mirror of
https://gitlab.com/arnekeller/tunnel-racer.git
synced 2024-11-08 16:50:38 +00:00
Reformat code
This commit is contained in:
parent
afa224ab36
commit
b19f45ada3
@ -10,7 +10,7 @@
|
||||
<body>
|
||||
|
||||
<div id="info">
|
||||
Score: <div id="score">0</div><br/>
|
||||
Score: <span id="score">0</span><br/>
|
||||
<button id="set_head">Calibrate neutral position</button>
|
||||
<p id="log"></p>
|
||||
</div>
|
||||
|
156
game.js
156
game.js
@ -95,7 +95,7 @@ void main()
|
||||
let frameCount = 0;
|
||||
|
||||
function logger(text) {
|
||||
|
||||
console.log(text);
|
||||
}
|
||||
|
||||
function init_gn() {
|
||||
@ -108,19 +108,27 @@ void main()
|
||||
gn.init(args).then(function() {
|
||||
var isAvailable = gn.isAvailable();
|
||||
if (!isAvailable.deviceOrientationAvailable) {
|
||||
console.log({message:'Device orientation is not available.'});
|
||||
console.log({
|
||||
message: 'Device orientation is not available.'
|
||||
});
|
||||
}
|
||||
|
||||
if (!isAvailable.accelerationAvailable) {
|
||||
console.log({message:'Device acceleration is not available.'});
|
||||
console.log({
|
||||
message: 'Device acceleration is not available.'
|
||||
});
|
||||
}
|
||||
|
||||
if (!isAvailable.accelerationIncludingGravityAvailable) {
|
||||
console.log({message:'Device acceleration incl. gravity is not available.'});
|
||||
console.log({
|
||||
message: 'Device acceleration incl. gravity is not available.'
|
||||
});
|
||||
}
|
||||
|
||||
if (!isAvailable.rotationRateAvailable) {
|
||||
console.log({message:'Device rotation rate is not available.'});
|
||||
console.log({
|
||||
message: 'Device rotation rate is not available.'
|
||||
});
|
||||
}
|
||||
|
||||
start_gn();
|
||||
@ -184,36 +192,25 @@ void main()
|
||||
init_gn();
|
||||
|
||||
import * as THREE from './three.module.js';
|
||||
|
||||
// import { GUI } from './jsm/libs/dat.gui.module.js';
|
||||
|
||||
//import { OrbitControls } from './three/examples/jsm/controls/OrbitControls.js';
|
||||
|
||||
//import { EffectComposer } from './three/examples/jsm/postprocessing/EffectComposer.js';
|
||||
//import { RenderPass } from './three/examples/jsm/postprocessing/RenderPass.js';
|
||||
//import { ShaderPass } from '/three/examples/jsm/postprocessing/ShaderPass.js';
|
||||
//import { LuminosityShader } from '/three/examples/jsm/shaders/LuminosityShader.js';
|
||||
//import { SobelOperatorShader } from '/three/examples/jsm/shaders/SobelOperatorShader.js';
|
||||
|
||||
let scene, renderer, composer;
|
||||
let scene, renderer;
|
||||
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
|
||||
|
||||
let effectSobel;
|
||||
|
||||
const params = {
|
||||
enable: true
|
||||
};
|
||||
const geometryCube = new THREE.BoxGeometry( 20, 20, 20 );
|
||||
const geometrySphere = new THREE.SphereGeometry(11, 32, 32);
|
||||
const geometrySphere2 = new THREE.SphereGeometry(13, 32, 32);
|
||||
const materialCube = new THREE.MeshBasicMaterial();
|
||||
const outlineMaterial = new THREE.MeshBasicMaterial( { color: 0x00ffff, side: THREE.BackSide } );
|
||||
const customMaterial = new THREE.ShaderMaterial({
|
||||
uniforms:
|
||||
{
|
||||
"c": { type: "f", value: 0.8 },
|
||||
"p": { type: "f", value: 2.4 },
|
||||
viewVector: { type: "v3", value: camera.position }
|
||||
uniforms: {
|
||||
"c": {
|
||||
type: "f",
|
||||
