2015-05-19 02:41:35 +00:00
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use std::cmp::max;
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2015-05-26 22:46:05 +00:00
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use std::any::Any;
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2015-05-19 02:41:35 +00:00
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2016-03-15 22:37:57 +00:00
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use Cursive;
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2015-06-03 02:36:22 +00:00
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use align::*;
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2015-05-28 01:04:33 +00:00
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use event::*;
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2016-07-01 06:38:01 +00:00
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use theme::ColorStyle;
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2016-07-02 07:47:38 +00:00
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use view::{Selector, TextView, View};
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2016-03-15 22:37:57 +00:00
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use view::{Button, SizedView};
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2016-07-12 02:24:00 +00:00
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use vec::{Vec2, Vec4};
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2015-05-16 21:02:15 +00:00
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use printer::Printer;
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2016-07-04 23:04:32 +00:00
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use unicode_width::UnicodeWidthStr;
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2015-05-19 17:58:42 +00:00
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#[derive(PartialEq)]
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2015-05-16 21:02:15 +00:00
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enum Focus {
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Content,
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Button(usize),
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}
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2015-05-20 00:31:52 +00:00
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/// Popup-like view with a main content, and optional buttons under it.
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///
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/// # Examples
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///
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/// ```
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2015-06-04 18:40:35 +00:00
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/// # use cursive::view::{Dialog,TextView};
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2016-07-10 01:36:07 +00:00
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/// let dialog = Dialog::new(TextView::new("Hello!"))
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/// .button("Ok", |s| s.quit());
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2015-05-20 00:31:52 +00:00
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/// ```
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2015-05-16 21:02:15 +00:00
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pub struct Dialog {
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title: String,
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content: Box<View>,
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2015-05-19 02:41:35 +00:00
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buttons: Vec<SizedView<Button>>,
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2015-05-25 21:56:51 +00:00
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padding: Vec4,
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borders: Vec4,
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2015-05-19 02:41:35 +00:00
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2015-05-16 21:02:15 +00:00
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focus: Focus,
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2015-06-03 02:36:22 +00:00
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align: Align,
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2015-05-16 21:02:15 +00:00
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}
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impl Dialog {
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2015-05-20 00:31:52 +00:00
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/// Creates a new Dialog with the given content.
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2015-05-16 21:02:15 +00:00
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pub fn new<V: View + 'static>(view: V) -> Self {
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Dialog {
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content: Box::new(view),
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buttons: Vec::new(),
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2015-05-22 06:29:49 +00:00
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title: String::new(),
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2015-05-19 17:58:42 +00:00
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focus: Focus::Content,
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2016-03-15 22:37:57 +00:00
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padding: Vec4::new(1, 1, 0, 0),
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borders: Vec4::new(1, 1, 1, 1),
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2015-06-03 02:36:22 +00:00
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align: Align::top_right(),
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2015-05-16 21:02:15 +00:00
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}
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}
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2016-07-12 03:26:33 +00:00
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/// Convenient method to create an infobox.
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///
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/// It will contain the given text and a `Ok` dismiss button.
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2016-06-28 05:10:59 +00:00
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pub fn info(text: &str) -> Self {
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Self::new(TextView::new(text)).dismiss_button("Ok")
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}
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2015-05-20 00:31:52 +00:00
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/// Adds a button to the dialog with the given label and callback.
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///
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/// Consumes and returns self for easy chaining.
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2016-06-28 05:40:11 +00:00
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pub fn button<F>(mut self, label: &str, cb: F) -> Self
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2015-05-24 00:07:22 +00:00
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where F: Fn(&mut Cursive) + 'static
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{
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self.buttons.push(SizedView::new(Button::new(label, cb)));
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2015-05-16 21:02:15 +00:00
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self
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}
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2015-05-19 02:41:35 +00:00
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2015-06-03 22:36:51 +00:00
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/// Sets the horizontal alignment for the buttons, if any.
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/// Only works if the buttons are as a row at the bottom of the dialog.
