cursive/src/views/select_view.rs

720 lines
22 KiB
Rust
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use Cursive;
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use Printer;
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use With;
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use align::{Align, HAlign, VAlign};
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use direction::Direction;
use event::{Callback, Event, EventResult, Key, MouseButton, MouseEvent};
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use menu::MenuTree;
use std::borrow::Borrow;
use std::cell::Cell;
use std::cmp::min;
use std::rc::Rc;
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use theme::ColorStyle;
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use unicode_width::UnicodeWidthStr;
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use vec::Vec2;
use view::{Position, ScrollBase, View};
use views::MenuPopup;
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/// View to select an item among a list.
///
/// It contains a list of values of type T, with associated labels.
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///
/// # Examples
///
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/// ```no_run
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/// # extern crate cursive;
/// # use cursive::Cursive;
/// # use cursive::views::{SelectView, Dialog, TextView};
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/// # use cursive::align::HAlign;
/// # fn main() {
/// let mut time_select = SelectView::new().h_align(HAlign::Center);
/// time_select.add_item("Short", 1);
/// time_select.add_item("Medium", 5);
/// time_select.add_item("Long", 10);
///
/// time_select.set_on_submit(|s, time| {
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/// s.pop_layer();
/// let text = format!("You will wait for {} minutes...", time);
/// s.add_layer(Dialog::around(TextView::new(text))
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/// .button("Quit", |s| s.quit()));
/// });
///
/// let mut siv = Cursive::new();
/// siv.add_layer(Dialog::around(time_select)
/// .title("How long is your wait?"));
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/// # }
///
/// ```
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pub struct SelectView<T = String> {
items: Vec<Item<T>>,
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enabled: bool,
// the focus needs to be manipulable from callbacks
focus: Rc<Cell<usize>>,
scrollbase: ScrollBase,
// This is a custom callback to include a &T.
// It will be called whenever "Enter" is pressed.
on_submit: Option<Rc<Fn(&mut Cursive, &T)>>,
// This callback is called when the selection is changed.
on_select: Option<Rc<Fn(&mut Cursive, &T)>>,
align: Align,
// `true` if we show a one-line view, with popup on selection.
popup: bool,
// We need the last offset to place the popup window
// We "cache" it during the draw, so we need interior mutability.
last_offset: Cell<Vec2>,
last_size: Vec2,
}
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impl<T: 'static> Default for SelectView<T> {
fn default() -> Self {
Self::new()
}
}
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impl<T: 'static> SelectView<T> {
/// Creates a new empty SelectView.
pub fn new() -> Self {
SelectView {
items: Vec::new(),
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enabled: true,
focus: Rc::new(Cell::new(0)),
scrollbase: ScrollBase::new(),
on_select: None,
on_submit: None,
align: Align::top_left(),
popup: false,
last_offset: Cell::new(Vec2::zero()),
last_size: Vec2::zero(),
}
}
/// Turns `self` into a popup select view.
///
/// Chainable variant.
pub fn popup(self) -> Self {
self.with(|s| s.set_popup(true))
}
/// Turns `self` into a popup select view.
pub fn set_popup(&mut self, popup: bool) {
self.popup = popup;
}
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/// Disables this view.
///
/// A disabled view cannot be selected.
pub fn disable(&mut self) {
self.enabled = false;
}
/// Disables this view.
///
/// Chainable variant.
pub fn disabled(self) -> Self {
self.with(Self::disable)
}
/// Re-enables this view.
pub fn enable(&mut self) {
self.enabled = true;
}
/// Enable or disable this view.
pub fn set_enabled(&mut self, enabled: bool) {
self.enabled = enabled;
}
/// Returns `true` if this view is enabled.
pub fn is_enabled(&self) -> bool {
self.enabled
}
/// Sets a callback to be used when an item is selected.
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pub fn set_on_select<F>(&mut self, cb: F)
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where
F: Fn(&mut Cursive, &T) + 'static,
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{
self.on_select = Some(Rc::new(cb));
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}
/// Sets a callback to be used when an item is selected.
