cursive/src/view/select_view.rs

209 lines
6.3 KiB
Rust
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use std::cmp::min;
use std::rc::Rc;
use theme::ColorPair;
use ::Cursive;
use align::*;
use view::{View,IdView,SizeRequest,DimensionRequest};
use event::{Event,EventResult,Key};
use vec::Vec2;
use printer::Printer;
use super::scroll::ScrollBase;
struct Item<T> {
label: String,
value: Rc<T>,
}
impl <T> Item<T> {
fn new(label: &str, value: T) -> Self {
Item {
label: label.to_string(),
value: Rc::new(value),
}
}
}
/// View to select an item among a list.
///
/// It contains a list of values of type T, with associated labels.
pub struct SelectView<T=String> {
items: Vec<Item<T>>,
focus: usize,
scrollbase: ScrollBase,
select_cb: Option<Rc<Box<Fn(&mut Cursive,&T)>>>,
align: Align,
}
impl <T: 'static> SelectView<T> {
/// Creates a new empty SelectView.
pub fn new() -> Self {
SelectView {
items: Vec::new(),
focus: 0,
scrollbase: ScrollBase::new(),
select_cb: None,
align: Align::top_left(),
}
}
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pub fn set_on_select<F>(&mut self, cb: F)
where F: Fn(&mut Cursive, &T) + 'static
{
self.select_cb = Some(Rc::new(Box::new(cb)));
}
/// Sets a function to be called when an item is selected (when ENTER is pressed).
pub fn on_select<F>(mut self, cb: F) -> Self
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where F: Fn(&mut Cursive, &T) + 'static
{
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self.set_on_select(cb);
self
}
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/// Sets the alignment for this view.
pub fn align(mut self, align: Align) -> Self {
self.align = align;
self
}
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/// Sets the vertical alignment for this view.
/// (If the ciew is given too much space vertically.)
pub fn v_align(mut self, v: VAlign) -> Self {
self.align.v = v;
self
}
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/// Sets the horizontal alignment for this view.
pub fn h_align(mut self, h: HAlign) -> Self {
self.align.h = h;
self
}
/// Returns the value of the currently selected item. Panics if the list is empty.
pub fn selection(&self) -> Rc<T> {
self.items[self.focus].value.clone()
}
/// Adds a item to the list, with given label and value.
pub fn add_item(&mut self, label: &str, value: T) {
self.items.push(Item::new(label,value));
}
/// Chainable variant of add_item
pub fn item(mut self, label: &str, value: T) -> Self {
self.add_item(label, value);
self
}
/// Wraps this view into an IdView with the given id.
pub fn with_id(self, label: &str) -> IdView<Self> {
IdView::new(label, self)
}
}
impl SelectView<String> {
/// For String-based SelectView, this is a convenient method to use the label as value.
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pub fn add_item_str(&mut self, label: &str) {
self.add_item(label, label.to_string());
}
/// Chainable variant of add_item_str
pub fn item_str(self, label: &str) -> Self {
self.item(label, label.to_string())
}
}
impl <T: 'static> View for SelectView<T> {
fn draw(&mut self, printer: &Printer) {
let h = self.items.len();
let offset = self.align.v.get_offset(h, printer.size.y);
let printer = &printer.sub_printer(Vec2::new(0,offset), printer.size, true);
self.scrollbase.draw(printer, |printer,i| {
let style = if i == self.focus {
if printer.focused { ColorPair::Highlight }
else { ColorPair::HighlightInactive }
} else {
ColorPair::Primary
};
printer.with_color(style, |printer| {
let l = self.items[i].label.chars().count();
let x = self.align.h.get_offset(l, printer.size.x);
printer.print_hline((0,0), x, ' ' as u64);
printer.print((x,0), &self.items[i].label);
printer.print_hline((x+l,0), printer.size.x-l-x, ' ' as u64);
});
});
}
fn get_min_size(&self, req: SizeRequest) -> Vec2 {
let w = self.items.iter().map(|item| item.label.len()).max().unwrap_or(1);
let h = self.items.len();
let scrolling = if let DimensionRequest::Fixed(r_h) = req.h {
r_h < h
} else if let DimensionRequest::AtMost(r_h) = req.h {
r_h < h
} else {
false
};
// Add 2 spaces for the scrollbar if we need
let w = if scrolling { w + 2 } else { w };
Vec2::new(w,h)
}
fn on_event(&mut self, event: Event) -> EventResult {
match event {
Event::KeyEvent(Key::Up) if self.focus > 0 => self.focus -= 1,
Event::KeyEvent(Key::Down) if self.focus + 1 < self.items.len() => self.focus += 1,
Event::KeyEvent(Key::PageUp) => self.focus -= min(self.focus,10),
Event::KeyEvent(Key::PageDown) => self.focus = min(self.focus+10,self.items.len()-1),
Event::KeyEvent(Key::Home) => self.focus = 0,
Event::KeyEvent(Key::End) => self.focus = self.items.len()-1,
Event::KeyEvent(Key::Enter) if self.select_cb.is_some() => {
if let Some(ref cb) = self.select_cb {
let cb = cb.clone();
let v = self.selection();
return EventResult::Consumed(Some(Rc::new(Box::new(move |s| cb(s, &*v)))));
}
},
Event::CharEvent(c) => {
// Starting from the current focus, find the first item that match the char.
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// Cycle back to the beginning of the list when we reach the end.
// This is achieved by chaining twice the iterator
let iter = self.items.iter().chain(self.items.iter());
if let Some((i,_)) = iter.enumerate()
.skip(self.focus+1)
.find(|&(_,item)| item.label.starts_with(c))
{
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// Apply modulo in case we have a hit from the chained iterator
self.focus = i % self.items.len();
}
},
_ => return EventResult::Ignored,
}
self.scrollbase.scroll_to(self.focus);
EventResult::Consumed(None)
}
fn take_focus(&mut self) -> bool {
true
}
fn layout(&mut self, size: Vec2) {
self.scrollbase.set_heights(size.y, self.items.len());
}
}