Add heuristic

This commit is contained in:
Arne Keller 2019-03-22 19:13:48 +01:00
parent b0425e73ef
commit 0094cfa2d5
4 changed files with 240 additions and 166 deletions

3
.gitignore vendored
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@ -1,4 +1,3 @@
/target
**/*.rs.bk
tri*.svg
world*.svg
*.svg

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@ -8,28 +8,27 @@ use std::fs;
use super::*;
pub(crate) fn save_tri(filename: &str, tri: Triangle<f64>) {
fs::write(
filename,
generate_svg(&[tri]),
)
.unwrap();
pub(crate) fn save_tri(filename: &str, tri: Triangle<f32>) {
fs::write(filename, generate_svg(&[tri])).unwrap();
}
pub(crate) fn save_world(filename: &str, world: &World) {
fs::write(
filename,
generate_svg(&world.tris.iter().map(|(_idx, tri)| *tri).collect::<Vec<_>>()),
generate_svg(
&world
.tris
.iter()
.map(|(_idx, tri)| *tri)
.collect::<Vec<_>>(),
),
)
.unwrap();
}
pub(crate) fn generate_svg(tris: &[Triangle<f64>]) -> String {
pub(crate) fn generate_svg(tris: &[Triangle<f32>]) -> String {
let mut document = Document::new()
// view box at (x,y), (w,h)
.set(
"viewBox",
(-30.0, -30.0, 60.0, 30.0),
)
.set("viewBox", (-30.0, -30.0, 60.0, 30.0))
.set("xmlns:xlink", "http://www.w3.org/1999/xlink");
for tri in tris {
@ -38,16 +37,20 @@ pub(crate) fn generate_svg(tris: &[Triangle<f64>]) -> String {
.line_to((tri.1.x, -tri.1.y))
.line_to((tri.2.x, -tri.2.y))
.close();
document.append(Path::new()
document.append(
Path::new()
.set("fill", "none")
.set("stroke", "black")
.set("stroke-width", 0.4)
.set("d", data));
document.append(Circle::new()
.set("d", data),
);
document.append(
Circle::new()
.set("fill", "red")
.set("cx", tri.0.x)
.set("cy", -tri.0.y)
.set("r", 0.3));
.set("r", 0.3),
);
}
document.to_string()

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@ -3,11 +3,11 @@ use super::*;
use std::io;
use std::io::prelude::*;
pub(crate) fn read_input() -> Vec<Triangle<f64>> {
pub(crate) fn read_input() -> Vec<Triangle<f32>> {
read_stdin()
}
fn read_stdin() -> Vec<Triangle<f64>> {
fn read_stdin() -> Vec<Triangle<f32>> {
let stdin = io::stdin();
let stdin = stdin.lock();
@ -21,7 +21,7 @@ fn read_stdin() -> Vec<Triangle<f64>> {
.trim()
.split(' ')
.skip(1)
.map(|x| x.parse::<f64>().unwrap())
.map(|x| x.parse::<f32>().unwrap())
.collect::<Vec<_>>();
tris.push([[n[0], n[1]], [n[2], n[3]], [n[4], n[5]]].into());
}

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@ -1,10 +1,10 @@
use geo::{Coordinate, Triangle};
use geo::prelude::*;
use geo::{Coordinate, Triangle};
use std::cmp;
use std::collections::BinaryHeap;
use std::f64;
use std::f64::consts::PI;
use std::f32;
use std::f32::consts::PI;
mod display;
mod input;
@ -12,9 +12,9 @@ mod input;
#[derive(Debug, Clone)]
struct World {
/// Dreiecksgrundstücke
tris: Vec<(usize, Triangle<f64>)>,
tris: Vec<(usize, Triangle<f32>)>,
/// Gesamtabstand
width: f64,
width: f32,
}
impl cmp::PartialEq for World {
fn eq(&self, _other: &Self) -> bool {
@ -47,66 +47,96 @@ fn main() {
let prev_angle = angle_of(t, t.1);
let mut added = false;
let rotated = rotate(t, 0.5 * PI - prev_angle);