///
/// Chainable variant.
pub fn on_select<F>(self, cb: F) -> Self
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where
F: Fn(&mut Cursive, &T) + 'static,
{
self.with(|s| s.set_on_select(cb))
}
/// Sets a callback to be used when `<Enter>` is pressed.
///
/// The item currently selected will be given to the callback.
///
/// Here, `V` can be `T` itself, or a type that can be borrowed from `T`.
pub fn set_on_submit<F, R, V: ?Sized>(&mut self, cb: F)
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where
F: 'static + Fn(&mut Cursive, &V) -> R,
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T: Borrow<V>,
{
self.on_submit = Some(Rc::new(move |s, t| {
cb(s, t.borrow());
}));
}
/// Sets a callback to be used when `<Enter>` is pressed.
///
/// The item currently selected will be given to the callback.
///
/// Chainable variant.
pub fn on_submit<F, V: ?Sized>(self, cb: F) -> Self
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where
F: Fn(&mut Cursive, &V) + 'static,
T: Borrow<V>,
{
self.with(|s| s.set_on_submit(cb))
}
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/// Sets the alignment for this view.
pub fn align(mut self, align: Align) -> Self {
self.align = align;
self
}
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/// Sets the vertical alignment for this view.
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/// (If the view is given too much space vertically.)
pub fn v_align(mut self, v: VAlign) -> Self {
self.align.v = v;
self
}
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/// Sets the horizontal alignment for this view.
pub fn h_align(mut self, h: HAlign) -> Self {
self.align.h = h;
self
}
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/// Returns the value of the currently selected item.
///
/// Panics if the list is empty.
pub fn selection(&self) -> Rc<T> {
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Rc::clone(&self.items[self.focus()].value)
}
/// Removes all items from this view.
pub fn clear(&mut self) {
self.items.clear();
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self.focus.set(0);
}
/// Adds a item to the list, with given label and value.
pub fn add_item<S: Into<String>>(&mut self, label: S, value: T) {
self.items.push(Item::new(label.into(), value));
}
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/// Gets an item at given idx or None.
///
/// ```
/// use cursive::Cursive;
/// use cursive::views::{SelectView, TextView};
/// let select = SelectView::new()
/// .item("Short", 1);
/// assert_eq!(select.get_item(0), Some(("Short", &1)));
/// ```
pub fn get_item(&self, i: usize) -> Option<(&str, &T)> {
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self.items
.get(i)
.map(|item| (item.label.as_ref(), &*item.value))
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}
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/// Gets a mut item at given idx or None.
pub fn get_item_mut(&mut self, i: usize) -> Option<(&mut String, &mut T)> {
if i >= self.items.len() {
None
} else {
let item = &mut self.items[i];
if let Some(t) = Rc::get_mut(&mut item.value) {
let label = &mut item.label;
Some((label, t))
} else {
None
}
}
}
/// Removes an item from the list.
pub fn remove_item(&mut self, id: usize) {
self.items.remove(id);
let focus = self.focus();
if focus >= id && focus > 0 {
self.focus.set(focus - 1);
}
}
/// Chainable variant of add_item
pub fn item<S: Into<String>>(self, label: S, value: T) -> Self {
self.with(|s| s.add_item(label, value))
}
/// Adds all items from from an iterator.
pub fn add_all<S, I>(&mut self, iter: I)
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where
S: Into<String>,
I: IntoIterator<Item = (S, T)>,
{
for (s, t) in iter {
self.add_item(s, t);
}
}
/// Adds all items from from an iterator.
