWrapper::Shadow(ref v) => v.draw(printer),
ChildWrapper::Plain(ref v) => v.draw(printer),
}
}
fn on_event(&mut self, event: Event) -> EventResult {
match *self {
ChildWrapper::Shadow(ref mut v) => v.on_event(event),
ChildWrapper::Plain(ref mut v) => v.on_event(event),
}
}
fn layout(&mut self, size: Vec2) {
match *self {
ChildWrapper::Shadow(ref mut v) => v.layout(size),
ChildWrapper::Plain(ref mut v) => v.layout(size),
}
}
fn required_size(&mut self, size: Vec2) -> Vec2 {
match *self {
ChildWrapper::Shadow(ref mut v) => v.required_size(size),
ChildWrapper::Plain(ref mut v) => v.required_size(size),
}
}
fn take_focus(&mut self, source: Direction) -> bool {
match *self {
ChildWrapper::Shadow(ref mut v) => v.take_focus(source),
ChildWrapper::Plain(ref mut v) => v.take_focus(source),
}
}
fn call_on_any<'a>(
2018-01-22 22:37:27 +00:00
&mut self, selector: &Selector, callback: Box<FnMut(&mut Any) + 'a>
) {
match *self {
ChildWrapper::Shadow(ref mut v) => {
v.call_on_any(selector, callback)
}
ChildWrapper::Plain(ref mut v) => {
v.call_on_any(selector, callback)
}
}
}
fn focus_view(&mut self, selector: &Selector) -> Result<(), ()> {
match *self {
ChildWrapper::Shadow(ref mut v) => v.focus_view(selector),
ChildWrapper::Plain(ref mut v) => v.focus_view(selector),
}
}
}
struct Child {
view: ChildWrapper<ViewBox>,
2015-05-15 23:06:48 +00:00
size: Vec2,
placement: Placement,
// We cannot call `take_focus` until we've called `layout()`
2017-10-11 18:51:46 +00:00
// (for instance, a textView must know it will scroll to be focusable).
// So we want to call `take_focus` right after the first call to `layout`.
// This flag remembers when we've done that.
virgin: bool,
}
2016-07-17 00:28:42 +00:00
new_default!(StackView);
2016-06-28 05:40:11 +00:00
impl StackView {
/// Creates a new empty StackView
pub fn new() -> Self {
StackView {
layers: Vec::new(),
last_size: Vec2::zero(),
bg_dirty: cell::Cell::new(true),
}
}
2015-05-15 00:48:24 +00:00
/// Adds a new full-screen layer on top of the stack.
///
/// Fullscreen layers have no shadow.
pub fn add_fullscreen_layer<T>(&mut self, view: T)
where
T: IntoBoxedView,
{
let boxed = ViewBox::boxed(view);
self.layers.push(Child {
view: ChildWrapper::Plain(Layer::new(boxed)),
size: Vec2::zero(),
placement: Placement::Fullscreen,
virgin: true,
});
}
/// Adds new view on top of the stack in the center of the screen.
pub fn add_layer<T>(&mut self, view: T)
where
T: IntoBoxedView,
{
self.add_layer_at(Position::center(), view);
}
2017-04-03 17:41:18 +00:00
/// Adds new view on top of the stack in the center of the screen.
///
/// Chainable variant.
pub fn layer<T>(self, view: T) -> Self
where
T: IntoBoxedView,
2017-04-03 17:41:18 +00:00
{
self.with(|s| s.add_layer(view))
}
/// Returns a reference to the layer at the given position.
pub fn get(&self, pos: LayerPosition) -> Option<&View> {
let i = self.get_index(pos);
self.layers.get(i).map(|child| child.view.get_inner())
}
/// Returns a mutable reference to the layer at the given position.
pub fn get_mut(&mut self, pos: LayerPosition) -> Option<&mut View> {
let i = self.get_index(pos);
self.layers
.get_mut(i)
.map(|child| child.view.get_inner_mut())
}
/// Looks for the layer containing a view with the given ID.
///
/// Returns `Some(pos)` if `self.get(pos)` has the given ID,
/// or is a parent of a view with this ID.
