amplified_fixed/README.md
2023-10-05 13:06:45 +02:00

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# Amplified world generation without excessive flooded caves
This datapack changes the noise parameters to remove flooded caves in amplified world generation.
It achieves this by increasing the terrain density (= more stone/dirt) around y=46,
which cuts off most surface water from the cave systems.
It shouldn't make it harder to find caves since some seemingly ignore the inital density generation.
```json
"initial_density_without_jaggedness": {
"type": "minecraft:add",
"argument1": {
"type": "minecraft:mul",
"argument1": 10.0,
"argument2": {
"type": "minecraft:min",
"argument1": {
"type": "minecraft:y_clamped_gradient",
"from_value": 1.0,
"from_y": 46,
"to_value": 0.0,
"to_y": 50
},
"argument2": {
"type": "minecraft:y_clamped_gradient",
"from_value": 0.0,
"from_y": 42,
"to_value": 1.0,
"to_y": 46
}
}
},
"argument2": {
... vanilla noise expression ...
}
}
```
## Removing all flooded caves
It is also possible to remove normal flooded caves by decreasing the `fluid_level_floodedness` noise.
## License
<p xmlns:cc="http://creativecommons.org/ns#" xmlns:dct="http://purl.org/dc/terms/"><a property="dct:title" rel="cc:attributionURL" href="https://github.com/FliegendeWurst/amplified_fixed">amplified_fixed</a> by <span property="cc:attributionName">FliegendeWurst</span> is licensed under <a href="http://creativecommons.org/licenses/by/4.0/?ref=chooser-v1" target="_blank" rel="license noopener noreferrer" style="display:inline-block;">CC BY 4.0</a></p>