cursive/src/vec.rs

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Rust
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//! Points on the 2D character grid.
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use XY;
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use std::ops::{Add, Div, Mul, Sub};
use std::cmp::{Ordering, max, min};
/// Simple 2D size, in characters.
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pub type Vec2 = XY<usize>;
impl PartialOrd for Vec2 {
fn partial_cmp(&self, other: &Vec2) -> Option<Ordering> {
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if self == other {
Some(Ordering::Equal)
} else if self.x < other.x && self.y < other.y {
Some(Ordering::Less)
} else if self.x > other.x && self.y > other.y {
Some(Ordering::Greater)
} else {
None
}
}
}
impl Vec2 {
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/// Returns a new Vec2 that is a maximum per coordinate.
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pub fn max<A: Into<Vec2>, B: Into<Vec2>>(a: A, b: B) -> Self {
let a = a.into();
let b = b.into();
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Vec2::new(max(a.x, b.x), max(a.y, b.y))
}
/// Returns a new Vec2 that is no larger than any input in both dimensions.
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pub fn min<A: Into<Vec2>, B: Into<Vec2>>(a: A, b: B) -> Self {
let a = a.into();
let b = b.into();
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Vec2::new(min(a.x, b.x), min(a.y, b.y))
}
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/// Returns the minimum of `self` and `other`.
pub fn or_min<T: Into<Vec2>>(self, other: T) -> Self {
Vec2::min(self, other)
}
/// Returns the maximum of `self` and `other`.
pub fn or_max<T: Into<Vec2>>(self, other: T) -> Self {
Vec2::max(self, other)
}
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/// Returns a vector with the X component of self, and y=0.
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pub fn keep_x(&self) -> Self {
Vec2::new(self.x, 0)
}
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/// Returns a vector with the Y component of self, and x=0.
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pub fn keep_y(&self) -> Self {
Vec2::new(0, self.y)
}
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/// Alias for Vec::new(0,0).
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pub fn zero() -> Self {
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Vec2::new(0, 0)
}
/// Returns (max(self.x,other.x), self.y+other.y)
pub fn stack_vertical(&self, other: &Vec2) -> Vec2 {
Vec2::new(max(self.x, other.x), self.y + other.y)
}
/// Returns (self.x+other.x, max(self.y,other.y))
pub fn stack_horizontal(&self, other: &Vec2) -> Vec2 {
Vec2::new(self.x + other.x, max(self.y, other.y))
}
}
impl From<(i32, i32)> for Vec2 {
fn from((x, y): (i32, i32)) -> Self {
(x as usize, y as usize).into()
}
}
impl From<(u32, u32)> for Vec2 {
fn from((x, y): (u32, u32)) -> Self {
(x as usize, y as usize).into()
}
}
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impl<T: Into<Vec2>> Add<T> for Vec2 {
type Output = Vec2;
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fn add(self, other: T) -> Vec2 {
let ov = other.into();
Vec2 {
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x: self.x + ov.x,
y: self.y + ov.y,
}
}
}
impl<T: Into<Vec2>> Sub<T> for Vec2 {
type Output = Vec2;
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fn sub(self, other: T) -> Vec2 {
let ov = other.into();
Vec2 {
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x: self.x - ov.x,
y: self.y - ov.y,
}
}
}
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impl Div<usize> for Vec2 {
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type Output = Vec2;
fn div(self, other: usize) -> Vec2 {
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Vec2 {
x: self.x / other,
y: self.y / other,
}
}
}
impl Mul<usize> for Vec2 {
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type Output = Vec2;
fn mul(self, other: usize) -> Vec2 {
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Vec2 {
x: self.x * other,
y: self.y * other,
}
}
}
/// Four values representing each direction.
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#[derive(Clone,Copy)]
pub struct Vec4 {
/// Left margin
pub left: usize,
/// Right margin
pub right: usize,
/// Top margin
pub top: usize,
/// Bottom margin
pub bottom: usize,
}
impl Vec4 {
/// Creates a new Vec4.
pub fn new(left: usize, right: usize, top: usize, bottom: usize) -> Self {
Vec4 {
left: left,
right: right,
top: top,
bottom: bottom,
}
}
/// Returns left + right.
pub fn horizontal(&self) -> usize {
self.left + self.right
}
/// Returns top + bottom.
pub fn vertical(&self) -> usize {
self.top + self.bottom
}
/// Returns (left+right, top+bottom).
pub fn combined(&self) -> Vec2 {
Vec2::new(self.horizontal(), self.vertical())
}
/// Returns (left, top).
pub fn top_left(&self) -> Vec2 {
Vec2::new(self.left, self.top)
}
/// Returns (right, bottom).
pub fn bot_right(&self) -> Vec2 {
Vec2::new(self.right, self.bottom)
}
}
impl From<(usize, usize, usize, usize)> for Vec4 {
fn from((left, right, top, bottom): (usize, usize, usize, usize)) -> Vec4 {
Vec4::new(left, right, top, bottom)
}
}
impl From<(i32, i32, i32, i32)> for Vec4 {
fn from((left, right, top, bottom): (i32, i32, i32, i32)) -> Vec4 {
(left as usize, right as usize, top as usize, bottom as usize).into()
}
}
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impl<T: Into<Vec4>> Add<T> for Vec4 {
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type Output = Vec4;
fn add(self, other: T) -> Vec4 {
let ov = other.into();
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Vec4 {
left: self.left + ov.left,
right: self.right + ov.right,
top: self.top + ov.top,
bottom: self.bottom + ov.bottom,
}
}
}
impl<T: Into<Vec4>> Sub<T> for Vec4 {
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type Output = Vec4;
fn sub(self, other: T) -> Vec4 {
let ov = other.into();
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Vec4 {
left: self.left - ov.left,
right: self.right - ov.right,
top: self.top - ov.top,
bottom: self.bottom - ov.bottom,
}
}
}
impl Div<usize> for Vec4 {
type Output = Vec4;
fn div(self, other: usize) -> Vec4 {
Vec4 {
left: self.left / other,
right: self.right / other,
top: self.top / other,
bottom: self.bottom / other,
}
}
}
impl Mul<usize> for Vec4 {
type Output = Vec4;
fn mul(self, other: usize) -> Vec4 {
Vec4 {
left: self.left * other,
right: self.right * other,
top: self.top * other,
bottom: self.bottom * other,
}
}
}
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#[cfg(test)]
mod tests {
use super::Vec2;
#[test]
fn test_from() {
let vi32 = Vec2::from((4i32, 5i32));
let vu32 = Vec2::from((4u32, 5u32));
let vusize = Vec2::from((4usize, 5usize));
let vvec = Vec2::from(Vec2::new(4, 5));
assert_eq!(vi32 - vu32, vusize - vvec);
}
}