mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-27 11:16:03 +00:00
Add mouse support for regular SelectView
This commit is contained in:
parent
f5492da4e4
commit
2fed1f3ff4
@ -32,7 +32,7 @@ pub struct ScrollBase {
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pub right_padding: usize,
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/// Initial position of the cursor when dragging.
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pub thumb_grab: usize,
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pub thumb_grab: Option<usize>,
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}
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/// Defines the scrolling behaviour on content or size change
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@ -60,7 +60,7 @@ impl ScrollBase {
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view_height: 0,
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scrollbar_offset: 0,
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right_padding: 1,
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thumb_grab: 0,
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thumb_grab: None,
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}
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}
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@ -180,11 +180,11 @@ impl ScrollBase {
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if position.y >= thumb_y && position.y < thumb_y + height {
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// Grabbed!
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self.thumb_grab = position.y - thumb_y;
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self.thumb_grab = Some(position.y - thumb_y);
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} else {
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// Just jump a bit...
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self.thumb_grab = (height - 1) / 2;
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eprintln!("Grabbed at {}", self.thumb_grab);
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self.thumb_grab = Some((height - 1) / 2);
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// eprintln!("Grabbed at {}", self.thumb_grab);
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self.drag(position);
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}
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@ -196,10 +196,16 @@ impl ScrollBase {
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// Our goal is self.scrollbar_thumb_y()+thumb_grab == position.y
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// Which means that position.y is the middle of the scrollbar.
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// eprintln!("Dragged: {:?}", position);
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if let Some(grab) = self.thumb_grab {
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let height = self.scrollbar_thumb_height();
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let grab = self.thumb_grab;
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self.scroll_to_thumb(position.y.saturating_sub(grab), height);
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}
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}
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/// Stops grabbing the scrollbar.
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pub fn release_grab(&mut self) {
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self.thumb_grab = None;
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}
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/// Draws the scroll bar and the content using the given drawer.
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@ -3,14 +3,13 @@ use Printer;
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use With;
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use align::{Align, HAlign, VAlign};
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use direction::Direction;
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use event::{Callback, Event, EventResult, Key};
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use event::{Callback, Event, EventResult, Key, MouseButton, MouseEvent};
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use menu::MenuTree;
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use std::borrow::Borrow;
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use std::cell::Cell;
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use std::cmp::min;
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use std::rc::Rc;
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use theme::ColorStyle;
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use unicode_width::UnicodeWidthStr;
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use vec::Vec2;
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use view::{Position, ScrollBase, View};
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@ -319,6 +318,198 @@ impl<T: 'static> SelectView<T> {
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let focus = min(self.focus() + n, self.items.len().saturating_sub(1));
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self.focus.set(focus);
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}
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fn submit(&mut self) -> EventResult {
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let cb = self.on_submit.clone().unwrap();
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let v = self.selection();
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// We return a Callback Rc<|s| cb(s, &*v)>
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EventResult::Consumed(Some(Callback::from_fn(move |s| cb(s, &v))))
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}
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fn on_event_regular(&mut self, event: Event) -> EventResult {
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let mut fix_scroll = true;
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match event {
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Event::Key(Key::Up) if self.focus() > 0 => self.focus_up(1),
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Event::Key(Key::Down) if self.focus() + 1 < self.items.len() => {
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self.focus_down(1)
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}
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Event::Key(Key::PageUp) => self.focus_up(10),
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Event::Key(Key::PageDown) => self.focus_down(10),
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Event::Key(Key::Home) => self.focus.set(0),
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Event::Key(Key::End) => {
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self.focus.set(self.items.len().saturating_sub(1))
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}
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Event::Mouse {
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event: MouseEvent::WheelDown,
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position: _,
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offset: _,
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} if self.scrollbase.can_scroll_down() =>
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{
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fix_scroll = false;
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self.scrollbase.scroll_down(5);
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}
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Event::Mouse {
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event: MouseEvent::WheelUp,
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position: _,
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offset: _,
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} if self.scrollbase.can_scroll_up() =>
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{
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fix_scroll = false;
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self.scrollbase.scroll_up(5);
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}
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Event::Mouse {
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event: MouseEvent::Press(MouseButton::Left),
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position,
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offset,
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} if position
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.checked_sub(offset)
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.map(|position| {
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self.scrollbase.start_drag(position, self.last_size.x)
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})
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.unwrap_or(false) =>
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{
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fix_scroll = false;
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}
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Event::Mouse {
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event: MouseEvent::Hold(MouseButton::Left),
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position,
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offset,
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} => {
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// If the mouse is dragged, we always consume the event.
