cursive/src/vec.rs

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//! Points on the 2D character grid.
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use std::ops::{Add, Sub, Mul, Div};
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use std::cmp::{min,max};
/// Simple 2D size, in characters.
#[derive(Clone,Copy)]
pub struct Vec2 {
/// X coordinate (column), from left to right.
pub x: u32,
/// Y coordinate (row), from top to bottom.
pub y: u32,
}
impl Vec2 {
/// Creates a new Vec2 from coordinates.
pub fn new(x: u32, y: u32) -> Self {
Vec2 {
x: x,
y: y,
}
}
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/// Returns a new Vec2 that is a maximum per coordinate.
pub fn max(a: Self, b: Self) -> Self {
Vec2::new(max(a.x, b.x), max(a.y, b.y))
}
/// Returns a new Vec2 that is no larger than any input in both dimensions.
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pub fn min(a: Self, b: Self) -> Self {
Vec2::new(min(a.x, b.x), min(a.y, b.y))
}
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/// Returns a vector with the X component of self, and y=0.
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pub fn keep_x(&self) -> Self {
Vec2::new(self.x, 0)
}
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/// Returns a vector with the Y component of self, and x=0.
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pub fn keep_y(&self) -> Self {
Vec2::new(0, self.y)
}
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/// Alias for Vec::new(0,0).
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pub fn zero() -> Self {
Vec2::new(0,0)
}
}
/// A generic trait for converting a value into a 2D vector.
pub trait ToVec2 {
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/// Converts self into a Vec2.
fn to_vec2(self) -> Vec2;
}
impl ToVec2 for Vec2 {
fn to_vec2(self) -> Vec2 {
self
}
}
impl ToVec2 for (i32,i32) {
fn to_vec2(self) -> Vec2 {
(self.0 as u32, self.1 as u32).to_vec2()
}
}
impl ToVec2 for (u32,u32) {
fn to_vec2(self) -> Vec2 {
Vec2::new(self.0, self.1)
}
}
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impl ToVec2 for (usize,usize) {
fn to_vec2(self) -> Vec2 {
Vec2::new(self.0 as u32, self.1 as u32)
}
}
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impl <T: ToVec2> Add<T> for Vec2 {
type Output = Vec2;
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fn add(self, other: T) -> Vec2 {
let ov = other.to_vec2();
Vec2 {
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x: self.x + ov.x,
y: self.y + ov.y,
}
}
}
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impl <T: ToVec2> Sub<T> for Vec2 {
type Output = Vec2;
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fn sub(self, other: T) -> Vec2 {
let ov = other.to_vec2();
Vec2 {
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x: self.x - ov.x,
y: self.y - ov.y,
}
}
}
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impl Div<u32> for Vec2 {
type Output = Vec2;
fn div(self, other: u32) -> Vec2 {
Vec2 {
x: self.x / other,
y: self.y / other,
}
}
}
impl Mul<u32> for Vec2 {
type Output = Vec2;
fn mul(self, other: u32) -> Vec2 {
Vec2 {
x: self.x * other,
y: self.y * other,
}
}
}