if rotated.1.y >= -0.001 && rotated.2.y >= -0.001 && (rotated.1.y < 0.1 || rotated.2.y < 0.1) {
if rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > 0.0 && rotated.2.x > 0.0 {
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added && rotated.1.y >= -0.001 && rotated.2.y >= -0.001 && (rotated.1.y < 0.1 || rotated.2.y < 0.1) {
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > 0.0 && rotated.2.x > 0.0 {
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(t, -0.5 * PI + prev_angle);
if !added && rotated.1.y >= -0.001 && rotated.2.y >= -0.001 && (rotated.1.y < 0.1 || rotated.2.y < 0.1) {
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > 0.0 && rotated.2.x > 0.0 {
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added && rotated.1.y >= -0.001 && rotated.2.y >= -0.001 && (rotated.1.y < 0.1 || rotated.2.y < 0.1) {
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > 0.0 && rotated.2.x > 0.0 {
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
}
let prev_angle = angle_of(t, t.2);
added = false;
let rotated = rotate(t, 0.5 * PI - prev_angle);
if rotated.1.y >= -0.001 && rotated.2.y >= -0.001 && (rotated.1.y < 0.1 || rotated.2.y < 0.1) {
if rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > 0.0 && rotated.2.x > 0.0 {
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added && rotated.1.y >= -0.001 && rotated.2.y >= -0.001 && (rotated.1.y < 0.1 || rotated.2.y < 0.1) {
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > 0.0 && rotated.2.x > 0.0 {
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(t, -0.5 * PI + prev_angle);
if !added && rotated.1.y >= -0.001 && rotated.2.y >= -0.001 && (rotated.1.y < 0.1 || rotated.2.y < 0.1) {
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > 0.0 && rotated.2.x > 0.0 {
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
added = true;
}
let rotated = rotate(rotated, PI);
if !added && rotated.1.y >= -0.001 && rotated.2.y >= -0.001 && (rotated.1.y < 0.1 || rotated.2.y < 0.1) {
if !added
&& rotated.1.y >= -0.001
&& rotated.2.y >= -0.001
&& (rotated.1.y < 0.1 || rotated.2.y < 0.1)
{
normalized_tris.push((idx, rotated));
if rotated.1.x > 0.0 && rotated.2.x > 0.0 {
if rotated.1.x > -0.001 && rotated.2.x > -0.001 {
left_tris.push((idx, rotated));
}
}
@ -115,34 +145,44 @@ fn main() {
display::save_tri(&format!("{}{}.svg", save_prefix, save_counter), *t);
save_counter += 1;
}
let save_prefix = "start_";
save_counter = 0;
let mut worlds = BinaryHeap::new();
for t in &left_tris {
let mut world = World {
tris: vec![*t],
width: 0.0
width: 0.0,
};
world.normalize();
display::save_world(&format!("{}{}.svg", save_prefix, save_counter), &world);
save_counter += 1;
worlds.push(world);
}
let mut best = World { tris: vec![], width: f64::MAX };
let mut best = World {
tris: vec![],
width: f32::MAX,
};
let save_prefix = "world_";
let mut save_counter = 0;
save_counter = 0;
while worlds.peek().map(|x| x.width <= best.width) == Some(true) {
let w = worlds.pop().unwrap();
//println!("s: {:?}", w);
let mut new = vec![];
for (next_idx, next_tri) in left_tris.iter()
