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https://gitlab.com/arnekeller/tunnel-racer.git
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Relative resource URLs
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@ -5,8 +5,8 @@
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<meta charset="utf-8">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<link type="text/css" rel="stylesheet" href="main.css">
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<link rel="icon" href="/favicon.png">
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<link rel="icon" href="./favicon.png">
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<script src="/gyronorm.complete.min.js"></script>
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<script src="./gyronorm.complete.min.js"></script>
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</head>
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</head>
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<body>
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<body>
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@ -17,7 +17,7 @@
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</div>
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</div>
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<button id="start" disabled>Start</button>
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<button id="start" disabled>Start</button>
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<script src="/three.min.js"></script>
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<script src="./three.min.js"></script>
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<script src="/game.js"></script>
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<script src="./game.js"></script>
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</body>
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</body>
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</html>
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</html>
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2
game.js
2
game.js
@ -226,7 +226,7 @@ const customMaterial = new THREE.ShaderMaterial({
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const loader = new THREE.TextureLoader();
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const loader = new THREE.TextureLoader();
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const texture = loader.load('/bayer.png');
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const texture = loader.load('./bayer.png');
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texture.minFilter = THREE.NearestFilter;
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texture.minFilter = THREE.NearestFilter;
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texture.magFilter = THREE.NearestFilter;
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texture.magFilter = THREE.NearestFilter;
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapS = THREE.RepeatWrapping;
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