mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-24 09:55:08 +00:00
490 lines
15 KiB
Rust
490 lines
15 KiB
Rust
use Printer;
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use With;
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use XY;
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use direction;
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use event::{Event, EventResult, Key};
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use std::any::Any;
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use std::cmp::min;
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use std::ops::Deref;
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use vec::Vec2;
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use view::{Selector, SizeCache};
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use view::View;
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/// Arranges its children linearly according to its orientation.
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pub struct LinearLayout {
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children: Vec<Child>,
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orientation: direction::Orientation,
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focus: usize,
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cache: Option<XY<SizeCache>>,
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}
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struct Child {
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view: Box<View>,
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size: Vec2,
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weight: usize,
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}
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impl Child {
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// Compute and caches the required size.
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fn required_size(&mut self, req: Vec2) -> Vec2 {
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self.size = self.view.required_size(req);
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self.size
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}
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fn as_view(&self) -> &View {
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&*self.view
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}
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}
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struct ChildIterator<I> {
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inner: I,
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offset: usize,
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orientation: direction::Orientation,
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}
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impl <'a,T: Deref<Target=Child>, I: Iterator<Item=T>> Iterator for ChildIterator<I> {
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type Item = (usize, T);
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fn next(&mut self) -> Option<Self::Item> {
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self.inner.next().map(|child| {
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let previous = self.offset;
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self.offset += child.size.get(self.orientation);
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(previous, child)
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})
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}
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}
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fn cap<'a, I: Iterator<Item = &'a mut usize>>(iter: I, max: usize) {
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let mut available = max;
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for item in iter {
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if *item > available {
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*item = available;
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}
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available -= *item;
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}
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}
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impl LinearLayout {
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/// Creates a new layout with the given orientation.
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pub fn new(orientation: direction::Orientation) -> Self {
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LinearLayout {
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children: Vec::new(),
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orientation: orientation,
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focus: 0,
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cache: None,
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}
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}
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/// Modifies the weight of the last child added.
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///
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/// It is an error to call this before adding a child (and it will panic).
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pub fn weight(mut self, weight: usize) -> Self {
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self.children.last_mut().unwrap().weight = weight;
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self
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}
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/// Adds a child to the layout.
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///
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/// Chainable variant.
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pub fn child<V: View + 'static>(self, view: V) -> Self {
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self.with(|s| s.add_child(view))
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}
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/// Adds a child to the layout.
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pub fn add_child<V: View + 'static>(&mut self, view: V) {
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self.children.push(Child {
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view: Box::new(view),
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size: Vec2::zero(),
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weight: 0,
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});
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self.invalidate();
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}
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// Invalidate the view, to request a layout next time
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fn invalidate(&mut self) {
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self.cache = None;
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}
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/// Creates a new vertical layout.
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pub fn vertical() -> Self {
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LinearLayout::new(direction::Orientation::Vertical)
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}
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/// Creates a new horizontal layout.
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pub fn horizontal() -> Self {
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LinearLayout::new(direction::Orientation::Horizontal)
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}
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// If the cache can be used, return the cached size.
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// Otherwise, return None.
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fn get_cache(&self, req: Vec2) -> Option<Vec2> {
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match self.cache {
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None => None,
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Some(ref cache) => {
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// Is our cache even valid?
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// Also, is any child invalidating the layout?
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if cache.zip_map(req, SizeCache::accept).both()
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&& self.children_are_sleeping()
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{
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Some(cache.map(|s| s.value))
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} else {
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None
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}
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}
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}
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}
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fn children_are_sleeping(&self) -> bool {
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!self.children
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.iter()
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.map(Child::as_view)
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.any(View::needs_relayout)
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}
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/// Returns a cyclic mutable iterator starting with the child in focus
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fn iter_mut<'a>(
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&'a mut self, from_focus: bool, source: direction::Relative
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) -> Box<Iterator<Item = (usize, &mut Child)> + 'a> {
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match source {
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direction::Relative::Front => {
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let start = if from_focus { self.focus } else { 0 };
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Box::new(self.children.iter_mut().enumerate().skip(start))
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}
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direction::Relative::Back => {
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let end = if from_focus {
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self.focus + 1
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} else {
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self.children.len()
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};
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Box::new(self.children[..end].iter_mut().enumerate().rev())
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}
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}
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}
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fn move_focus(&mut self, source: direction::Direction) -> EventResult {
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let i = if let Some(i) =
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source.relative(self.orientation).and_then(|rel| {
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// The iterator starts at the focused element.
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// We don't want that one.
