cursive/src/event.rs

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//! User-input events and their effects.
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//!
//! * Every user input the application receives is converted to an
//! [`Event`](./enum.Event.html).
//! * Each event is then given to the root, and descends the view tree down to
//! the view currently in focus, through the
//! [`on_event`](../view/trait.View.html#method.on_event) method.
//! * If the view consumes the event, it may return a callback to be
//! executed.
//! * Otherwise, it ignores the event, and the view parent can in turn
//! choose to consume it or not.
//! * If no view consumes the event, the
//! [global callback](../struct.Cursive.html#method.add_global_callback)
//! table is checked.
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use Cursive;
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use std::ops::Deref;
use std::rc::Rc;
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use vec::Vec2;
/// Callback is a function that can be triggered by an event.
/// It has a mutable access to the cursive root.
#[derive(Clone)]
pub struct Callback(Rc<Box<Fn(&mut Cursive)>>);
// TODO: remove the Box when Box<T: Sized> -> Rc<T> is possible
impl Callback {
/// Wraps the given function into a `Callback` object.
pub fn from_fn<F: Fn(&mut Cursive) + 'static>(f: F) -> Self {
Callback(Rc::new(Box::new(f)))
}
}
impl Deref for Callback {
type Target = Box<Fn(&mut Cursive)>;
fn deref<'a>(&'a self) -> &'a Box<Fn(&mut Cursive)> {
&self.0
}
}
impl From<Rc<Box<Fn(&mut Cursive)>>> for Callback {
fn from(f: Rc<Box<Fn(&mut Cursive)>>) -> Self {
Callback(f)
}
}
impl From<Box<Fn(&mut Cursive) + Send>> for Callback {
fn from(f: Box<Fn(&mut Cursive) + Send>) -> Self {
Callback(Rc::new(f))
}
}
impl From<Box<Fn(&mut Cursive)>> for Callback {
fn from(f: Box<Fn(&mut Cursive)>) -> Self {
Callback(Rc::new(f))
}
}
/// Answer to an event notification.
/// The event can be consumed or ignored.
pub enum EventResult {
/// The event was ignored. The parent can keep handling it.
Ignored,
/// The event was consumed. An optionnal callback to run is attached.
Consumed(Option<Callback>), // TODO: make this a FnOnce?
}
impl EventResult {
/// Convenient method to create `Consumed(Some(f))`
pub fn with_cb<F: 'static + Fn(&mut Cursive)>(f: F) -> Self {
EventResult::Consumed(Some(Callback::from_fn(f)))
}
/// Returns `true` if `self` is `EventResult::Consumed`.
pub fn is_consumed(&self) -> bool {
match *self {
EventResult::Consumed(_) => true,
EventResult::Ignored => false,
}
}
/// Process this result if it is a callback.
///
/// Does nothing otherwise.
pub fn process(self, s: &mut Cursive) {
if let EventResult::Consumed(Some(cb)) = self {
cb(s);
}
}
/// Returns `self` if it is not `Event::Ignored`, otherwise returns `f()`.
pub fn or_else<F>(self, f: F) -> Self
where
F: FnOnce() -> EventResult,
{
match self {
EventResult::Ignored => f(),
other => other,
}
}
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}
/// A non-character key on the keyboard
#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
pub enum Key {
/// Both Enter (or Return) and numpad Enter
Enter,
/// Tabulation key
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Tab,
/// Backspace key
Backspace,
/// Escape key
Esc,
/// Left arrow
Left,
/// Right arrow
Right,
/// Up arrow
Up,
/// Down arrow
Down,
/// Insert key
Ins,
/// Delete key
Del,
/// Home key
Home,
/// End key
End,
/// Page Up key
PageUp,
/// Page Down key
PageDown,
/// Pause Break key
PauseBreak,
/// The 5 in the center of the keypad, when numlock is disabled.
NumpadCenter,
/// F0 key
F0,
/// F1 key
F1,
/// F2 key
F2,
/// F3 key
F3,
/// F4 key
F4,
/// F5 key
F5,
/// F6 key
F6,
/// F7 key
F7,
/// F8 key
F8,
/// F9 key
F9,
/// F10 key
F10,
/// F11 key
F11,
/// F12 key
F12,
}
impl Key {
/// Returns the function key corresponding to the given number
///
/// 1 -> F1, etc...