.filter(|(idx1, _tri)| w.tris.iter().all(|(idx2, _tri)| idx1 != idx2)) {
for (next_idx, next_tri) in left_tris
.iter()
.filter(|(idx1, _tri)| w.tris.iter().all(|(idx2, _tri)| idx1 != idx2))
{
//println!("trying {:?}", next_idx);
let (_, last_tri) = *w.tris.last().unwrap();
let last_vertex = if last_tri.1.y > 0.01 && !(last_tri.2.y > 0.01 && last_tri.2.x > last_tri.1.x) {
let last_vertex =
if last_tri.1.y > 0.01 && !(last_tri.2.y > 0.01 && last_tri.2.x > last_tri.1.x) {
last_tri.1
} else {
last_tri.2
};
let mut free_angle = angle_of(last_tri, last_vertex);
//println!("angle of {:?}: {:?}", last_vertex, free_angle);
if last_vertex.x > 0.0 {
@ -151,22 +191,34 @@ fn main() {
free_angle = 0.5 * PI + free_angle;
}
let next_vertex = if next_tri.1.y > 0.01 {
let next_vertex = if next_tri.1.y < 0.001 && next_tri.1.y > -0.001 {
next_tri.2
} else if next_tri.2.y < 0.001 && next_tri.2.y > -0.001 {
next_tri.1
} else if next_tri.1.x < next_tri.2.x {
next_tri.1
} else {
next_tri.2
};
let mut next_angle = angle_of(*next_tri, next_vertex);
if next_vertex.x > 0.0 {
next_angle = 0.5*PI - next_angle;
let next_angle = PI - angle_of(*next_tri, next_vertex);
for angle in 0..=150 {
let angle = (1.0 * angle as f32).to_radians();
let next_angle = next_angle - angle;
let mut tri = rotate(*next_tri, angle);
let dx = if last_tri.intersects(&tri) {
0.005
} else {
next_angle = 0.5*PI + next_angle;
-0.005
};
while last_tri.intersects(&tri) {
tri.0.x += dx;
tri.1.x += dx;
tri.2.x += dx;
}
if next_angle <= free_angle {
// easy: just rotate to fit and put it below the last triangle
let mut w = w.clone();
w.tris.push((*next_idx, rotate(*next_tri, free_angle - next_angle)));
//println!("new {:?} {:?} {:?}: {:?}", save_counter, free_angle, next_angle, w);
w.tris.push((*next_idx, tri));
w.normalize();
w.calc_width();
if save_counter < 100 {
@ -175,36 +227,15 @@ fn main() {
if w.tris.len() == count_tris {
if w.width < best.width {
println!("new best: {}", w.width);
println!("{:?}", w.tris);
display::save_world(
&format!("{}best_{}.svg", save_prefix, save_counter),
&w,
);
best = w;
}
} else {
new.push(w);
}
save_counter += 1;
} else {
// "hard": move it right till it fits
print!("error: doesn't fit [S{} {}]", w.tris.len(), save_counter);
assert!(last_tri.intersects(next_tri));
let mut next_tri = *next_tri;
while last_tri.intersects(&next_tri) {
next_tri.0.x += 0.005;
next_tri.1.x += 0.005;
next_tri.2.x += 0.005;
}
let mut w = w.clone();
w.tris.push((*next_idx, next_tri));
w.normalize();
w.calc_width();
println!(" -> width = {}", w.width);
if save_counter < 100 {
display::save_world(&format!("{}{}.svg", save_prefix, save_counter), &w);
}
if w.tris.len() == count_tris {
if w.width < best.width {
println!("new best: {}", w.width);
best = w;
}
} else {
w.width -= (2.0 * PI - free_angle - next_angle) * 0.003 * w.tris.len() as f32;
new.push(w);
}
save_counter += 1;
@ -234,7 +265,7 @@ impl World {
self.move_left(maxx);
}
}
fn move_left(&mut self, amount: f64) {
fn move_left(&mut self, amount: f32) {
for (_, tri) in &mut self.tris {
tri.0.x -= amount;
tri.1.x -= amount;