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2015-06-03 02:36:22 +00:00
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pub fn h_align(mut self, h: HAlign) -> Self {
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self.align.h = h;
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self
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}
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2015-06-03 22:36:51 +00:00
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/// Sets the vertical alignment for the buttons, if any.
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/// Only works if the buttons are as a column to the right of the dialog.
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2015-06-03 02:36:22 +00:00
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pub fn v_align(mut self, v: VAlign) -> Self {
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self.align.v = v;
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self
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}
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2015-05-22 07:01:23 +00:00
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/// Shortcut method to add a button that will dismiss the dialog.
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2016-06-28 05:40:11 +00:00
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pub fn dismiss_button(self, label: &str) -> Self {
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2015-05-24 00:07:22 +00:00
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self.button(label, |s| s.screen_mut().pop_layer())
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2015-05-22 07:01:23 +00:00
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}
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/// Sets the title of the dialog.
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/// If not empty, it will be visible at the top.
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2015-05-22 06:29:49 +00:00
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pub fn title(mut self, label: &str) -> Self {
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self.title = label.to_string();
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self
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}
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2015-05-26 23:48:27 +00:00
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/// Sets the padding in the dialog (around content and buttons).
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2016-07-12 02:24:00 +00:00
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pub fn padding<T: Into<Vec4>>(mut self, padding: T) -> Self {
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self.padding = padding.into();
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2015-05-25 21:56:51 +00:00
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self
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}
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2015-05-16 21:02:15 +00:00
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}
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impl View for Dialog {
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2015-05-31 04:05:34 +00:00
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fn draw(&mut self, printer: &Printer) {
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2015-05-19 02:41:35 +00:00
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2016-07-10 01:36:07 +00:00
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// This will be the buttons_height used by the buttons.
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let mut buttons_height = 0;
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2015-05-22 07:43:58 +00:00
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// Current horizontal position of the next button we'll draw.
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2015-06-03 02:36:22 +00:00
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2015-06-08 22:11:36 +00:00
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// Sum of the sizes + len-1 for margins
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2015-07-28 19:54:32 +00:00
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let width = if self.buttons.is_empty() {
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0
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} else {
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2016-03-15 22:37:57 +00:00
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self.buttons
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.iter()
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2015-07-28 19:54:32 +00:00
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.map(|button| button.size.x)
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2016-03-15 22:37:57 +00:00
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.fold(0, |a, b| a + b) + self.buttons.len() - 1
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2015-07-28 19:54:32 +00:00
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};
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2015-06-03 02:36:22 +00:00
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let overhead = self.padding + self.borders;
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2015-07-28 19:54:32 +00:00
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let mut offset = overhead.left +
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2016-07-10 01:36:07 +00:00
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self.align
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.h
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.get_offset(width, printer.size.x - overhead.horizontal());
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2015-06-03 02:36:22 +00:00
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let y = printer.size.y - self.padding.bottom - self.borders.bottom - 1;
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2016-03-15 22:37:57 +00:00
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for (i, button) in self.buttons.iter_mut().enumerate() {
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2015-05-19 02:41:35 +00:00
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let size = button.size;
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2015-05-19 22:54:11 +00:00
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// Add some special effect to the focused button
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2016-03-15 22:37:57 +00:00
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button.draw(&printer.sub_printer(Vec2::new(offset, y),
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size,
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self.focus == Focus::Button(i)));
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2015-05-22 07:43:58 +00:00
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// Keep 1 blank between two buttons
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2015-06-03 02:36:22 +00:00
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offset += size.x + 1;
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2015-05-22 07:43:58 +00:00
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// Also keep 1 blank above the buttons
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2016-07-10 01:36:07 +00:00
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buttons_height = max(buttons_height, size.y + 1);
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2015-05-19 02:41:35 +00:00
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}
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2015-05-22 07:43:58 +00:00
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// What do we have left?