value: 0.8
|
||||
},
|
||||
"p": {
|
||||
type: "f",
|
||||
value: 2.4
|
||||
},
|
||||
viewVector: {
|
||||
type: "v3",
|
||||
value: camera.position
|
||||
}
|
||||
},
|
||||
vertexShader: vertexShaderGlow,
|
||||
//vertexColors: true,
|
||||
@ -231,9 +228,15 @@ void main()
|
||||
texture.wrapS = THREE.RepeatWrapping;
|
||||
texture.wrapT = THREE.RepeatWrapping;
|
||||
const uniforms = {
|
||||
iTime: { value: 0 },
|
||||
iResolution: { value: new THREE.Vector3(1, 1, 1) },
|
||||
iChannel0: { value: texture },
|
||||
iTime: {
|
||||
value: 0
|
||||
},
|
||||
iResolution: {
|
||||
value: new THREE.Vector3(1, 1, 1)
|
||||
},
|
||||
iChannel0: {
|
||||
value: texture
|
||||
},
|
||||
};
|
||||
const material = new THREE.ShaderMaterial({
|
||||
vertexShader,
|
||||
@ -242,11 +245,6 @@ void main()
|
||||
});
|
||||
const borderGeometry = new THREE.PlaneGeometry(1, 1);
|
||||
|
||||
const positions = [];
|
||||
const colors = [];
|
||||
const sizes = [];
|
||||
const color = new THREE.Color();
|
||||
|
||||
const cubes = [];
|
||||
const borders = [];
|
||||
|
||||
@ -255,6 +253,7 @@ void main()
|
||||
|
||||
document.getElementById("start").onclick = () => {
|
||||
document.getElementById("start").style.zIndex = -10;
|
||||
document.getElementById("start").style.visibility = "hidden";
|
||||
speed = 5.0;
|
||||
score = 0;
|
||||
for (let i = 0; i < cubes.length; i++) {
|
||||
@ -265,6 +264,14 @@ void main()
|
||||
running = true;
|
||||
}
|
||||
|
||||
function gameOver() {
|
||||
running = false;
|
||||
document.getElementById("score").innerText = document.getElementById("score").innerText + " - Game Over!";
|
||||
document.getElementById("start").style.zIndex = 0;
|
||||
document.getElementById("start").style.visibility = "visible";
|
||||
document.getElementById("start").innerText = "Restart";
|
||||
}
|
||||
|
||||
function init() {
|
||||
|
||||
//
|
||||
@ -274,25 +281,6 @@ void main()
|
||||
camera.position.set(0, 10, 25);
|
||||
camera.lookAt(scene.position);
|
||||
|
||||
//const geometry = geometrySphere2;
|
||||
//geometry.setAttribute( 'positioned', new THREE.Float32BufferAttribute( positions, 3 ) );
|
||||
//geometry.setAttribute( 'glowColor', new THREE.Float32BufferAttribute( colors, 3 ) );
|
||||
////geometry.setAttribute( 'size', new THREE.Float32BufferAttribute( sizes, 1 ).setUsage( THREE.DynamicDrawUsage ) );
|
||||
//const particleSystem = new THREE.Mesh( geometry, customMaterial );
|
||||
//scene.add(particleSystem);
|
||||
|
||||
//
|
||||
|
||||
//
|
||||
|
||||
//const meshCube = new THREE.Mesh( geometryCube, materialCube );
|
||||
//meshCube.position.z = -30;
|
||||
//meshCube.position.x = 40;
|
||||
//scene.add(meshCube);
|
||||
//cubes.push(meshCube);
|
||||
|
||||
//
|
||||
|
||||
const ambientLight = new THREE.AmbientLight(0xffffff, 0.7);
|
||||
scene.add(ambientLight);
|
||||
|
||||
@ -300,46 +288,12 @@ void main()
|
||||
camera.add(pointLight);
|
||||
scene.add(camera);
|
||||
|
||||
//
|
||||
|
||||
renderer = new THREE.WebGLRenderer();
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
document.body.appendChild(renderer.domElement);
|
||||
|
||||
// postprocessing
|
||||
|
||||
//composer = new EffectComposer( renderer );
|
||||
//const renderPass = new RenderPass( scene, camera );
|
||||
//composer.addPass( renderPass );
|
||||
|
||||
