mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-15 13:43:08 +00:00
308 lines
9.5 KiB
Rust
308 lines
9.5 KiB
Rust
use Printer;
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use div::div_up;
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use std::cmp::{max, min};
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use theme::ColorStyle;
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use vec::Vec2;
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/// Provide scrolling functionalities to a view.
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///
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/// You're not supposed to use this directly,
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/// but it can be helpful if you create your own Views.
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#[derive(Default)]
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pub struct ScrollBase {
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/// First line visible
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pub start_line: usize,
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/// Content height
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pub content_height: usize,
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/// Number of lines displayed
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pub view_height: usize,
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/// Padding for the scrollbar
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///
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/// If present, the scrollbar will be shifted
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/// `scrollbar_offset` columns to the left.
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///
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/// (Useful when each item includes its own side borders,
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/// to draw the scrollbar inside.)
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pub scrollbar_offset: usize,
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/// Blank between the text and the scrollbar.
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pub right_padding: usize,
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/// Initial position of the cursor when dragging.
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pub thumb_grab: Option<usize>,
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}
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/// Defines the scrolling behaviour on content or size change
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pub enum ScrollStrategy {
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/// Keeps the same row number
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KeepRow,
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/// Sticks to the top.
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StickToTop,
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/// Sticks to the bottom of the view.
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StickToBottom,
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}
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impl Default for ScrollStrategy {
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fn default() -> Self {
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ScrollStrategy::KeepRow
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}
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}
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impl ScrollBase {
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/// Creates a new, uninitialized scrollbar.
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pub fn new() -> Self {
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ScrollBase {
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start_line: 0,
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content_height: 0,
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view_height: 0,
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scrollbar_offset: 0,
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right_padding: 1,
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thumb_grab: None,
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}
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}
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/// Shifts the scrollbar toward the inside of the view.
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///
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/// Used by views that draw their side borders in the children.
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/// Pushing the scrollbar to the left allows it to stay inside
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/// the borders.
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pub fn scrollbar_offset(mut self, offset: usize) -> Self {
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self.scrollbar_offset = offset;
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self
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}
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/// Sets the number of blank cells between the text and the scrollbar.
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///
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/// Defaults to 1.
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pub fn right_padding(mut self, padding: usize) -> Self {
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self.right_padding = padding;
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self
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}
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/// Call this method whem the content or the view changes.
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pub fn set_heights(&mut self, view_height: usize, content_height: usize) {
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self.view_height = view_height;
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self.content_height = content_height;
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if self.scrollable() {
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self.start_line =
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min(self.start_line, self.content_height - self.view_height);
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} else {
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self.start_line = 0;
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}
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}
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/// Returns `TRUE` if the view needs to scroll.
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pub fn scrollable(&self) -> bool {
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self.view_height < self.content_height
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}
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/// Returns `TRUE` unless we are at the top.
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pub fn can_scroll_up(&self) -> bool {
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self.start_line > 0
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}
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/// Returns `TRUE` unless we are at the bottom.
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pub fn can_scroll_down(&self) -> bool {
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self.start_line + self.view_height < self.content_height
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}
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/// Scroll to the top of the view.
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pub fn scroll_top(&mut self) {
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self.start_line = 0;
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}
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/// Makes sure that the given line is visible, scrolling if needed.
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pub fn scroll_to(&mut self, y: usize) {
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if y >= self.start_line + self.view_height {
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self.start_line = 1 + y - self.view_height;
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} else if y < self.start_line {
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self.start_line = y;
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}
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}
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/// Scroll to the bottom of the view.
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pub fn scroll_bottom(&mut self) {
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if self.scrollable() {
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self.start_line = self.content_height - self.view_height;
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}
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}
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/// Scroll down by the given number of line.
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///
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/// Never further than the bottom of the view.
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pub fn scroll_down(&mut self, n: usize) {
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if self.scrollable() {
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self.start_line = min(
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self.start_line + n,
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self.content_height - self.view_height,
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);
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}
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}
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/// Scrolls down until the scrollbar thumb is at the given location.
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pub fn scroll_to_thumb(&mut self, thumb_y: usize, thumb_height: usize) {
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// The min() is there to stop at the bottom of the content.
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// The saturating_sub is there to stop at the bottom of the content.
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// eprintln!("Scrolling to {}", thumb_y);
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self.start_line = min(
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div_up(
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(1 + self.content_height - self.view_height) * thumb_y,
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(self.view_height - thumb_height + 1),
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),
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self.content_height - self.view_height,
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);
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}
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/// Scroll up by the given number of lines.
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///
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/// Never above the top of the view.
