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218 lines
5.9 KiB
Markdown
218 lines
5.9 KiB
Markdown
# Starting with cursive (2/3)
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## Target goal
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This time, we'll work on a slightly bigger example, where the user will need to
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actually make some choices. Here is what the code will look like:
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```rust,no_run
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extern crate cursive;
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use cursive::Cursive;
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use cursive::views::Dialog;
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fn main() {
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let mut siv = Cursive::new();
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siv.add_layer(Dialog::text("This is a survey!\nPress <Next> when you're ready.")
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.title("Important survey")
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.button("Next", show_next));
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siv.run();
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}
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fn show_next(s: &mut Cursive) {
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s.pop_layer();
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s.add_layer(Dialog::text("Did you do the thing?")
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.title("Question 1")
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.button("Yes!", |s| show_answer(s, "I knew it! Well done!"))
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.button("No!", |s| show_answer(s, "I knew you couldn't be trusted!"))
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.button("Uh?", |s| s.add_layer(Dialog::info("Try again!"))));
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}
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fn show_answer(s: &mut Cursive, msg: &str) {
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s.pop_layer();
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s.add_layer(Dialog::text(msg)
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.title("Results")
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.button("Finish", |s| s.quit()));
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}
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```
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![Tutorial 2 goal](./tutorial_2.png)
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## Preparation
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This time you're not a beginner anymore, so we'll skip the introduction!
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Let's start from a basic cursive application:
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```rust,no_run
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extern crate cursive;
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use cursive::Cursive;
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fn main() {
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let mut siv = Cursive::new();
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siv.run();
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}
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```
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## Dialogs
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Instead of directly using a [`TextView`], we'll use a [`Dialog`] this time.
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A dialog is wrapper with a frame around another view, and optionally a title
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and/or buttons.
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[`Dialog::new`] directly takes a view, so we'll directly give it the
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`TextView`:
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```rust,no_run
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extern crate cursive;
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use cursive::Cursive;
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use cursive::views::Dialog;
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use cursive::views::TextView;
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fn main() {
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let mut siv = Cursive::new();
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siv.add_layer(Dialog::new(TextView::new("...")));
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siv.run();
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}
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```
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Since creating a `Dialog` around a `TextView` is a pretty common task,
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[Dialog::text`] is a shortcut function that directly does that. Our line
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becomes a little shorter (and we don't need to import
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`cursive::views::TextView` anymore):
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```rust,ignore
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siv.add_layer(Dialog::text("..."));
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```
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Next, let's add a title. To do that, `Dialog` has a chainable [`Dialog::title`]
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method. It takes the dialog by value, and return it back, making function
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chains easy:
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```rust,ignore
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siv.add_layer(Dialog::text("...").title("..."));
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```
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This way of chaining method to set-up the view is very common in cursive. Most
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views provide chainable variants of their methods, to allow creating the view
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and configuring it in one spot.
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[`Dialog::title`]: http://gyscos.github.io/Cursive/cursive/views/struct.Dialog.html#method.title
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## Buttons
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Our dialog looks better than a `TextView` alone, but it's still missing some
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action. Adding some buttons there will help.
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Just like with the title, `Dialog` has a [`Dialog::button`] method to add a
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button in a chain. This method takes a label and a callback, the same kind
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we saw in the previous tutorial:
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```rust,ignore
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siv.add_layer(Dialog::text("...")
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.title("...")
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.button("Quit", |s| s.quit()));
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```
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Only this time, we don't want to exit the application right away. Instead of
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packing everything into the closure, let's use a separate function for the
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callback. Here is the current state:
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```rust,no_run
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extern crate cursive;
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use cursive::Cursive;
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use cursive::views::Dialog;
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fn main() {
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let mut siv = Cursive::new();
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siv.add_layer(Dialog::text("This is a survey!\nPress <Next> when you're ready.")
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.title("Important survey")
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.button("Next", show_next));
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siv.run();
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}
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fn show_next(s: &mut Cursive) {
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// Empty for now
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}
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```
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## Layers
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After the user presses the `<Next>` button, we want to hide the current popup
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and show a new one instead. We'll use [`Cursive::pop_layer`] to do that.
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Then, we add a new `Dialog`, this time with a few more buttons:
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```rust,ignore
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fn show_next(s: &mut Cursive) {
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s.pop_layer();
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s.add_layer(Dialog::text("Did you do the thing?")
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.title("Question 1")
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.button("Yes!", |s| ()) //< Do something interesting here...
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.button("No!", |s| ()) //< And here as well...
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.button("Uh?", |s| ()); //< And finally here too.
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}
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```
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As you see, `Dialog::button()` can be called several times to add more buttons.
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The `<Uh?>` button will add a new popup, without removing the current one:
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it'll act as a dismissable infobox. `Dialog::info()` is a shortcut to build
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such a popup:
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```rust,ignore
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fn show_next(s: &mut Cursive) {
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s.pop_layer();
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s.add_layer(Dialog::text("Did you do the thing?")
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.title("Question 1")
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.button("Yes!", |s| ()) //< We'll fill this callback soon,
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.button("No!", |s| ()) //< along with this one.
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.button("Uh?", |s| s.add_layer(Dialog::info("Try again!"))));
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}
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```
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Finally, let's have the "Yes" and "No" buttons use the same callback method to
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print a message, but with a different text parameter:
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```rust,ignore
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fn show_next(s: &mut Cursive) {
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s.pop_layer();
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s.add_layer(Dialog::text("Did you do the thing?")
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.title("Question 1")
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.button("Yes!", |s| show_answer(s, "I knew it! Well done!"))
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.button("No!", |s| show_answer(s, "I knew you couldn't be trusted!"))
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.button("Uh?", |s| s.add_layer(Dialog::info("Try again!"))));
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}
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fn show_answer(s: &mut Cursive, msg: &str) {
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s.pop_layer();
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s.add_layer(Dialog::text(msg)
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.title("Results")
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.button("Finish", |s| s.quit()));
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}
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```
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Here, `show_answer()` does the same thing: remove the previous layer, and add
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a new `Dialog` instead.
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[`Cursive::pop_layer`]: http://gyscos.github.io/Cursive/cursive/struct.Cursive.html#method.pop_layer
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## Conclusion
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Your code should now look like the one at the top of this guide.
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As you've seen, the `Dialog` view is a nice way to present a `TextView`, but it
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works with any other content. Actually, most layers you'll add will start with
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a `Dialog` wrapping some other view.
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Next: [Starting with Cursive (3/3)](./tutorial_3.md)
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