///
/// Returns `None` if the given ID is not found.
///
/// # Examples
///
/// ```rust
/// # use cursive::views::{TextView, StackView, Dialog, LayerPosition};
/// # use cursive::view::Identifiable;
/// # fn main() {
/// let mut stack = StackView::new();
/// stack.add_layer(TextView::new("Back"));
/// stack.add_layer(Dialog::around(TextView::new("Middle").with_id("text")));
/// stack.add_layer(TextView::new("Front"));
///
/// assert_eq!(stack.find_layer_from_id("text"), Some(LayerPosition::FromBack(1)));
/// # }
/// ```
pub fn find_layer_from_id(&mut self, id: &str) -> Option<LayerPosition> {
let selector = Selector::Id(id);
for (i, child) in self.layers.iter_mut().enumerate() {
let mut found = false;
child
.view
.call_on_any(&selector, Box::new(|_| found = true));
if found {
return Some(LayerPosition::FromBack(i));
}
}
None
}
2017-04-03 17:41:18 +00:00
/// Adds a new full-screen layer on top of the stack.
///
/// Chainable variant.
pub fn fullscreen_layer<T>(self, view: T) -> Self
where
T: IntoBoxedView,
2017-04-03 17:41:18 +00:00
{
self.with(|s| s.add_fullscreen_layer(view))
}
/// Adds a view on top of the stack.
pub fn add_layer_at<T>(&mut self, position: Position, view: T)
where
T: IntoBoxedView,
{
let boxed = ViewBox::boxed(view);
self.layers.push(Child {
// Skip padding for absolute/parent-placed views
view: ChildWrapper::Shadow(
ShadowView::new(Layer::new(boxed))
.top_padding(position.y == Offset::Center)
.left_padding(position.x == Offset::Center),
),
2016-03-15 22:37:57 +00:00
size: Vec2::new(0, 0),
placement: Placement::Floating(position),
virgin: true,
2015-05-15 23:06:48 +00:00
});
2015-05-15 01:38:58 +00:00
}
2017-04-03 17:41:18 +00:00
/// Adds a view on top of the stack.
///
/// Chainable variant.
pub fn layer_at<T>(self, position: Position, view: T) -> Self
where
T: IntoBoxedView,
2017-04-03 17:41:18 +00:00
{
self.with(|s| s.add_layer_at(position, view))
}
2015-05-15 01:38:58 +00:00
/// Remove the top-most layer.
pub fn pop_layer(&mut self) -> Option<Box<View>> {
self.bg_dirty.set(true);
self.layers
.pop()
.map(|child| child.view)
.map(ChildWrapper::unwrap)
.map(ViewBox::unwrap)
2015-05-15 00:48:24 +00:00
}
/// Computes the offset of the current top view.
pub fn offset(&self) -> Vec2 {
let mut previous = Vec2::zero();
for layer in &self.layers {
let offset = layer.placement.compute_offset(
layer.size,
self.last_size,
previous,
);
previous = offset;
}
previous
}
/// Returns the size for each layer in this view.
pub fn layer_sizes(&self) -> Vec<Vec2> {
self.layers.iter().map(|layer| layer.size).collect()
}
2017-12-18 17:18:23 +00:00
fn get_index(&self, pos: LayerPosition) -> usize {
match pos {
LayerPosition::FromBack(i) => i,
LayerPosition::FromFront(i) => self.layers.len() - i - 1,
}
}
/// Moves a layer to a new position in the stack.
2017-12-30 22:03:42 +00:00
///
2017-12-18 17:18:23 +00:00
/// This only affects the elevation of a layer (whether it is drawn over
/// or under other views).
pub fn move_layer(&mut self, from: LayerPosition, to: LayerPosition) {
// Convert relative positions to indices in the array
let from_i = self.get_index(from);
let to_i = self.get_index(to);
let removed = self.layers.remove(from_i);
self.layers.insert(to_i, removed);
}
/// Brings the given view to the front of the stack.
pub fn move_to_front(&mut self, layer: LayerPosition) {
self.move_layer(layer, LayerPosition::FromFront(0));
}
/// Pushes the given view to the back of the stack.
pub fn move_to_back(&mut self, layer: LayerPosition) {
self.move_layer(layer, LayerPosition::FromBack(0));
}
/// Moves a layer to a new position on the screen.
