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Add some (non-doc) comments.
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@ -76,17 +76,22 @@ impl Dialog {
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impl View for Dialog {
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fn draw(&self, printer: &Printer, focused: bool) {
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// This will be the height used by the buttons.
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let mut height = 0;
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// Current horizontal position of the next button we'll draw.
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let mut x = 0;
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for (i,button) in self.buttons.iter().enumerate().rev() {
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let size = button.size;
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let offset = printer.size - self.borders.bot_right() - self.padding.bot_right() - size - Vec2::new(x, 0);
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// Add some special effect to the focused button
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button.draw(&printer.sub_printer(offset, size), focused && (self.focus == Focus::Button(i)));
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// Keep 1 blank between two buttons
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x += size.x + 1;
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// Also keep 1 blank above the buttons
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height = max(height, size.y+1);
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}
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// What do we have left?
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let inner_size = printer.size
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- Vec2::new(0, height)
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- self.borders.combined()
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@ -107,6 +112,7 @@ impl View for Dialog {
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}
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fn get_min_size(&self, req: SizeRequest) -> Vec2 {
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// Padding and borders are not available for kids.
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let content_req = req.reduced(self.padding.combined() + self.borders.combined());
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let content_size = self.content.get_min_size(content_req);
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@ -117,11 +123,14 @@ impl View for Dialog {
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buttons_size.y = max(buttons_size.y, s.y + 1);
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}
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// On the Y axis, we add buttons and content.
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// On the X axis, we take the max.
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let mut inner_size = Vec2::new(max(content_size.x, buttons_size.x),
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content_size.y + buttons_size.y)
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+ self.padding.combined() + self.borders.combined();
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if self.title.len() > 0 {
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// If we have a title, we have to fit it too!
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inner_size.x = max(inner_size.x, self.title.len() as u32 + 6);
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}
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@ -129,13 +138,14 @@ impl View for Dialog {
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}
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fn layout(&mut self, mut size: Vec2) {
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// First layout the buttons
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// Padding and borders are taken, sorry.
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size = size - (self.borders.combined() + self.padding.combined());
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let req = SizeRequest {
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w: DimensionRequest::AtMost(size.x),
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h: DimensionRequest::AtMost(size.y),
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};
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// Buttons are kings, we give them everything they want.
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let mut buttons_height = 0;
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for button in self.buttons.iter_mut().rev() {
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let size = button.get_min_size(req);
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@ -143,14 +153,17 @@ impl View for Dialog {
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button.layout(size);
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}
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// Poor content will have to make do with what's left.
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self.content.layout(size - Vec2::new(0, buttons_height));
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}
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fn on_key_event(&mut self, ch: i32) -> EventResult {
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match self.focus {
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// If we are on the content, we can only go down.
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Focus::Content => match self.content.on_key_event(ch) {
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EventResult::Ignored if !self.buttons.is_empty() => match ch {
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ncurses::KEY_DOWN => {
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// Default to leftmost button when going down.
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self.focus = Focus::Button(0);
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EventResult::Consumed(None, ViewPath::new())
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},
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@ -158,8 +171,10 @@ impl View for Dialog {
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},
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res => res,
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},
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// If we are on a button, we have more choice
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Focus::Button(i) => match self.buttons[i].on_key_event(ch) {
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EventResult::Ignored => match ch {
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// Up goes back to the content
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ncurses::KEY_UP => {
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if self.content.take_focus() {
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self.focus = Focus::Content;
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@ -168,6 +183,7 @@ impl View for Dialog {
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EventResult::Ignored
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}
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},
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// Left and Right move to other buttons
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ncurses::KEY_RIGHT if i+1 < self.buttons.len() => {
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self.focus = Focus::Button(i+1);
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EventResult::consume()
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@ -184,6 +200,7 @@ impl View for Dialog {
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}
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fn take_focus(&mut self) -> bool {
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// TODO: add a direction to the focus. Meanwhile, takes button first.
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if !self.buttons.is_empty() {
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self.focus = Focus::Button(0);
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true
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@ -103,8 +103,7 @@ impl View for StackView {
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for layer in self.layers.iter() {
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let vs = layer.view.get_min_size(size);
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s.x = max(s.x, vs.x);
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s.y = max(s.y, vs.y);
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s = Vec2::max(s, vs);
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}
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s
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