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self.iter_mut(true, rel)
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.skip(1)
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.filter_map(|p| try_focus(p, source))
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.next()
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}) {
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i
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} else {
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return EventResult::Ignored;
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};
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self.focus = i;
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EventResult::Consumed(None)
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}
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fn check_focus_grab(&mut self, event: &Event) {
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if let &Event::Mouse {
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offset,
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position,
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event,
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} = event
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{
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if !event.grabs_focus() {
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return;
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}
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let position = match position.checked_sub(offset) {
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None => return,
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Some(pos) => pos,
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};
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// Find the selected child
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let position = *position.get(self.orientation);
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let iterator = ChildIterator {
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inner: self.children.iter_mut(),
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offset: 0,
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orientation: self.orientation,
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};
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for (i, (offset, child)) in iterator.enumerate() {
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let child_size = child.size.get(self.orientation);
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// eprintln!("Offset {:?}, size {:?}, position: {:?}", offset, child_size, position);
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if offset + child_size > position {
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if child.view.take_focus(direction::Direction::none()) {
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// eprintln!("It's a match!");
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self.focus = i;
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return;
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}
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}
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}
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}
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}
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}
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fn try_focus(
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(i, child): (usize, &mut Child), source: direction::Direction
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) -> Option<usize> {
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if child.view.take_focus(source) {
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Some(i)
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} else {
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None
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}
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}
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impl View for LinearLayout {
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fn draw(&self, printer: &Printer) {
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// Use pre-computed sizes
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let mut offset = Vec2::zero();
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for (i, child) in self.children.iter().enumerate() {
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let printer =
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&printer.sub_printer(offset, child.size, i == self.focus);
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child.view.draw(printer);
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// On the axis given by the orientation,
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// add the child size to the offset.
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*self.orientation.get_ref(&mut offset) +=
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self.orientation.get(&child.size);
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}
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}
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fn needs_relayout(&self) -> bool {
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if self.cache.is_none() {
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return true;
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}
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!self.children_are_sleeping()
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}
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fn layout(&mut self, size: Vec2) {
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// If we can get away without breaking a sweat, you can bet we will.
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if self.get_cache(size).is_none() {
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self.required_size(size);
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}
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let o = self.orientation;
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for child in &mut self.children {
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// Every item has the same size orthogonal to the layout
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child.size.set_axis_from(o.swap(), &size);
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child.view.layout(size.with_axis_from(o, &child.size));
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}
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}
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fn required_size(&mut self, req: Vec2) -> Vec2 {
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// Did anything change since last time?
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if let Some(size) = self.get_cache(req) {
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return size;
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}
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// First, make a naive scenario: everything will work fine.
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let sizes: Vec<Vec2> = self.children
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.iter_mut()
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.map(|c| c.required_size(req))
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.collect();
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debug!("Ideal sizes: {:?}", sizes);
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let ideal = self.orientation.stack(sizes.iter());
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debug!("Ideal result: {:?}", ideal);
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// Does it fit?
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if ideal.fits_in(req) {
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// Champagne!
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self.cache = Some(SizeCache::build(ideal, req));
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return ideal;
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}
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// Ok, so maybe it didn't. Budget cuts, everyone.
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// Let's pretend we have almost no space in this direction.
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let budget_req = req.with_axis(self.orientation, 1);
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debug!("Budget req: {:?}", budget_req);
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// See how they like it that way
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let min_sizes: Vec<Vec2> = self.children
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.iter_mut()
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.map(|c| c.required_size(budget_req))
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.collect();
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let desperate = self.orientation.stack(min_sizes.iter());
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debug!("Min sizes: {:?}", min_sizes);
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debug!("Desperate: {:?}", desperate);
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// This is the lowest we'll ever go. It better fit at least.
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let orientation = self.orientation;
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if !desperate.fits_in(req) {
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// Just give up...
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// TODO: hard-cut
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cap(
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self.children
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.iter_mut()
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.map(|c| c.size.get_mut(orientation)),
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*req.get(self.orientation),
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);
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// TODO: print some error message or something
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debug!("Seriously? {:?} > {:?}???", desperate, req);
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// self.cache = Some(SizeCache::build(desperate, req));
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self.cache = None;
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return desperate;
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}
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// This here is how much we're generously offered
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// (We just checked that req >= desperate, so the subtraction is safe
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let mut available = self.orientation.get(&(req - desperate));
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debug!("Available: {:?}", available);
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// Here, we have to make a compromise between the ideal
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// and the desperate solutions.
