Initial commit
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commit
8f4da14603
3
.gitignore
vendored
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3
.gitignore
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/target/
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**/*.rs.bk
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1175
Cargo.lock
generated
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1175
Cargo.lock
generated
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File diff suppressed because it is too large
Load Diff
11
Cargo.toml
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11
Cargo.toml
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[package]
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authors = ["Sakuhl <2012collector@gmail.com>"]
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name = "wynnrobot"
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version = "0.1.0"
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[dependencies]
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reqwest = "0.8.1"
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serde = "1.0.24"
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serde_derive = "1.0.24"
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serde_json = "1.0.8"
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serenity = "0.4.5"
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262
src/main.rs
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262
src/main.rs
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extern crate serenity;
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use serenity::prelude::*;
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use serenity::model::*;
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extern crate reqwest;
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extern crate serde;
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#[macro_use]
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extern crate serde_derive;
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extern crate serde_json;
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use serde_json::Value;
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use std::collections::HashMap;
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use std::env;
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct Guild {
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pub name: String,
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pub prefix: String,
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pub members: Vec<Member>,
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pub xp: f64,
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pub level: u64,
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pub created: String,
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pub created_friendly: String,
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pub territories: u64
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct Member {
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pub name: String,
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pub rank: Rank,
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pub contributed: u64,
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pub joined: String,
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pub joined_friendly: String,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "SCREAMING_SNAKE_CASE")]
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pub enum Rank {
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Owner,
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Chief,
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Captain,
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Recruiter,
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Recruit
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}
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#[derive(Deserialize)]
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#[allow(non_snake_case)]
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pub struct Player {
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pub username: String,
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pub rank: String,
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pub tag: String,
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pub displayTag: bool,
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pub veteran: bool,
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pub playtime: u64,
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pub first_join: String,
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pub last_join: String,
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pub first_join_friendly: String,
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pub last_join_friendly: String,
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pub current_server: String,
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pub global: GlobalPlayerInfo,
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pub classes: HashMap<String, Class>,
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pub wizard_fortress: WFPlayerInfo,
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pub rankings: PlayerRankings,
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pub guild: PlayerGuildInfo
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}
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#[derive(Deserialize)]
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pub struct GlobalPlayerInfo {
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pub items_identified: u64,
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pub mobs_killed: u64,
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pub pvp_kills: u64,
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pub pvp_deaths: u64,
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pub chests_found: u64,
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pub blocks_walked: u64,
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pub logins: u64,
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pub deaths: u64,
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pub total_level: u64
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}
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#[derive(Deserialize)]
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#[allow(non_snake_case)]
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pub struct Class {
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pub level: u64,
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pub xp: f64,
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pub dungeons: Value,
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pub quests: Vec<String>,
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pub dungeonsAmount: String,
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pub questsAmount: String,
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pub skills: Value,
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pub items_identified: u64,
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pub mobs_killed: u64,
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pub pvp_kills: u64,
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pub pvp_deaths: u64,
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pub chests_found: u64,
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pub blocks_walked: u64,
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pub logins: u64,
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pub deaths: u64,
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pub events_won: u64,
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/// in minutes
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pub playtime: u64
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}
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#[derive(Deserialize)]
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pub struct WFPlayerInfo {
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pub kills: u64,
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pub deaths: u64,
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pub wins: u64,
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pub losses: u64
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}
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#[derive(Deserialize)]
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pub struct PlayerRankings {
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pub pvp: u64,
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pub player: u64,
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pub guild: u64
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}
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#[derive(Deserialize)]
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pub struct PlayerGuildInfo {
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pub name: String,
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pub rank: String
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}
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struct Handler;
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impl EventHandler for Handler {
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// Set a handler for the `on_message` event - so that whenever a new message
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// is received - the closure (or function) passed will be called.
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//
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// Event handlers are dispatched through multi-threading, and so multiple
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// of a single event can be dispatched simultaneously.
