cursive/src/printer.rs

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Rust
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//! Provide higher-level abstraction to draw things on backends.
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use backend::Backend;
use enumset::EnumSet;
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use std::cmp::min;
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use theme::{BorderStyle, ColorStyle, Effect, PaletteColor, Style, Theme};
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use unicode_segmentation::UnicodeSegmentation;
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use unicode_width::UnicodeWidthStr;
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use utils::lines::simple::{prefix, suffix};
use vec::Vec2;
use with::With;
/// Convenient interface to draw on a subset of the screen.
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///
/// The area it can print on is defined by `offset` and `size`.
///
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/// The part of the content it will print is defined by `content_offset`
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/// and `size`.
pub struct Printer<'a> {
/// Offset into the window this printer should start drawing at.
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///
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/// A print request at `x` will really print at `x + offset`.
pub offset: Vec2,
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/// Size of the area we are allowed to draw on.
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///
/// Anything outside of this should be discarded.
pub output_size: Vec2,
/// Size allocated to the view.
///
/// This should be the same value as the one given in the last call to
/// `View::layout`.
pub size: Vec2,
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/// Offset into the view for this printer.
///
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/// A print request `x`, will really print at `x - content_offset`.
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pub content_offset: Vec2,
/// Whether the view to draw is currently focused or not.
pub focused: bool,
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/// Currently used theme
pub theme: &'a Theme,
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/// Backend used to actually draw things
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backend: &'a Backend,
}
impl<'a> Clone for Printer<'a> {
fn clone(&self) -> Self {
Printer {
offset: self.offset,
content_offset: self.content_offset,
output_size: self.output_size,
size: self.size,
focused: self.focused,
theme: self.theme,
backend: self.backend,
}
}
}
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impl<'a> Printer<'a> {
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/// Creates a new printer on the given window.
///
/// But nobody needs to know that.
#[doc(hidden)]
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pub fn new<T: Into<Vec2>>(
size: T, theme: &'a Theme, backend: &'a Backend,
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) -> Self {
let size = size.into();
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Printer {
offset: Vec2::zero(),
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content_offset: Vec2::zero(),
output_size: size,
size,
focused: true,
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theme,
backend,
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}
}
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/// Clear the screen.
///
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/// It will discard anything drawn before.
///
/// Users rarely need to call this directly.
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pub fn clear(&self) {
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self.backend
.clear(self.theme.palette[PaletteColor::Background]);
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}
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// TODO: use &mut self? We don't *need* it, but it may make sense.
// We don't want people to start calling prints in parallel?
/// Prints some text at the given position relative to the window.
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pub fn print<S: Into<Vec2>>(&self, start: S, text: &str) {
let start = start.into();
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// We accept requests between `content_offset` and
// `content_offset + size`
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if start >= self.output_size + self.content_offset {
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return;
}
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// If start < content_offset, part of the text will not be visible.
// This is the part of the text that's hidden:
// (It should always be smaller than the content offset)
let hidden_part = self.content_offset.saturating_sub(start);
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if hidden_part.y > 0 {
// Since we are printing a single line, there's nothing we can do.
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return;
}
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let text_width = text.width();
// If we're waaaay too far left, just give up.
if hidden_part.x > text_width {
return;
}
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// We have to drop hidden_part.x width from the start of the string.
// prefix() may be too short if there's a double-width character.
// So instead, keep the suffix and drop the prefix.
// TODO: use a different prefix method that is *at least* the width
// (and not *at most*)
let tail = suffix(
text.graphemes(true),
text_width - hidden_part.x,
"",
);
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let skipped_len = text.len() - tail.length;
let skipped_width = text_width - tail.width;
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assert_eq!(text[..skipped_len].width(), skipped_width);
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// This should be equal most of the time, except when there's a double
// character preventing us from splitting perfectly.
assert!(skipped_width >= hidden_part.x);
// Drop part of the text, and move the cursor correspondingly.
let text = &text[skipped_len..];
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let start = start + (skipped_width, 0);
assert!(start.fits(self.content_offset));
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// What we did before should guarantee that this won't overflow.
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let start = start - self.content_offset;
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// Do we have enough room for the entire line?
let room = self.output_size.x - start.x;
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// Drop the end of the text if it's too long
// We want the number of CHARACTERS, not bytes.
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// (Actually we want the "width" of the string, see unicode-width)
let prefix_len = prefix(text.graphemes(true), room, "").length;
let text = &text[..prefix_len];
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assert!(text.width() <= room);
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let start = start + self.offset;
self.backend.print_at(start, text);
}
/// Prints a vertical line using the given character.
pub fn print_vline<T: Into<Vec2>>(
&self, start: T, height: usize, c: &str,
) {
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let start = start.into();
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// Here again, we can abort if we're trying to print too far right or
// too low.
if !start.fits_in(self.output_size + self.content_offset) {
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return;
}
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// hidden_part describes how far to the top left of the viewport we are.
