cursive/src/views/stack_view.rs

228 lines
6.4 KiB
Rust
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use Printer;
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use ::With;
use direction::Direction;
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use event::{Event, EventResult};
use std::any::Any;
use theme::ColorStyle;
use vec::Vec2;
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use view::{Offset, Position, Selector, View};
use views::{Layer, ShadowView};
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/// Simple stack of views.
/// Only the top-most view is active and can receive input.
pub struct StackView {
layers: Vec<Child>,
last_size: Vec2,
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}
enum Placement {
Floating(Position),
Fullscreen,
}
impl Placement {
pub fn compute_offset<S, A, P>(&self, size: S, available: A, parent: P)
-> Vec2
where S: Into<Vec2>,
A: Into<Vec2>,
P: Into<Vec2>
{
match *self {
Placement::Floating(ref position) => {
position.compute_offset(size, available, parent)
}
Placement::Fullscreen => Vec2::zero(),
}
}
}
struct Child {
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view: Box<View>,
size: Vec2,
placement: Placement,
// We cannot call `take_focus` until we've called `layout()`
// So we want to call `take_focus` right after the first call
// to `layout`; this flag remembers when we've done that.
virgin: bool,
}
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new_default!(StackView);
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impl StackView {
/// Creates a new empty StackView
pub fn new() -> Self {
StackView {
layers: Vec::new(),
last_size: Vec2::zero(),
}
}
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/// Adds a new full-screen layer on top of the stack.
///
/// Fullscreen layers have no shadow.
pub fn add_fullscreen_layer<T>(&mut self, view: T)
where T: 'static + View
{
self.layers.push(Child {
view: Box::new(Layer::new(view)),
size: Vec2::zero(),
placement: Placement::Fullscreen,
virgin: true,
});
}
/// Adds new view on top of the stack in the center of the screen.
pub fn add_layer<T>(&mut self, view: T)
where T: 'static + View
{
self.add_layer_at(Position::center(), view);
}
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/// Adds new view on top of the stack in the center of the screen.
///
/// Chainable variant.
pub fn layer<T>(self, view: T) -> Self
where T: 'static + View
{
self.with(|s| s.add_layer(view))
}
/// Adds a new full-screen layer on top of the stack.
///
/// Chainable variant.
pub fn fullscreen_layer<T>(self, view: T) -> Self
where T: 'static + View
{
self.with(|s| s.add_fullscreen_layer(view))
}
/// Adds a view on top of the stack.
pub fn add_layer_at<T>(&mut self, position: Position, view: T)
where T: 'static + View
{
self.layers.push(Child {
// Skip padding for absolute/parent-placed views
view: Box::new(ShadowView::new(Layer::new(view))
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.top_padding(position.y == Offset::Center)
.left_padding(position.x == Offset::Center)),
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size: Vec2::new(0, 0),
placement: Placement::Floating(position),
virgin: true,
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});
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}
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/// Adds a view on top of the stack.
///
/// Chainable variant.
pub fn layer_at<T>(self, position: Position, view: T) -> Self
where T: 'static + View
{
self.with(|s| s.add_layer_at(position, view))
}
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/// Remove the top-most layer.
pub fn pop_layer(&mut self) {
self.layers.pop();
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}
/// Computes the offset of the current top view.
pub fn offset(&self) -> Vec2 {
let mut previous = Vec2::zero();
for layer in &self.layers {
let offset = layer.placement
.compute_offset(layer.size, self.last_size, previous);
previous = offset;
}
previous
}
/// Returns the size for each layer in this view.
pub fn layer_sizes(&self) -> Vec<Vec2> {
self.layers.iter().map(|layer| layer.size).collect()
}
}
impl View for StackView {
fn draw(&self, printer: &Printer) {
let last = self.layers.len();
let mut previous = Vec2::zero();
printer.with_color(ColorStyle::Primary, |printer| {
for (i, v) in self.layers.iter().enumerate() {
// Place the view
// Center the view
let offset = v.placement
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.compute_offset(v.size, printer.size, previous);
previous = offset;
v.view
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.draw(&printer.sub_printer(offset, v.size, i + 1 == last));
}
});
}
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fn on_event(&mut self, event: Event) -> EventResult {
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match self.layers.last_mut() {
None => EventResult::Ignored,
Some(v) => v.view.on_event(event),
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}
}
fn layout(&mut self, size: Vec2) {
self.last_size = size;
// The call has been made, we can't ask for more space anymore.
// Let's make do with what we have.
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for layer in &mut self.layers {
// Give each guy what he asks for, within the budget constraints.
let size = Vec2::min(size, layer.view.required_size(size));
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layer.size = size;
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layer.view.layout(layer.size);
// We need to call `layout()` on the view before giving it focus
// for the first time. Otherwise it will not be properly set up.
// Ex: examples/lorem.rs: the text view takes focus because it's
// scrolling, but it only knows that after a call to `layout()`.
if layer.virgin {
layer.view.take_focus(Direction::none());
layer.virgin = false;
}
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}
}
fn required_size(&mut self, size: Vec2) -> Vec2 {
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// The min size is the max of all children's
self.layers
.iter_mut()
.map(|layer| layer.view.required_size(size))
.fold(Vec2::new(1, 1), Vec2::max)
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}
fn take_focus(&mut self, source: Direction) -> bool {
match self.layers.last_mut() {
None => false,
Some(mut v) => v.view.take_focus(source),
}
}
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fn call_on_any<'a>(&mut self, selector: &Selector,
mut callback: Box<FnMut(&mut Any) + 'a>) {
for layer in &mut self.layers {
layer.view.call_on_any(selector, Box::new(|any| callback(any)));
}
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}
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fn focus_view(&mut self, selector: &Selector) -> Result<(), ()> {
for layer in &mut self.layers {
if layer.view.focus_view(selector).is_ok() {
return Ok(());
}
}
Err(())
}
}