///
/// Chainable variant.
pub fn with_all<S, I>(self, iter: I) -> Self
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where
S: Into<String>,
I: IntoIterator<Item = (S, T)>,
{
self.with(|s| s.add_all(iter))
}
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fn draw_item(&self, printer: &Printer, i: usize) {
let l = self.items[i].label.width();
let x = self.align.h.get_offset(l, printer.size.x);
printer.print_hline((0, 0), x, " ");
printer.print((x, 0), &self.items[i].label);
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if l < printer.size.x {
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assert!((l + x) <= printer.size.x);
printer.print_hline((x + l, 0), printer.size.x - (l + x), " ");
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}
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}
/// Returns the id of the item currently selected.
///
/// Returns `None` if the list is empty.
pub fn selected_id(&self) -> Option<usize> {
if self.items.is_empty() {
None
} else {
Some(self.focus())
}
}
/// Returns the number of items in this list.
pub fn len(&self) -> usize {
self.items.len()
}
/// Returns `true` if this list has no item.
pub fn is_empty(&self) -> bool {
self.items.is_empty()
}
fn focus(&self) -> usize {
self.focus.get()
}
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/// Moves the selection to the given position.
pub fn set_selection(&mut self, i: usize) {
// TODO: Check if `i > self.len()` ?
self.focus.set(i);
self.scrollbase.scroll_to(i);
}
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/// Sets the selection to the given position.
///
/// Chainable variant.
pub fn selected(self, i: usize) -> Self {
self.with(|s| s.set_selection(i))
}
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/// Moves the selection up by the given number of rows.
pub fn select_up(&mut self, n: usize) {
self.focus_up(n);
let focus = self.focus();
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self.scrollbase.scroll_to(focus);
}
/// Moves the selection down by the given number of rows.
pub fn select_down(&mut self, n: usize) {
self.focus_down(n);
let focus = self.focus();
self.scrollbase.scroll_to(focus);
}
// Low-level focus change. Does not fix scrollbase.
fn focus_up(&mut self, n: usize) {
let focus = self.focus().saturating_sub(n);
self.focus.set(focus);
}
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// Low-level focus change. Does not fix scrollbase.
fn focus_down(&mut self, n: usize) {
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let focus = min(self.focus() + n, self.items.len().saturating_sub(1));
self.focus.set(focus);
}
fn submit(&mut self) -> EventResult {
let cb = self.on_submit.clone().unwrap();
let v = self.selection();
// We return a Callback Rc<|s| cb(s, &*v)>
EventResult::Consumed(Some(Callback::from_fn(move |s| cb(s, &v))))
}
fn on_event_regular(&mut self, event: Event) -> EventResult {
let mut fix_scroll = true;
match event {
Event::Key(Key::Up) if self.focus() > 0 => self.focus_up(1),
Event::Key(Key::Down) if self.focus() + 1 < self.items.len() => {
self.focus_down(1)
}
Event::Key(Key::PageUp) => self.focus_up(10),
Event::Key(Key::PageDown) => self.focus_down(10),
Event::Key(Key::Home) => self.focus.set(0),
Event::Key(Key::End) => {
self.focus.set(self.items.len().saturating_sub(1))
}
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Event::Mouse {
event: MouseEvent::WheelDown,
..
} if self.scrollbase.can_scroll_down() =>
{
fix_scroll = false;
self.scrollbase.scroll_down(5);
}
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Event::Mouse {
event: MouseEvent::WheelUp,
..
} if self.scrollbase.can_scroll_up() =>
{
fix_scroll = false;
self.scrollbase.scroll_up(5);
}
Event::Mouse {
event: MouseEvent::Press(MouseButton::Left),
position,
offset,
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} if position
.checked_sub(offset)
.map(|position| {
self.scrollbase.start_drag(position, self.last_size.x)
})
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.unwrap_or(false) =>
{
fix_scroll = false;
}
Event::Mouse {
event: MouseEvent::Hold(MouseButton::Left),
position,
offset,
} => {
// If the mouse is dragged, we always consume the event.
