cursive/src/view/select_view.rs

222 lines
6.5 KiB
Rust
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use std::cmp::min;
use std::rc::Rc;
use theme::ColorStyle;
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use Cursive;
use align::*;
use view::{IdView, View};
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use event::{Event, EventResult, Key};
use vec::Vec2;
use printer::Printer;
use super::scroll::ScrollBase;
struct Item<T> {
label: String,
value: Rc<T>,
}
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impl<T> Item<T> {
fn new(label: &str, value: T) -> Self {
Item {
label: label.to_string(),
value: Rc::new(value),
}
}
}
/// View to select an item among a list.
///
/// It contains a list of values of type T, with associated labels.
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pub struct SelectView<T = String> {
items: Vec<Item<T>>,
focus: usize,
scrollbase: ScrollBase,
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select_cb: Option<Rc<Box<Fn(&mut Cursive, &T)>>>,
align: Align,
}
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impl<T: 'static> SelectView<T> {
/// Creates a new empty SelectView.
pub fn new() -> Self {
SelectView {
items: Vec::new(),
focus: 0,
scrollbase: ScrollBase::new(),
select_cb: None,
align: Align::top_left(),
}
}
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pub fn set_on_select<F>(&mut self, cb: F)
where F: Fn(&mut Cursive, &T) + 'static
{
self.select_cb = Some(Rc::new(Box::new(cb)));
}
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/// Sets a function to be called when an item is selected.
///
/// (When ENTER is pressed).
pub fn on_select<F>(mut self, cb: F) -> Self
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where F: Fn(&mut Cursive, &T) + 'static
{
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self.set_on_select(cb);
self
}
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/// Sets the alignment for this view.
pub fn align(mut self, align: Align) -> Self {
self.align = align;
self
}
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/// Sets the vertical alignment for this view.
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/// (If the view is given too much space vertically.)
pub fn v_align(mut self, v: VAlign) -> Self {
self.align.v = v;
self
}
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/// Sets the horizontal alignment for this view.
pub fn h_align(mut self, h: HAlign) -> Self {
self.align.h = h;
self
}
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/// Returns the value of the currently selected item.
///
/// Panics if the list is empty.
pub fn selection(&self) -> Rc<T> {
self.items[self.focus].value.clone()
}
/// Adds a item to the list, with given label and value.
pub fn add_item(&mut self, label: &str, value: T) {
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self.items.push(Item::new(label, value));
}
/// Chainable variant of add_item
pub fn item(mut self, label: &str, value: T) -> Self {
self.add_item(label, value);
self
}
/// Wraps this view into an IdView with the given id.
pub fn with_id(self, label: &str) -> IdView<Self> {
IdView::new(label, self)
}
}
impl SelectView<String> {
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/// Convenient method to use the label as value.
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pub fn add_item_str(&mut self, label: &str) {
self.add_item(label, label.to_string());
}
/// Chainable variant of add_item_str
pub fn item_str(self, label: &str) -> Self {
self.item(label, label.to_string())
}
}
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impl<T: 'static> View for SelectView<T> {
fn draw(&mut self, printer: &Printer) {
let h = self.items.len();
let offset = self.align.v.get_offset(h, printer.size.y);
let printer = &printer.sub_printer(Vec2::new(0, offset), printer.size, true);
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self.scrollbase.draw(printer, |printer, i| {
let style = if i == self.focus {
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if printer.focused {
ColorStyle::Highlight
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} else {
ColorStyle::HighlightInactive
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}
} else {
ColorStyle::Primary
};
printer.with_color(style, |printer| {
let l = self.items[i].label.chars().count();
let x = self.align.h.get_offset(l, printer.size.x);
printer.print_hline((0, 0), x, " ");
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printer.print((x, 0), &self.items[i].label);
printer.print_hline((x + l, 0), printer.size.x - l - x, " ");
});
});
}
fn get_min_size(&self, req: Vec2) -> Vec2 {
// Items here are not compressible.
// So no matter what the horizontal requirements are,
// we'll still return our longest item.
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let w = self.items
.iter()
.map(|item| item.label.len())
.max()
.unwrap_or(1);
let h = self.items.len();
let scrolling = req.y < h;
// Add 2 spaces for the scrollbar if we need
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let w = if scrolling {
w + 2
} else {
w
};
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Vec2::new(w, h)
}
fn on_event(&mut self, event: Event) -> EventResult {
match event {
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Event::Key(Key::Up) if self.focus > 0 => self.focus -= 1,
Event::Key(Key::Down) if self.focus + 1 < self.items.len() => self.focus += 1,
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Event::Key(Key::PageUp) => self.focus -= min(self.focus, 10),
Event::Key(Key::PageDown) => self.focus = min(self.focus + 10, self.items.len() - 1),
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Event::Key(Key::Home) => self.focus = 0,
Event::Key(Key::End) => self.focus = self.items.len() - 1,
Event::Key(Key::Enter) if self.select_cb.is_some() => {
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let cb = self.select_cb.as_ref().unwrap().clone();
let v = self.selection();
// We return a Rc<Box<Callback>>
// With callback being |s| cb(s, &*v)
return EventResult::Consumed(Some(Rc::new(Box::new(move |s| cb(s, &*v)))));
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}
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Event::Char(c) => {
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// Starting from the current focus,
// find the first item that match the char.
// Cycle back to the beginning of
// the list when we reach the end.
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// This is achieved by chaining twice the iterator
let iter = self.items.iter().chain(self.items.iter());
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if let Some((i, _)) = iter.enumerate()
.skip(self.focus + 1)
.find(|&(_, item)| item.label.starts_with(c)) {
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// Apply modulo in case we have a hit
// from the chained iterator
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self.focus = i % self.items.len();
}
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}
_ => return EventResult::Ignored,
}
self.scrollbase.scroll_to(self.focus);
EventResult::Consumed(None)
}
fn take_focus(&mut self) -> bool {
true
}
fn layout(&mut self, size: Vec2) {
self.scrollbase.set_heights(size.y, self.items.len());
}
}