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let mut overweight: Vec<(usize, usize)> = sizes
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.iter()
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.map(|v| self.orientation.get(v))
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.zip(min_sizes.iter().map(|v| self.orientation.get(v)))
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.map(|(a, b)| a.saturating_sub(b))
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.enumerate()
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.collect();
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debug!("Overweight: {:?}", overweight);
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// So... distribute `available` to reduce the overweight...
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// TODO: use child weight in the distribution...
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// We'll give everyone his share of what we have left,
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// starting with those who ask the least.
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overweight.sort_by_key(|&(_, weight)| weight);
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let mut allocations = vec![0; overweight.len()];
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for (i, &(j, weight)) in overweight.iter().enumerate() {
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// This is the number of people we still have to feed.
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let remaining = overweight.len() - i;
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// How much we can spare on each one
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let budget = available / remaining;
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// Maybe he doesn't even need that much?
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let spent = min(budget, weight);
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allocations[j] = spent;
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available -= spent;
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}
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debug!("Allocations: {:?}", allocations);
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// Final lengths are the minimum ones + generous allocations
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let final_lengths: Vec<Vec2> = min_sizes
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.iter()
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.map(|v| self.orientation.get(v))
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.zip(allocations.iter())
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.map(|(a, b)| a + b)
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.map(|l| req.with_axis(self.orientation, l))
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.collect();
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debug!("Final sizes: {:?}", final_lengths);
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// Let's ask everyone one last time. Everyone should be happy.
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// (But they may ask more on the other axis.)
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let final_sizes: Vec<Vec2> = self.children
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.iter_mut()
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.enumerate()
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.map(|(i, c)| c.required_size(final_lengths[i]))
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.collect();
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debug!("Final sizes2: {:?}", final_sizes);
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// Let's stack everything to see what it looks like.
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let compromise = self.orientation.stack(final_sizes.iter());
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// Phew, that was a lot of work! I'm not doing it again.
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self.cache = Some(SizeCache::build(compromise, req));
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compromise
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}
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fn take_focus(&mut self, source: direction::Direction) -> bool {
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// In what order will we iterate on the children?
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let rel = source.relative(self.orientation);
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// We activate from_focus only if coming from the "sides".
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let i = if let Some(i) = self.iter_mut(
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rel.is_none(),
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rel.unwrap_or(direction::Relative::Front),
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).filter_map(|p| try_focus(p, source))
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.next()
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{
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// ... we can't update `self.focus` here,
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// because rustc thinks we still borrow `self`.
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// :(
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i
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} else {
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return false;
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};
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self.focus = i;
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true
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}
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fn on_event(&mut self, event: Event) -> EventResult {
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self.check_focus_grab(&event);
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let result = {
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let mut iterator = ChildIterator {
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inner: self.children.iter_mut(),
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offset: 0,
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orientation: self.orientation,
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};
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let (offset, child) = iterator.nth(self.focus).unwrap();
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let offset = self.orientation.make_vec(offset, 0);
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child.view.on_event(event.relativized(offset))
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};
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match result {
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EventResult::Ignored => match event {
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Event::Shift(Key::Tab) if self.focus > 0 => {
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self.move_focus(direction::Direction::back())
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}
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Event::Key(Key::Tab)
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if self.focus + 1 < self.children.len() =>
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{
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self.move_focus(direction::Direction::front())
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}
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Event::Key(Key::Left)
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if self.orientation == direction::Orientation::Horizontal
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&& self.focus > 0 =>
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{
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self.move_focus(direction::Direction::right())
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}
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Event::Key(Key::Up)
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if self.orientation == direction::Orientation::Vertical
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&& self.focus > 0 =>
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{
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self.move_focus(direction::Direction::down())
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}
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Event::Key(Key::Right)
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if self.orientation == direction::Orientation::Horizontal
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&& self.focus + 1 < self.children.len() =>
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{
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self.move_focus(direction::Direction::left())
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}
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Event::Key(Key::Down)
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if self.orientation == direction::Orientation::Vertical
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&& self.focus + 1 < self.children.len() =>
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{
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self.move_focus(direction::Direction::up())
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}
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_ => EventResult::Ignored,
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},
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res => res,
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}
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}
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fn call_on_any<'a>(
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&mut self, selector: &Selector,
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mut callback: Box<FnMut(&mut Any) + 'a>,
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) {
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for child in &mut self.children {
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child
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.view
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.call_on_any(selector, Box::new(|any| callback(any)));
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}
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}
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fn focus_view(&mut self, selector: &Selector) -> Result<(), ()> {
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for (i, child) in self.children.iter_mut().enumerate() {
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if child.view.focus_view(selector).is_ok() {
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self.focus = i;
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return Ok(());
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}
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}
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Err(())
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}
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}
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