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fix_scroll = false;
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position
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.checked_sub(offset)
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.map(|position| self.scrollbase.drag(position));
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}
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Event::Mouse {
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event: MouseEvent::Press(_),
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position,
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offset,
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} => if let Some(position) = position.checked_sub(offset) {
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if position.fits_in(self.last_size) {
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fix_scroll = false;
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self.focus.set(position.y + self.scrollbase.start_line);
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}
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},
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Event::Mouse {
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event: MouseEvent::Release(MouseButton::Left),
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position,
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offset,
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} => {
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fix_scroll = false;
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self.scrollbase.release_grab();
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if self.on_submit.is_some() {
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if let Some(position) = position.checked_sub(offset) {
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if position.fits_in(self.last_size) {
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if position.y + self.scrollbase.start_line
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== self.focus()
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{
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return self.submit();
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}
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}
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}
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}
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}
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Event::Key(Key::Enter) if self.on_submit.is_some() => {
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return self.submit();
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}
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Event::Char(c) => {
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// Starting from the current focus,
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// find the first item that match the char.
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// Cycle back to the beginning of
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// the list when we reach the end.
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// This is achieved by chaining twice the iterator
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let iter = self.items.iter().chain(self.items.iter());
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if let Some((i, _)) = iter.enumerate()
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.skip(self.focus() + 1)
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.find(|&(_, item)| item.label.starts_with(c))
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{
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// Apply modulo in case we have a hit
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// from the chained iterator
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self.focus.set(i % self.items.len());
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}
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}
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_ => return EventResult::Ignored,
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}
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if fix_scroll {
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let focus = self.focus();
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self.scrollbase.scroll_to(focus);
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}
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EventResult::Consumed(self.on_select.clone().map(|cb| {
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let v = self.selection();
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Callback::from_fn(move |s| cb(s, &v))
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}))
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}
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fn open_popup(&mut self) -> EventResult {
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// Build a shallow menu tree to mimick the items array.
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// TODO: cache it?
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let mut tree = MenuTree::new();
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for (i, item) in self.items.iter().enumerate() {
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let focus = self.focus.clone();
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let on_submit = self.on_submit.as_ref().cloned();
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let value = item.value.clone();
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tree.add_leaf(item.label.clone(), move |s| {
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focus.set(i);
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if let Some(ref on_submit) = on_submit {
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on_submit(s, &value);
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}
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});
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}
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// Let's keep the tree around,
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// the callback will want to use it.
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let tree = Rc::new(tree);
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let focus = self.focus();
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// This is the offset for the label text.
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// We'll want to show the popup so that the text matches.
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// It'll be soo cool.
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let item_length = self.items[focus].label.len();
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let text_offset = (self.last_size.x.saturating_sub(item_length)) / 2;
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// The total offset for the window is:
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// * the last absolute offset at which we drew this view
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// * shifted to the right of the text offset
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// * shifted to the top of the focus (so the line matches)
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// * shifted top-left of the border+padding of the popup
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let offset = self.last_offset.get();
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let offset = offset + (text_offset, 0);
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let offset = offset.saturating_sub((0, focus));
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let offset = offset.saturating_sub((2, 1));
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// And now, we can return the callback.
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EventResult::with_cb(move |s| {
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// The callback will want to work with a fresh Rc
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let tree = tree.clone();
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// We'll relativise the absolute position,
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// So that we are locked to the parent view.
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// A nice effect is that window resizes will keep both
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// layers together.
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let current_offset = s.screen().offset();
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let offset = offset.signed() - current_offset;
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// And finally, put the view in view!
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s.screen_mut().add_layer_at(
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Position::parent(offset),
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MenuPopup::new(tree).focus(focus),
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);
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})
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}
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// A popup view only does one thing: open the popup on Enter.
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fn on_event_popup(&mut self, event: Event) -> EventResult {
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match event {
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// TODO: add Left/Right support for quick-switch?
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Event::Key(Key::Enter) => self.open_popup(),
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Event::Mouse {
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event: MouseEvent::Press(MouseButton::Left),
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position,
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offset,
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} if position.fits_in_rect(offset, self.last_size) =>
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{
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self.open_popup()
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}
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_ => EventResult::Ignored,
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}
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}
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}
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impl SelectView<String> {
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@ -440,109 +631,9 @@ impl<T: 'static> View for SelectView<T> {
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fn on_event(&mut self, event: Event) -> EventResult {
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if self.popup {
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match event {
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// TODO: add Left/Right support for quick-switch?