fix_scroll = false;
let position = position.saturating_sub(offset);
self.scrollbase.drag(position);
}
Event::Mouse {
event: MouseEvent::Press(_),
position,
offset,
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} => if let Some(position) = position.checked_sub(offset) {
let scrollbar_size = if self.scrollbase.scrollable() {
(2, 0)
} else {
(0, 0)
};
let clickable_size =
self.last_size.saturating_sub(scrollbar_size);
if position < clickable_size {
fix_scroll = false;
self.focus.set(position.y + self.scrollbase.start_line);
}
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},
Event::Mouse {
event: MouseEvent::Release(MouseButton::Left),
position,
offset,
} => {
fix_scroll = false;
self.scrollbase.release_grab();
if self.on_submit.is_some() {
if let Some(position) = position.checked_sub(offset) {
let scrollbar_size = if self.scrollbase.scrollable() {
(2, 0)
} else {
(0, 0)
};
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let clickable_size =
self.last_size.saturating_sub(scrollbar_size);
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if position < clickable_size
&& (position.y + self.scrollbase.start_line)
== self.focus()
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{
return self.submit();
}
}
}
}
Event::Key(Key::Enter) if self.on_submit.is_some() => {
return self.submit();
}
Event::Char(c) => {
// Starting from the current focus,
// find the first item that match the char.
// Cycle back to the beginning of
// the list when we reach the end.
// This is achieved by chaining twice the iterator
let iter = self.items.iter().chain(self.items.iter());
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if let Some((i, _)) = iter.enumerate()
.skip(self.focus() + 1)
.find(|&(_, item)| item.label.starts_with(c))
{
// Apply modulo in case we have a hit
// from the chained iterator
self.focus.set(i % self.items.len());
} else {
return EventResult::Ignored;
}
}
_ => return EventResult::Ignored,
}
if fix_scroll {
let focus = self.focus();
self.scrollbase.scroll_to(focus);
}
EventResult::Consumed(self.on_select.clone().map(|cb| {
let v = self.selection();
Callback::from_fn(move |s| cb(s, &v))
}))
}
fn open_popup(&mut self) -> EventResult {
// Build a shallow menu tree to mimick the items array.
// TODO: cache it?
let mut tree = MenuTree::new();
for (i, item) in self.items.iter().enumerate() {
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let focus = Rc::clone(&self.focus);
let on_submit = self.on_submit.as_ref().cloned();
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let value = Rc::clone(&item.value);
tree.add_leaf(item.label.clone(), move |s| {
focus.set(i);
if let Some(ref on_submit) = on_submit {
on_submit(s, &value);
}
});
}
// Let's keep the tree around,
// the callback will want to use it.
let tree = Rc::new(tree);
let focus = self.focus();
// This is the offset for the label text.
// We'll want to show the popup so that the text matches.
// It'll be soo cool.
let item_length = self.items[focus].label.len();
let text_offset = (self.last_size.x.saturating_sub(item_length)) / 2;
// The total offset for the window is:
// * the last absolute offset at which we drew this view
// * shifted to the right of the text offset
// * shifted to the top of the focus (so the line matches)
// * shifted top-left of the border+padding of the popup
let offset = self.last_offset.get();
let offset = offset + (text_offset, 0);
let offset = offset.saturating_sub((0, focus));
let offset = offset.saturating_sub((2, 1));
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// And now, we can return the callback that will create the popup.
EventResult::with_cb(move |s| {
// The callback will want to work with a fresh Rc
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let tree = Rc::clone(&tree);
// We'll relativise the absolute position,
// So that we are locked to the parent view.
// A nice effect is that window resizes will keep both
// layers together.
let current_offset = s.screen().offset();
let offset = offset.signed() - current_offset;
// And finally, put the view in view!
s.screen_mut().add_layer_at(
Position::parent(offset),
MenuPopup::new(tree).focus(focus),
);
})
}
// A popup view only does one thing: open the popup on Enter.
fn on_event_popup(&mut self, event: Event) -> EventResult {
match event {
// TODO: add Left/Right support for quick-switch?