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fn on_message(&self, _: Context, msg: Message) {
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if msg.content.starts_with("wc!guild ") {
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let guild = &msg.content[9..];
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let resp = reqwest::get(&format!("https://api.wynncraft.com/public_api.php?action=guildStats&command={}", guild)).unwrap();
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assert!(resp.status().is_success());
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if let Ok(guild) = serde_json::from_reader(resp) {
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let guild: Guild = guild;
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let resp = reqwest::get("https://api.wynncraft.com/public_api.php?action=territoryList").unwrap();
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assert!(resp.status().is_success());
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let territories: Value = serde_json::from_reader(resp).unwrap();
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let mut message = String::new();
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for value in territories.get("territories").unwrap().as_object().unwrap().values() {
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if value.get("guild").unwrap().as_str().unwrap() == guild.name {
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message.push_str(&format!("
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**Territory**: {}",
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value.get("territory").unwrap().as_str().unwrap()
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))
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}
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}
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msg.channel_id.say(
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format!(
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"**Guild**: {}
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**prefix**: {}
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**Created**: {}
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**Level**: {}",
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guild.name,
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guild.prefix,
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guild.created_friendly,
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guild.level
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) + &message
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).unwrap();
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}
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} else if msg.content.starts_with("wc!territory ") {
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let territory = &msg.content[13..];
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let resp = reqwest::get("https://api.wynncraft.com/public_api.php?action=territoryList").unwrap();
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assert!(resp.status().is_success());
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let territories: Value = serde_json::from_reader(resp).unwrap();
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let mut message = String::new();
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for value in territories.get("territories").unwrap().as_object().unwrap().values() {
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if value.get("territory").unwrap().as_str().unwrap().contains(territory) {
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message.push_str(&format!("
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**Territory**: {}
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**Owner**: {}
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**Acquired at**: {}
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",
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value.get("territory").unwrap().as_str().unwrap(),
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value.get("guild").unwrap().as_str().unwrap(),
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value.get("acquired").unwrap().as_str().unwrap()
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))
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}
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}
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if !message.is_empty() {
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msg.channel_id.say(
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message
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).unwrap();
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}
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} else if msg.content.starts_with("wc!status") {
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let resp = reqwest::get("https://api.wynncraft.com/public_api.php?action=onlinePlayersSum").unwrap();
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let value: Value = serde_json::from_reader(resp).unwrap();
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msg.channel_id.say(
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format!("{} players online", value.get("players_online").unwrap().as_u64().unwrap())
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).unwrap();
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} else if msg.content.starts_with("wc!player ") {
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let player = &msg.content[10..];
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let resp = reqwest::get(&format!("https://api.wynncraft.com/public_api.php?action=playerStats&command={}", player)).unwrap();
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let player: Player = serde_json::from_reader(resp).unwrap();
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msg.channel_id.say(
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format!(
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"**Player name**: {}
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**Guild**: {}
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**Playtime**: {} hours
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**Kills**: {} mobs & {} players
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**Chests looted**: {}
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**Total level**: {}",
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player.username,
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player.guild.name,
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player.playtime / 60,
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player.global.mobs_killed, player.global.pvp_kills,
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player.global.chests_found,
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player.classes.iter().map(|(_, x)| x.level).sum::<u64>()
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)
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).unwrap();
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}
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}
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// Set a handler to be called on the `on_ready` event. This is called when a
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// shard is booted, and a READY payload is sent by Discord. This payload
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// contains data like the current user's guild Ids, current user data,
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// private channels, and more.
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//
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// In this case, just print what the current user's username is.
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fn on_ready(&self, _: Context, ready: Ready) {
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println!("{} is connected!", ready.user.name);
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}
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}
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fn main() {
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// Configure the client with your Discord bot token in the environment.
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let token = env::var("DISCORD_TOKEN").expect("DISCORD_TOKEN must be set");
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// Create a new instance of the Client, logging in as a bot. This will
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// automatically prepend your bot token with "Bot ", which is a requirement
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// by Discord for bot users.
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let mut client = Client::new(&token, Handler);
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// Finally, start a single shard, and start listening to events.
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//
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// Shards will automatically attempt to reconnect, and will perform
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// exponential backoff until it reconnects.
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if let Err(why) = client.start() {
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println!("Client error: {:?}", why);
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}
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}
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