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2016-07-10 01:36:07 +00:00
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let inner_size = printer.size - Vec2::new(0, buttons_height) -
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self.borders.combined() -
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2016-03-15 22:37:57 +00:00
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self.padding.combined();
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2015-05-19 02:41:35 +00:00
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2016-07-10 01:36:07 +00:00
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self.content
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.draw(&printer.sub_printer(self.borders.top_left() +
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self.padding.top_left(),
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inner_size,
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self.focus == Focus::Content));
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2015-05-19 02:41:35 +00:00
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2016-03-15 22:37:57 +00:00
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printer.print_box(Vec2::new(0, 0), printer.size);
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2015-05-22 06:29:49 +00:00
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2016-06-28 05:40:11 +00:00
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if !self.title.is_empty() {
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2016-07-04 23:04:32 +00:00
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let len = self.title.width();
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2015-05-29 00:32:28 +00:00
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let x = (printer.size.x - len) / 2;
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2016-03-15 22:37:57 +00:00
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printer.print((x - 2, 0), "┤ ");
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printer.print((x + len, 0), " ├");
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2015-05-22 06:29:49 +00:00
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2016-07-10 01:36:07 +00:00
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printer.with_color(ColorStyle::TitlePrimary,
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|p| p.print((x, 0), &self.title));
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2015-05-22 06:29:49 +00:00
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}
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2015-05-20 17:31:38 +00:00
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2015-05-16 21:02:15 +00:00
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}
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2016-07-10 01:23:58 +00:00
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fn get_min_size(&mut self, req: Vec2) -> Vec2 {
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2015-05-22 07:43:58 +00:00
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// Padding and borders are not available for kids.
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2016-07-10 01:36:07 +00:00
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let nomans_land = self.padding.combined() + self.borders.combined();
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2015-05-16 21:02:15 +00:00
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2016-07-10 01:36:07 +00:00
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// Buttons are not flexible, so their size doesn't depend on ours.
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2016-03-15 22:37:57 +00:00
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let mut buttons_size = Vec2::new(0, 0);
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2015-07-28 19:54:32 +00:00
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if !self.buttons.is_empty() {
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buttons_size.x += self.buttons.len() - 1;
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}
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2016-07-10 01:23:58 +00:00
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for button in &mut self.buttons {
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2015-05-19 02:41:35 +00:00
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let s = button.view.get_min_size(req);
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2015-06-09 05:24:59 +00:00
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buttons_size.x += s.x;
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2015-05-19 02:41:35 +00:00
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buttons_size.y = max(buttons_size.y, s.y + 1);
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}
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2016-07-10 01:36:07 +00:00
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// We also remove one row for the buttons.
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let content_req = req - (nomans_land + Vec2::new(0, buttons_size.y));
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let content_size = self.content.get_min_size(content_req);
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2015-05-22 07:43:58 +00:00
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// On the Y axis, we add buttons and content.
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// On the X axis, we take the max.
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2015-05-22 06:29:49 +00:00
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let mut inner_size = Vec2::new(max(content_size.x, buttons_size.x),
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2016-03-15 22:37:57 +00:00
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content_size.y + buttons_size.y) +
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self.padding.combined() +
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self.borders.combined();
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2015-05-22 06:29:49 +00:00
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2016-06-28 05:40:11 +00:00
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if !self.title.is_empty() {
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2015-05-22 07:43:58 +00:00
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// If we have a title, we have to fit it too!
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2016-07-04 23:04:32 +00:00
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inner_size.x = max(inner_size.x, self.title.width() + 6);
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2015-05-22 06:29:49 +00:00
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}
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2015-05-19 02:41:35 +00:00
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2015-05-22 06:29:49 +00:00
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inner_size
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2015-05-19 02:41:35 +00:00
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}
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fn layout(&mut self, mut size: Vec2) {
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2015-05-22 07:43:58 +00:00
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// Padding and borders are taken, sorry.
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2016-07-02 07:47:38 +00:00
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// TODO: handle border-less themes?
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2015-05-19 02:41:35 +00:00
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size = size - (self.borders.combined() + self.padding.combined());
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2015-05-22 07:43:58 +00:00
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// Buttons are kings, we give them everything they want.
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2015-05-19 02:41:35 +00:00
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let mut buttons_height = 0;
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for button in self.buttons.iter_mut().rev() {
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2016-07-02 07:47:38 +00:00
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let size = button.get_min_size(size);
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2016-03-15 22:37:57 +00:00
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buttons_height = max(buttons_height, size.y + 1);
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2015-05-19 02:41:35 +00:00
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button.layout(size);
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}
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2015-05-22 07:43:58 +00:00
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// Poor content will have to make do with what's left.