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let hidden_part = self.content_offset.saturating_sub(start);
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if hidden_part.x > 0 || hidden_part.y >= height {
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// We're printing a single column, so we can't do much here.
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return;
}
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// Skip `hidden_part`
let start = start + hidden_part;
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assert!(start.fits(self.content_offset));
let height = height - hidden_part.y;
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// What we did before ensures this won't overflow.
let start = start - self.content_offset;
// Don't go overboard
let height = min(height, self.output_size.y - start.y);
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let start = start + self.offset;
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for y in 0..height {
self.backend.print_at(start + (0, y), c);
}
}
/// Prints a horizontal line using the given character.
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pub fn print_hline<T: Into<Vec2>>(&self, start: T, width: usize, c: &str) {
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let start = start.into();
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// Nothing to be done if the start if too far to the bottom/right
if !start.fits_in(self.output_size + self.content_offset) {
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return;
}
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let hidden_part = self.content_offset.saturating_sub(start);
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if hidden_part.y > 0 || hidden_part.x >= width {
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// We're printing a single line, so we can't do much here.
return;
}
// Skip `hidden_part`
let start = start + hidden_part;
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assert!(start.fits(self.content_offset));
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let width = width - hidden_part.x;
// Don't go too far
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let start = start - self.content_offset;
// Don't write too much if we're close to the end
let width = min(
width,
(self.output_size.x - start.x) / c.width(),
);
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// Could we avoid allocating?
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let text: String = ::std::iter::repeat(c).take(width).collect();
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let start = start + self.offset;
self.backend.print_at(start, &text);
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}
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/// Call the given closure with a colored printer,
/// that will apply the given color on prints.
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///
/// # Examples
///
/// ```rust
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/// # use cursive::Printer;
/// # use cursive::theme;
/// # use cursive::backend;
/// # let b = backend::dummy::Backend::init();
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/// # let t = theme::load_default();
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/// # let printer = Printer::new((6,4), &t, &*b);
/// printer.with_color(theme::ColorStyle::highlight(), |printer| {
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/// printer.print((0,0), "This text is highlighted!");
/// });
/// ```
pub fn with_color<F>(&self, c: ColorStyle, f: F)
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where
F: FnOnce(&Printer),
{
let old = self.backend
.set_color(c.resolve(&self.theme.palette));
f(self);
self.backend.set_color(old);
}
/// Call the given closure with a styled printer,
/// that will apply the given style on prints.
pub fn with_style<F, T>(&self, style: T, f: F)
where
F: FnOnce(&Printer),
T: Into<Style>,
{
let style = style.into();
let color = style.color;
let effects = style.effects;
if let Some(color) = color {
self.with_color(color, |printer| {
printer.with_effects(effects, f);
});
} else {
self.with_effects(effects, f);
}
}
/// Call the given closure with a modified printer
/// that will apply the given effect on prints.
pub fn with_effect<F>(&self, effect: Effect, f: F)
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where
F: FnOnce(&Printer),
{
self.backend.set_effect(effect);
f(self);
self.backend.unset_effect(effect);
}
/// Call the given closure with a modified printer
/// that will apply each given effect on prints.
pub fn with_effects<F>(&self, effects: EnumSet<Effect>, f: F)
where
F: FnOnce(&Printer),
{
match effects.iter().next() {
None => f(self),
Some(effect) => {
let mut effects = effects;
effects.remove(effect);
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self.with_effect(effect, |s| s.with_effects(effects, f));
}
}
}
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/// Prints a rectangular box.
///
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/// If `invert` is `true`, and the theme uses `Outset` borders, then the
/// box will use an "inset" style instead.
///
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/// # Examples
///
/// ```rust
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/// # use cursive::Printer;
/// # use cursive::theme;
/// # use cursive::backend;
/// # let b = backend::dummy::Backend::init();
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/// # let t = theme::load_default();
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/// # let printer = Printer::new((6,4), &t, &*b);
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/// printer.print_box((0,0), (6,4), false);
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/// ```
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pub fn print_box<T: Into<Vec2>, S: Into<Vec2>>(
&self, start: T, size: S, invert: bool,
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) {
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let start = start.into();
let size = size.into();
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if size.x < 2 || size.y < 2 {
return;
}
let size = size - (1, 1);
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self.with_high_border(invert, |s| {
s.print(start, "");
s.print(start + size.keep_y(), "");
s.print_hline(start + (1, 0), size.x - 1, "");
s.print_vline(start + (0, 1), size.y - 1, "");
});
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self.with_low_border(invert, |s| {
s.print(start + size.keep_x(), "");
s.print(start + size, "");
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s.print_hline(
start + (1, 0) + size.keep_y(),
size.x - 1,
"",
);
s.print_vline(
start + (0, 1) + size.keep_x(),
size.y - 1,
"",
);
});
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}
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/// Runs the given function using a color depending on the theme.