///
/// Has no effect on fullscreen layers
/// Has no effect if layer is not found
pub fn reposition_layer(
&mut self, layer: LayerPosition, position: Position
) {
let i = self.get_index(layer);
let child = match self.layers.get_mut(i) {
Some(i) => i,
None => return,
};
match child.placement {
Placement::Floating(_) => {
child.placement = Placement::Floating(position);
self.bg_dirty.set(true);
}
Placement::Fullscreen => (),
}
}
/// Background drawing
///
/// Drawing functions are split into forground and background to
/// ease inserting layers under the stackview but above it's background
/// you probably just want to call draw()
pub fn draw_bg(&self, printer: &Printer) {
// If the background is dirty draw a new background
if self.bg_dirty.get() {
for y in 0..printer.size.y {
printer.with_color(ColorStyle::background(), |printer| {
printer.print_hline((0, y), printer.size.x, " ");
});
}
// set background as clean, so we don't need to do this every frame
self.bg_dirty.set(false);
}
}
/// Forground drawing
///
/// Drawing functions are split into forground and background to
/// ease inserting layers under the stackview but above it's background
/// you probably just want to call draw()
pub fn draw_fg(&self, printer: &Printer) {
let last = self.layers.len();
printer.with_color(ColorStyle::primary(), |printer| {
for (i, (v, offset)) in
StackPositionIterator::new(self.layers.iter(), printer.size)
.enumerate()
{
v.view.draw(&printer.sub_printer(
offset,
v.size,
i + 1 == last,
));
}
});
}
}
struct StackPositionIterator<R: Deref<Target = Child>, I: Iterator<Item = R>> {
inner: I,
previous: Vec2,
total_size: Vec2,
}
impl<R: Deref<Target = Child>, I: Iterator<Item = R>>
2018-01-22 22:37:27 +00:00
StackPositionIterator<R, I>
{
/// Returns a new StackPositionIterator
pub fn new(inner: I, total_size: Vec2) -> Self {
let previous = Vec2::zero();
StackPositionIterator {
inner,
previous,
total_size,
}
}
}
impl<R: Deref<Target = Child>, I: Iterator<Item = R>> Iterator
2018-01-22 22:37:27 +00:00
for StackPositionIterator<R, I>
{
type Item = (R, Vec2);
fn next(&mut self) -> Option<(R, Vec2)> {
self.inner.next().map(|v| {
let offset = v.placement.compute_offset(
v.size,
self.total_size,
self.previous,
);
self.previous = offset;
2017-10-12 23:41:45 +00:00
// eprintln!("{:?}", offset);
(v, offset)
})
}
}
impl View for StackView {
fn draw(&self, printer: &Printer) {
// This function is included for compat with the view trait,
// it should behave the same as calling them seperately, but does
// not pause to let you insert in between the layers.
self.draw_bg(printer);
self.draw_fg(printer);
}
2015-05-15 01:38:58 +00:00
fn on_event(&mut self, event: Event) -> EventResult {
if event == Event::WindowResize {
self.bg_dirty.set(true);
}
// Use the stack position iterator to get the offset of the top layer.
// TODO: save it instead when drawing?
match StackPositionIterator::new(
self.layers.iter_mut(),
self.last_size,
).last()
{
2015-05-15 01:38:58 +00:00
None => EventResult::Ignored,
Some((v, offset)) => v.view.on_event(event.relativized(offset)),
2015-05-15 23:06:48 +00:00
}
}
fn layout(&mut self, size: Vec2) {
self.last_size = size;
// The call has been made, we can't ask for more space anymore.
// Let's make do with what we have.
2016-06-28 05:40:11 +00:00
for layer in &mut self.layers {
// Give each guy what he asks for, within the budget constraints.
let size = Vec2::min(size, layer.view.required_size(size));
2016-10-02 22:33:55 +00:00
layer.size = size;
2015-05-15 23:06:48 +00:00
layer.view.layout(layer.size);
// We need to call `layout()` on the view before giving it focus
// for the first time. Otherwise it will not be properly set up.