///
/// # Panics
///
/// If `n == 0 || n > 12`
pub fn from_f(n: u8) -> Key {
match n {
0 => Key::F0,
1 => Key::F1,
2 => Key::F2,
3 => Key::F3,
4 => Key::F4,
5 => Key::F5,
6 => Key::F6,
7 => Key::F7,
8 => Key::F8,
9 => Key::F9,
10 => Key::F10,
11 => Key::F11,
12 => Key::F12,
_ => panic!("unknown function key: F{}", n),
}
}
}
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/// One of the buttons present on the mouse
#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
pub enum MouseButton {
/// The left button, used for main actions.
Left,
/// Middle button, probably the wheel. Often pastes text in X11 on linux.
Middle,
/// The right button, for special actions.
Right,
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/// Fourth button if the mouse supports it.
Button4,
/// Fifth button if the mouse supports it.
Button5,
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// TODO: handle more buttons?
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#[doc(hidden)] Other,
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}
/// Represents a possible event sent by the mouse.
#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
pub enum MouseEvent {
/// A button was pressed.
Press(MouseButton),
/// A button was released.
Release(MouseButton),
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/// A button is being held.
Hold(MouseButton),
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/// The wheel was moved up.
WheelUp,
/// The wheel was moved down.
WheelDown,
}
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impl MouseEvent {
/// Returns the button used by this event, if any.
///
/// Returns `None` if `self` is `WheelUp` or `WheelDown`.
pub fn button(&self) -> Option<MouseButton> {
match *self {
MouseEvent::Press(btn) |
MouseEvent::Release(btn) |
MouseEvent::Hold(btn) => Some(btn),
_ => None,
}
}
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/// Returns `true` if `self` is an event that can grab focus.
///
/// This includes `Press`, `WheelUp` and `WheelDown`.
pub fn grabs_focus(self) -> bool {
match self {
MouseEvent::Press(_) |
MouseEvent::WheelUp |
MouseEvent::WheelDown => true,
_ => false,
}
}
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}
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/// Represents an event as seen by the application.
#[derive(PartialEq, Eq, Clone, Hash, Debug)]
pub enum Event {
/// Event fired when the window is resized.
WindowResize,
/// Event fired regularly when a auto-refresh is set.
Refresh,
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// TODO: have Char(modifier, char) and Key(modifier, key) enums?
/// A character was entered (includes numbers, punctuation, ...).
Char(char),
/// A character was entered with the Ctrl key pressed.
CtrlChar(char),
/// A character was entered with the Alt key pressed.
AltChar(char),
/// A non-character key was pressed.
Key(Key),
/// A non-character key was pressed with the Shift key pressed.
Shift(Key),
/// A non-character key was pressed with the Alt key pressed.
Alt(Key),
/// A non-character key was pressed with the Shift and Alt keys pressed.
AltShift(Key),
/// A non-character key was pressed with the Ctrl key pressed.
Ctrl(Key),
/// A non-character key was pressed with the Ctrl and Shift keys pressed.
CtrlShift(Key),
/// A non-character key was pressed with the Ctrl and Alt keys pressed.
CtrlAlt(Key),
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/// A mouse event was sent.
Mouse {
/// Position of the top-left corner of the view receiving this event.
offset: Vec2,
/// Position of the mouse when this event was fired.
position: Vec2,
/// The mouse event itself.
event: MouseEvent,
},
// TODO: use a backend-dependent type for the unknown values?
/// An unknown event was received.
Unknown(Vec<u8>),
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// Having a doc-hidden event prevents people from having exhaustive
// matches, allowing us to add events in the future.
#[doc(hidden)]
/// The application is about to exit.
Exit,
}
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impl Event {
/// Returns the position of the mouse, if `self` is a mouse event.
pub fn mouse_position(&self) -> Option<Vec2> {
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if let Event::Mouse { position, .. } = *self {
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Some(position)
} else {
None
}
}
/// Update `self` with the given offset.
///
/// If `self` is a mouse event, adds `top_left` to its offset.
/// Otherwise, do nothing.
pub fn relativize<V>(&mut self, top_left: V)
where
V: Into<Vec2>,
{
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if let Event::Mouse { ref mut offset, .. } = *self {
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*offset = *offset + top_left;
}
}
/// Returns a cloned, relativized event.
///
/// If `self` is a mouse event, adds `top_left` to its offset.
/// Otherwise, returns a simple clone.
pub fn relativized<V>(&self, top_left: V) -> Self
where
V: Into<Vec2>,
{
let mut result = self.clone();
result.relativize(top_left);
result
}
}
impl From<char> for Event {
fn from(c: char) -> Event {
Event::Char(c)
}
}
impl From<Key> for Event {
fn from(k: Key) -> Event {
Event::Key(k)
}
}