///
/// * If the theme's borders is `None`, return without calling `f`.
/// * If the theme's borders is "outset" and `invert` is `false`,
/// use `ColorStyle::Tertiary`.
/// * Otherwise, use `ColorStyle::Primary`.
pub fn with_high_border<F>(&self, invert: bool, f: F)
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where
F: FnOnce(&Printer),
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{
let color = match self.theme.borders {
BorderStyle::None => return,
BorderStyle::Outset if !invert => ColorStyle::tertiary(),
_ => ColorStyle::primary(),
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};
self.with_color(color, f);
}
/// Runs the given function using a color depending on the theme.
///
/// * If the theme's borders is `None`, return without calling `f`.
/// * If the theme's borders is "outset" and `invert` is `true`,
/// use `ColorStyle::tertiary()`.
/// * Otherwise, use `ColorStyle::primary()`.
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pub fn with_low_border<F>(&self, invert: bool, f: F)
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where
F: FnOnce(&Printer),
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{
let color = match self.theme.borders {
BorderStyle::None => return,
BorderStyle::Outset if invert => ColorStyle::tertiary(),
_ => ColorStyle::primary(),
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};
self.with_color(color, f);
}
/// Apply a selection style and call the given function.
///
/// * If `selection` is `false`, simply uses `ColorStyle::primary()`.
/// * If `selection` is `true`:
/// * If the printer currently has the focus,
/// uses `ColorStyle::highlight()`.
/// * Otherwise, uses `ColorStyle::highlight_inactive()`.
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pub fn with_selection<F: FnOnce(&Printer)>(&self, selection: bool, f: F) {
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self.with_color(
if selection {
if self.focused {
ColorStyle::highlight()
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} else {
ColorStyle::highlight_inactive()
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}
} else {
ColorStyle::primary()
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},
f,
);
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}
/// Prints a horizontal delimiter with side border `├` and `┤`.
pub fn print_hdelim<T>(&self, start: T, len: usize)
where
T: Into<Vec2>,
{
let start = start.into();
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self.print(start, "");
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self.print_hline(start + (1, 0), len.saturating_sub(2), "");
self.print(start + (len.saturating_sub(1), 0), "");
}
/// Returns a sub-printer with the given offset.
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///
/// It will print in an area slightly to the bottom/right.
pub fn offset<S>(&self, offset: S) -> Printer
where
S: Into<Vec2>,
{
let offset = offset.into();
self.clone().with(|s| {
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// If we are drawing a part of the content,
// let's reduce this first.
let consumed = Vec2::min(s.content_offset, offset);
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let offset = offset - consumed;
s.content_offset = s.content_offset - consumed;
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s.offset = s.offset + offset;
s.output_size = s.output_size.saturating_sub(offset);
s.size = s.size.saturating_sub(offset);
})
}
/// Returns a new sub-printer inheriting the given focus.
///
/// If `self` is focused and `focused == true`, the child will be focused.
///
/// Otherwise, he will be unfocused.
pub fn focused(&self, focused: bool) -> Self {
self.clone().with(|s| {
s.focused &= focused;
})
}
/// Returns a new sub-printer with a cropped area.
///
/// The new printer size will be the minimum of `size` and its current size.
///
/// Any size reduction happens at the bottom-right.
pub fn cropped<S>(&self, size: S) -> Self
where
S: Into<Vec2>,
{
self.clone().with(|s| {
let size = size.into();
s.output_size = Vec2::min(s.output_size, size);
s.size = Vec2::min(s.size, size);
})
}
/// Returns a new sub-printer with a shrinked area.
///
/// The printer size will be reduced by the given border from the bottom-right.
pub fn shrinked<S>(&self, borders: S) -> Self
where
S: Into<Vec2>,
{
self.cropped(self.size.saturating_sub(borders))
}
/// Returns a new sub-printer with a content offset.
pub fn content_offset<S>(&self, offset: S) -> Self
where
S: Into<Vec2>,
{
self.clone().with(|s| {
s.content_offset = s.content_offset + offset;
})
}
/// Returns a sub-printer with a different inner size.
///
/// This will not change the actual output size, but will appear bigger to
/// users of this printer.
///
/// Useful to give to children who think they're big, but really aren't.
pub fn inner_size<S>(&self, size: S) -> Self
where
S: Into<Vec2>,
{
self.clone().with(|s| {
s.size = size.into();
})
}
}