// Ex: examples/lorem.rs: the text view takes focus because it's
// scrolling, but it only knows that after a call to `layout()`.
if layer.virgin {
layer.view.take_focus(Direction::none());
layer.virgin = false;
}
2015-05-15 01:38:58 +00:00
}
}
fn required_size(&mut self, size: Vec2) -> Vec2 {
2015-05-15 01:38:58 +00:00
// The min size is the max of all children's
self.layers
.iter_mut()
.map(|layer| layer.view.required_size(size))
.fold(Vec2::new(1, 1), Vec2::max)
2015-05-15 01:38:58 +00:00
}
fn take_focus(&mut self, source: Direction) -> bool {
match self.layers.last_mut() {
None => false,
Some(v) => v.view.take_focus(source),
}
}
2015-05-23 17:33:29 +00:00
fn call_on_any<'a>(
2018-01-22 22:37:27 +00:00
&mut self, selector: &Selector,
mut callback: Box<FnMut(&mut Any) + 'a>,
) {
for layer in &mut self.layers {
layer
.view
.call_on_any(selector, Box::new(|any| callback(any)));
}
2015-05-23 17:33:29 +00:00
}
2017-03-25 21:50:52 +00:00
fn focus_view(&mut self, selector: &Selector) -> Result<(), ()> {
for layer in &mut self.layers {
if layer.view.focus_view(selector).is_ok() {
return Ok(());
}
}
Err(())
}
}
#[cfg(test)]
mod tests {
use super::*;
use views::TextView;
#[test]
fn pop_add() {
2018-03-14 22:19:56 +00:00
// Start with a simple stack
let mut stack = StackView::new().layer(TextView::new("1"));
2018-03-14 22:19:56 +00:00
// And keep poping and re-pushing the view
for _ in 0..20 {
let layer = stack.pop_layer().unwrap();
stack.add_layer(layer);
}
2018-03-14 22:19:56 +00:00
// We want to make sure we don't add any layer of Box'ing
let layer = stack.pop_layer().unwrap();
let text: Box<TextView> = layer.as_boxed_any().downcast().unwrap();
2018-03-14 22:19:56 +00:00
assert_eq!(text.get_content().source(), "1");
}
#[test]
fn move_layer_works() {
let mut stack = StackView::new()
.layer(TextView::new("1"))
.layer(TextView::new("2"))
2018-03-14 22:19:56 +00:00
.layer(TextView::new("3"))
.layer(TextView::new("4"));
2018-03-14 22:19:56 +00:00
// Try moving views around, make sure we have the expected result
// 1,2,3,4
stack.move_layer(
LayerPosition::FromFront(0),
LayerPosition::FromBack(0),
);
2018-03-14 22:19:56 +00:00
// 4,1,2,3
stack.move_layer(
LayerPosition::FromBack(0),
LayerPosition::FromFront(0),
);
2018-03-14 22:19:56 +00:00
// 1,2,3,4
stack.move_layer(
LayerPosition::FromFront(1),
LayerPosition::FromFront(0),
);
2018-03-14 22:19:56 +00:00
// 1,2,4,3
let layer = stack.pop_layer().unwrap();
let text: Box<TextView> = layer.as_boxed_any().downcast().unwrap();
assert_eq!(text.get_content().source(), "3");
let layer = stack.pop_layer().unwrap();
let text: Box<TextView> = layer.as_boxed_any().downcast().unwrap();
assert_eq!(text.get_content().source(), "4");
let layer = stack.pop_layer().unwrap();
let text: Box<TextView> = layer.as_boxed_any().downcast().unwrap();
assert_eq!(text.get_content().source(), "2");
2018-03-14 22:19:56 +00:00
let layer = stack.pop_layer().unwrap();
let text: Box<TextView> = layer.as_boxed_any().downcast().unwrap();
assert_eq!(text.get_content().source(), "1");
assert!(stack.pop_layer().is_none());
}
}