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pub fn scroll_up(&mut self, n: usize) {
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if self.scrollable() {
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self.start_line -= min(self.start_line, n);
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}
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}
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/// Starts scrolling from the given cursor position.
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pub fn start_drag(&mut self, position: Vec2, width: usize) -> bool {
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// First: are we on the correct column?
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if position.x != self.scrollbar_x(width) {
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return false;
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}
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// Now, did we hit the thumb? Or should we direct-jump?
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let height = self.scrollbar_thumb_height();
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let thumb_y = self.scrollbar_thumb_y(height);
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if position.y >= thumb_y && position.y < thumb_y + height {
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// Grabbed!
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self.thumb_grab = Some(position.y - thumb_y);
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} else {
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// Just jump a bit...
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self.thumb_grab = Some((height - 1) / 2);
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// eprintln!("Grabbed at {}", self.thumb_grab);
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self.drag(position);
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}
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true
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}
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/// Keeps scrolling by dragging the cursor.
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pub fn drag(&mut self, position: Vec2) {
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// Our goal is self.scrollbar_thumb_y()+thumb_grab == position.y
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// Which means that position.y is the middle of the scrollbar.
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// eprintln!("Dragged: {:?}", position);
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if let Some(grab) = self.thumb_grab {
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let height = self.scrollbar_thumb_height();
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self.scroll_to_thumb(position.y.saturating_sub(grab), height);
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}
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}
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/// Stops grabbing the scrollbar.
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pub fn release_grab(&mut self) {
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self.thumb_grab = None;
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}
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/// Draws the scroll bar and the content using the given drawer.
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///
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/// `line_drawer` will be called once for each line that needs to be drawn.
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/// It will be given the absolute ID of the item to draw..
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/// It will also be given a printer with the correct offset,
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/// so it should only print on the first line.
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///
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/// # Examples
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///
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/// ```no_run
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/// # use cursive::view::ScrollBase;
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/// # use cursive::Printer;
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/// # use cursive::theme;
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/// # use cursive::backend::{self, Backend};
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/// # let scrollbase = ScrollBase::new();
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/// # let b = backend::Concrete::init();
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/// # let t = theme::load_default();
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/// # let printer = Printer::new((5,1), &t, &b);
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/// # let printer = &printer;
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/// let lines = ["Line 1", "Line number 2"];
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/// scrollbase.draw(printer, |printer, i| {
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/// printer.print((0,0), lines[i]);
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/// });
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/// ```
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pub fn draw<F>(&self, printer: &Printer, line_drawer: F)
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where
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F: Fn(&Printer, usize),
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{
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if self.view_height == 0 {
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return;
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}
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// Print the content in a sub_printer
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let max_y =
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min(self.view_height, self.content_height - self.start_line);
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let w = if self.scrollable() {
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// We have to remove the bar width and the padding.
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printer.size.x.saturating_sub(1 + self.right_padding)
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} else {
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printer.size.x
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};
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for y in 0..max_y {
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// Y is the actual coordinate of the line.
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// The item ID is then Y + self.start_line
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line_drawer(
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&printer.sub_printer(Vec2::new(0, y), Vec2::new(w, 1), true),
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y + self.start_line,
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);
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}
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// And draw the scrollbar if needed
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if self.view_height < self.content_height {
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// We directly compute the size of the scrollbar
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// (that way we avoid using floats).
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// (ratio) * max_height
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// Where ratio is ({start or end} / content.height)
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let height = self.scrollbar_thumb_height();
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let start = self.scrollbar_thumb_y(height);
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let color = if printer.focused {
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ColorStyle::Highlight
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} else {
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ColorStyle::HighlightInactive
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};
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let scrollbar_x = self.scrollbar_x(printer.size.x);
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// The background
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printer.print_vline((scrollbar_x, 0), printer.size.y, "|");
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// The scrollbar thumb
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printer.with_color(color, |printer| {
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printer.print_vline((scrollbar_x, start), height, "▒");
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});
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}
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}
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/// Returns the X position of the scrollbar, given the size available.
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///
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/// Note that this does not depend whether or
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/// not a scrollbar will actually be present.
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pub fn scrollbar_x(&self, total_size: usize) -> usize {
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total_size.saturating_sub(1 + self.scrollbar_offset)
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}
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/// Returns the height of the scrollbar thumb.
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pub fn scrollbar_thumb_height(&self) -> usize {
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max(1, self.view_height * self.view_height / self.content_height)
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}
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/// Returns the y position of the scrollbar thumb.
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pub fn scrollbar_thumb_y(&self, scrollbar_thumb_height: usize) -> usize {
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let steps = self.view_height - scrollbar_thumb_height + 1;
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steps * self.start_line / (1 + self.content_height - self.view_height)
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}
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}
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