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2015-05-19 02:41:35 +00:00
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self.content.layout(size - Vec2::new(0, buttons_height));
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}
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2015-05-28 01:04:33 +00:00
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fn on_event(&mut self, event: Event) -> EventResult {
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2015-05-19 02:41:35 +00:00
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match self.focus {
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2015-05-22 07:43:58 +00:00
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// If we are on the content, we can only go down.
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2016-06-25 23:36:22 +00:00
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Focus::Content => {
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match self.content.on_event(event) {
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EventResult::Ignored if !self.buttons.is_empty() => {
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match event {
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2016-06-28 05:40:11 +00:00
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Event::Key(Key::Down) |
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Event::Key(Key::Tab) |
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2016-07-11 01:27:26 +00:00
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Event::Shift(Key::Tab) => {
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2016-06-25 23:36:22 +00:00
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// Default to leftmost button when going down.
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self.focus = Focus::Button(0);
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EventResult::Consumed(None)
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}
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_ => EventResult::Ignored,
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2015-05-20 17:31:38 +00:00
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}
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2016-03-15 22:37:57 +00:00
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}
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2016-06-25 23:36:22 +00:00
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res => res,
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}
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}
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// If we are on a button, we have more choice
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Focus::Button(i) => {
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match self.buttons[i].on_event(event) {
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EventResult::Ignored => {
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match event {
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// Up goes back to the content
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2016-06-28 05:40:11 +00:00
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Event::Key(Key::Up) |
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Event::Key(Key::Tab) |
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2016-07-11 01:27:26 +00:00
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Event::Shift(Key::Tab) => {
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2016-06-25 23:36:22 +00:00
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if self.content.take_focus() {
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self.focus = Focus::Content;
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EventResult::Consumed(None)
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} else {
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EventResult::Ignored
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}
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}
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// Left and Right move to other buttons
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2016-06-28 05:40:11 +00:00
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Event::Key(Key::Right) if i + 1 <
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2016-06-30 00:36:20 +00:00
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self.buttons
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2016-07-10 01:36:07 +00:00
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.len() => {
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2016-06-25 23:36:22 +00:00
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self.focus = Focus::Button(i + 1);
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EventResult::Consumed(None)
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}
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2016-06-28 05:40:11 +00:00
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Event::Key(Key::Left) if i > 0 => {
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2016-06-25 23:36:22 +00:00
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self.focus = Focus::Button(i - 1);
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EventResult::Consumed(None)
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}
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_ => EventResult::Ignored,
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2015-05-31 04:05:34 +00:00
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}
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2016-03-15 22:37:57 +00:00
|
|
|
}
|
2016-06-25 23:36:22 +00:00
|
|
|
res => res,
|
|
|
|
}
|
|
|
|
}
|
2015-05-19 22:54:11 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn take_focus(&mut self) -> bool {
|
2015-05-22 07:43:58 +00:00
|
|
|
// TODO: add a direction to the focus. Meanwhile, takes button first.
|
2015-05-27 00:10:47 +00:00
|
|
|
if self.content.take_focus() {
|
|
|
|
self.focus = Focus::Content;
|
|
|
|
true
|
|
|
|
} else if !self.buttons.is_empty() {
|
2015-05-19 22:54:11 +00:00
|
|
|
self.focus = Focus::Button(0);
|
|
|
|
true
|
|
|
|
} else {
|
2015-05-27 00:10:47 +00:00
|
|
|
false
|
2015-05-19 02:41:35 +00:00
|
|
|
}
|
2015-05-16 21:02:15 +00:00
|
|
|
}
|
2015-05-26 22:46:05 +00:00
|
|
|
|
|
|
|
fn find(&mut self, selector: &Selector) -> Option<&mut Any> {
|
|
|
|
self.content.find(selector)
|
|
|
|
}
|
2015-05-16 21:02:15 +00:00
|
|
|
}
|