@ -242,24 +273,37 @@ impl World {
}
}
fn calc_width(&mut self) {
let mut x = vec![];
for (_, tri) in &self.tris {
if tri.0.y < 0.001 && tri.0.y > -0.001 {
x.push(tri.0.x);
let mut minx = f32::MIN;
if (self.tris[0].1).0.y > -0.001 && (self.tris[0].1).0.y < 0.001 {
minx = max((self.tris[0].1).0.x, minx);
}
if tri.1.y < 0.001 && tri.1.y > -0.001 {
x.push(tri.1.x);
if (self.tris[0].1).1.y > -0.001 && (self.tris[0].1).1.y < 0.001 {
minx = max((self.tris[0].1).1.x, minx);
}
if tri.2.y < 0.001 && tri.2.y > -0.001 {
x.push(tri.2.x);
if (self.tris[0].1).2.y > -0.001 && (self.tris[0].1).2.y < 0.001 {
minx = max((self.tris[0].1).2.x, minx);
}
let mut maxx = f32::MAX;
if (self.tris[self.tris.len() - 1].1).0.y > -0.001
&& (self.tris[self.tris.len() - 1].1).0.y < 0.001
{
maxx = min((self.tris[self.tris.len() - 1].1).0.x, maxx);
}
x.sort_unstable_by(|a, b| a.partial_cmp(b).unwrap());
self.width = x[x.len()-2] - x[1];
if (self.tris[self.tris.len() - 1].1).1.y > -0.001
&& (self.tris[self.tris.len() - 1].1).1.y < 0.001
{
maxx = min((self.tris[self.tris.len() - 1].1).1.x, maxx);
}
if (self.tris[self.tris.len() - 1].1).2.y > -0.001
&& (self.tris[self.tris.len() - 1].1).2.y < 0.001
{
maxx = min((self.tris[self.tris.len() - 1].1).2.x, maxx);
}
self.width = maxx - minx;
}
}
fn rotate(mut tri: Triangle<f64>, angle: f64) -> Triangle<f64> {
fn rotate(mut tri: Triangle<f32>, angle: f32) -> Triangle<f32> {
let x1 = tri.1.x;
let y1 = tri.1.y;
tri.1.x = x1 * angle.cos() - y1 * angle.sin();
@ -271,26 +315,54 @@ fn rotate(mut tri: Triangle<f64>, angle: f64) -> Triangle<f64> {
tri
}
fn angle_of(_tri: Triangle<f64>, point: Coordinate<f64>) -> f64 {
fn angle_of(_tri: Triangle<f32>, point: Coordinate<f32>) -> f32 {
let d = (point.x.powi(2) + point.y.powi(2)).sqrt();
(point.y / d).acos()
}
fn transformations(tris: &[Triangle<f64>]) -> Vec<Triangle<f64>> {
fn transformations(tris: &[Triangle<f32>]) -> Vec<Triangle<f32>> {
let mut new = Vec::with_capacity(tris.len() * 6);
for t in tris {
let n = Triangle((0.0, 0.0).into(), (t.1.x - t.0.x, t.1.y - t.0.y).into(), (t.2.x - t.0.x, t.2.y - t.0.y).into());
let n = Triangle(
(0.0, 0.0).into(),
(t.1.x - t.0.x, t.1.y - t.0.y).into(),
(t.2.x - t.0.x, t.2.y - t.0.y).into(),
);
new.push(n);
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
new.push(n);
let n = Triangle((0.0, 0.0).into(), (t.2.x - t.1.x, t.2.y - t.1.y).into(), (t.0.x - t.1.x, t.0.y - t.1.y).into());
let n = Triangle(
(0.0, 0.0).into(),
(t.2.x - t.1.x, t.2.y - t.1.y).into(),
(t.0.x - t.1.x, t.0.y - t.1.y).into(),
);
new.push(n);
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
new.push(n);
let n = Triangle((0.0, 0.0).into(), (t.0.x - t.2.x, t.0.y - t.2.y).into(), (t.1.x - t.2.x, t.1.y - t.2.y).into());
let n = Triangle(
(0.0, 0.0).into(),
(t.0.x - t.2.x, t.0.y - t.2.y).into(),
(t.1.x - t.2.x, t.1.y - t.2.y).into(),
);
new.push(n);
let n = [[-n.0.x, n.0.y], [-n.1.x, n.1.y], [-n.2.x, n.2.y]].into();
new.push(n);
}
new
}
fn min(a: f32, b: f32) -> f32 {
if a < b {
a
} else {
b
}
}
fn max(a: f32, b: f32) -> f32 {
if a > b {
a
} else {
b
}
}