// color to grayscale conversion
|
||||
|
||||
//const effectGrayScale = new ShaderPass( LuminosityShader );
|
||||
//composer.addPass( effectGrayScale );
|
||||
|
||||
// you might want to use a gaussian blur filter before
|
||||
// the next pass to improve the result of the Sobel operator
|
||||
|
||||
// Sobel operator
|
||||
|
||||
//effectSobel = new ShaderPass( SobelOperatorShader );
|
||||
//effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
|
||||
//effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
|
||||
//composer.addPass( effectSobel );
|
||||
|
||||
//const controls = new OrbitControls( camera, renderer.domElement );
|
||||
//controls.minDistance = 10;
|
||||
//controls.maxDistance = 100;
|
||||
|
||||
//
|
||||
|
||||
//const gui = new GUI();
|
||||
|
||||
//gui.add( params, 'enable' );
|
||||
//gui.open();
|
||||
|
||||
//
|
||||
|
||||
window.addEventListener('resize', onWindowResize);
|
||||
|
||||
@ -351,10 +305,6 @@ void main()
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
//composer.setSize( window.innerWidth, window.innerHeight );
|
||||
|
||||
//effectSobel.uniforms[ 'resolution' ].value.x = window.innerWidth * window.devicePixelRatio;
|
||||
//effectSobel.uniforms[ 'resolution' ].value.y = window.innerHeight * window.devicePixelRatio;
|
||||
|
||||
}
|
||||
|
||||
@ -384,10 +334,7 @@ void main()
|
||||
}
|
||||
let dist_squared = (x1 - x2) ** 2 + (y1 - y2) ** 2 + (z1 - z2) ** 2;
|
||||
if (dist_squared <= cubes[i].geometry.parameters.radius ** 2) {
|
||||
running = false;
|
||||
document.getElementById("score").innerText = document.getElementById("score").innerText + " - Game Over!";
|
||||
document.getElementById("start").style.zIndex = 0;
|
||||
document.getElementById("start").innerText = "Restart";
|
||||
gameOver();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -411,14 +358,6 @@ void main()
|
||||
meshCube.add(outlineMesh);
|
||||
scene.add(outlineMesh);
|
||||
cubes.push(outlineMesh);
|
||||
//positions.push( meshCube.position.x );
|
||||
//positions.push( meshCube.position.y );
|
||||
//positions.push( meshCube.position.z );
|
||||
//
|
||||
//color.setHSL( Math.random(), 1.0, 0.5 );
|
||||
//colors.push( color.r, color.g, color.b );
|
||||
|
||||
//sizes.push( 20 );
|
||||
|
||||
scene.add(meshCube);
|
||||
cubes.push(meshCube);
|
||||
@ -477,8 +416,6 @@ void main()
|
||||
scene.add(border);
|
||||
borders.push(border);
|
||||
}
|
||||
//console.log(borders[borders.length - 1].position.z - camera.position.z);
|
||||
//console.log(borders[borders.length - 1] - camera.position.z);
|
||||
for (let i = 0; i < borders.length; i++) {
|
||||
if (borders[i].position.z > camera.position.z + diameterOfTunnel + 50) {
|
||||
scene.remove(borders[i]);
|
||||
@ -487,4 +424,3 @@ void main()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
main.css
11
main.css
@ -1,11 +1,16 @@
|
||||
body {
|
||||
margin: 0;
|
||||
background-color: #000;
|
||||
color: #fff;
|
||||
font-family: Monospace;
|
||||
font-size: 13px;
|
||||
line-height: 24px;
|
||||
overscroll-behavior: none;
|
||||
|
||||
font-size: xxx-large;
|
||||
color: #fff;
|
||||
text-shadow:
|
||||
0.07em 0 black,
|
||||
0 0.07em black,
|
||||
-0.07em 0 black,
|
||||
0 -0.07em black;
|
||||
}
|
||||
#start {
|
||||
width: 50vw;
|
||||
|
Loading…
Reference in New Issue
Block a user