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Event::Key(Key::Enter) => {
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// Build a shallow menu tree to mimick the items array.
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// TODO: cache it?
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let mut tree = MenuTree::new();
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for (i, item) in self.items.iter().enumerate() {
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let focus = self.focus.clone();
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let on_submit = self.on_submit.as_ref().cloned();
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let value = item.value.clone();
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tree.add_leaf(item.label.clone(), move |s| {
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focus.set(i);
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if let Some(ref on_submit) = on_submit {
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on_submit(s, &value);
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}
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});
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}
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// Let's keep the tree around,
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// the callback will want to use it.
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let tree = Rc::new(tree);
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let focus = self.focus();
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// This is the offset for the label text.
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// We'll want to show the popup so that the text matches.
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// It'll be soo cool.
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let item_length = self.items[focus].label.len();
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let text_offset =
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(self.last_size.x.saturating_sub(item_length)) / 2;
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// The total offset for the window is:
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// * the last absolute offset at which we drew this view
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// * shifted to the right of the text offset
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// * shifted to the top of the focus (so the line matches)
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// * shifted top-left of the border+padding of the popup
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let offset = self.last_offset.get();
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let offset = offset + (text_offset, 0);
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let offset = offset.saturating_sub((0, focus));
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let offset = offset.saturating_sub((2, 1));
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// And now, we can return the callback.
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EventResult::with_cb(move |s| {
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// The callback will want to work with a fresh Rc
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let tree = tree.clone();
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// We'll relativise the absolute position,
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// So that we are locked to the parent view.
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// A nice effect is that window resizes will keep both
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// layers together.
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let current_offset = s.screen().offset();
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let offset = offset.signed() - current_offset;
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// And finally, put the view in view!
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s.screen_mut().add_layer_at(
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Position::parent(offset),
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MenuPopup::new(tree).focus(focus),
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);
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})
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}
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_ => EventResult::Ignored,
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}
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self.on_event_popup(event)
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} else {
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match event {
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Event::Key(Key::Up) if self.focus() > 0 => self.focus_up(1),
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Event::Key(Key::Down)
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if self.focus() + 1 < self.items.len() =>
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{
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self.focus_down(1)
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}
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Event::Key(Key::PageUp) => self.focus_up(10),
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Event::Key(Key::PageDown) => self.focus_down(10),
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Event::Key(Key::Home) => self.focus.set(0),
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Event::Key(Key::End) => {
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self.focus.set(self.items.len().saturating_sub(1))
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}
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Event::Key(Key::Enter) if self.on_submit.is_some() => {
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let cb = self.on_submit.clone().unwrap();
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let v = self.selection();
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// We return a Callback Rc<|s| cb(s, &*v)>
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return EventResult::Consumed(
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Some(Callback::from_fn(move |s| cb(s, &v))),
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);
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}
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Event::Char(c) => {
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// Starting from the current focus,
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// find the first item that match the char.
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// Cycle back to the beginning of
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// the list when we reach the end.
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// This is achieved by chaining twice the iterator
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let iter = self.items.iter().chain(self.items.iter());
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if let Some((i, _)) = iter.enumerate()
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.skip(self.focus() + 1)
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.find(|&(_, item)| item.label.starts_with(c))
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{
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// Apply modulo in case we have a hit
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// from the chained iterator
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self.focus.set(i % self.items.len());
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}
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}
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_ => return EventResult::Ignored,
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}
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let focus = self.focus();
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self.scrollbase.scroll_to(focus);
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EventResult::Consumed(self.on_select.clone().map(|cb| {
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let v = self.selection();
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Callback::from_fn(move |s| cb(s, &v))
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}))
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self.on_event_regular(event)
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}
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}
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@ -297,17 +297,26 @@ impl View for TextView {
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})
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.unwrap_or(false) =>
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{
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// Start scroll drag at the given position
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// Only consume the event if the mouse hits the scrollbar.
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// Start scroll drag at the given position.
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}
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Event::Mouse {
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event: MouseEvent::Hold(MouseButton::Left),
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position,
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offset,
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} => {
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// If the mouse is dragged, we always consume the event.
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position
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.checked_sub(offset)
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.map(|position| self.scrollbase.drag(position));
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}
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Event::Mouse {
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event: MouseEvent::Release(MouseButton::Left),
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position: _,
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offset: _,
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} => {
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self.scrollbase.release_grab();
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}
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Event::Key(Key::PageDown) => self.scrollbase.scroll_down(10),
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Event::Key(Key::PageUp) => self.scrollbase.scroll_up(10),
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_ => return EventResult::Ignored,
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