Event::Key(Key::Enter) => self.open_popup(),
Event::Mouse {
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event: MouseEvent::Release(MouseButton::Left),
position,
offset,
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} if position.fits_in_rect(offset, self.last_size) =>
{
self.open_popup()
}
_ => EventResult::Ignored,
}
}
}
impl SelectView<String> {
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/// Convenient method to use the label as value.
pub fn add_item_str<S: Into<String>>(&mut self, label: S) {
let label = label.into();
self.add_item(label.clone(), label);
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}
/// Chainable variant of add_item_str
pub fn item_str<S: Into<String>>(self, label: S) -> Self {
self.with(|s| s.add_item_str(label))
}
/// Adds all strings from an iterator.
///
/// # Examples
///
/// ```
/// # use cursive::views::SelectView;
/// let mut select_view = SelectView::new();
/// select_view.add_all_str(vec!["a", "b", "c"]);
/// ```
pub fn add_all_str<S, I>(&mut self, iter: I)
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where
S: Into<String>,
I: IntoIterator<Item = S>,
{
for s in iter {
self.add_item_str(s);
}
}
/// Adds all strings from an iterator.
///
/// Chainable variant.
pub fn with_all_str<S, I>(self, iter: I) -> Self
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where
S: Into<String>,
I: IntoIterator<Item = S>,
{
self.with(|s| s.add_all_str(iter))
}
}
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impl<T: 'static> View for SelectView<T> {
fn draw(&self, printer: &Printer) {
self.last_offset.set(printer.offset);
if self.popup {
let style = if !self.enabled {
ColorStyle::secondary()
} else if !printer.focused {
ColorStyle::primary()
} else {
ColorStyle::highlight()
};
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let x = match printer.size.x.checked_sub(1) {
Some(x) => x,
None => return,
};
printer.with_color(style, |printer| {
// Prepare the entire background
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printer.print_hline((1, 0), x, " ");
// Draw the borders
printer.print((0, 0), "<");
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printer.print((x, 0), ">");
let label = &self.items[self.focus()].label;
// And center the text?
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let offset = HAlign::Center.get_offset(label.len(), x + 1);
printer.print((offset, 0), label);
});
} else {
let h = self.items.len();
let offset = self.align.v.get_offset(h, printer.size.y);
let printer =
&printer.sub_printer(Vec2::new(0, offset), printer.size, true);
self.scrollbase.draw(printer, |printer, i| {
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printer.with_selection(i == self.focus(), |printer| {
if i != self.focus() && !self.enabled {
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printer
.with_color(ColorStyle::secondary(), |printer| {
self.draw_item(printer, i)
});
} else {
self.draw_item(printer, i);
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}
});
});
}
}
fn required_size(&mut self, req: Vec2) -> Vec2 {
// Items here are not compressible.
// So no matter what the horizontal requirements are,
// we'll still return our longest item.
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let w = self.items
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.iter()
.map(|item| item.label.width())
.max()
.unwrap_or(1);
if self.popup {
Vec2::new(w + 2, 1)
} else {
let h = self.items.len();
let scrolling = req.y < h;
// Add 2 spaces for the scrollbar if we need
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let w = if scrolling { w + 2 } else { w };
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// Don't request more than we're offered - we can scroll,
// after all
Vec2::new(w, min(h, req.y))
}
}
fn on_event(&mut self, event: Event) -> EventResult {
if self.popup {
self.on_event_popup(event)
} else {
self.on_event_regular(event)
}
}
fn take_focus(&mut self, _: Direction) -> bool {
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self.enabled && !self.items.is_empty()
}
fn layout(&mut self, size: Vec2) {
self.last_size = size;
if !self.popup {
self.scrollbase.set_heights(size.y, self.items.len());
}
}
}
struct Item<T> {
label: String,
value: Rc<T>,
}
impl<T> Item<T> {
fn new(label: String, value: T) -> Self {
Item {
label: label,
value: Rc::new(value),
}
}
}