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https://gitlab.com/arnekeller/tunnel-racer.git
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Random large spheres
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parent
608942c365
commit
32c91a6ecd
24
game.js
24
game.js
@ -81,6 +81,8 @@ const vertexShader = `
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`;
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const diameterOfTunnel = 100;
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const spawnInterval = 40;
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let lastSpawned = 0;
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var gn;
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var headSet = false;
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@ -193,7 +195,7 @@ init_gn();
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import * as THREE from './three.module.js';
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let scene, renderer;
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const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 1000);
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const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
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const geometrySphere = new THREE.SphereGeometry(11, 32, 32);
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const materialCube = new THREE.MeshBasicMaterial();
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@ -318,7 +320,7 @@ function animate() {
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if (running) {
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for (let i = 0; i < cubes.length; i++) {
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if (cubes[i].geometry.parameters.radius !== geometrySphere.parameters.radius) {
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if (cubes[i].material !== materialCube) {
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continue;
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}
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let x1 = cubes[i].position.x;
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@ -333,7 +335,7 @@ function animate() {
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z2 = Math.max(z1, z2 - speed);
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}
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let dist_squared = (x1 - x2) ** 2 + (y1 - y2) ** 2 + (z1 - z2) ** 2;
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if (dist_squared <= cubes[i].geometry.parameters.radius ** 2) {
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if (dist_squared <= (cubes[i].geometry.parameters.radius * cubes[i].scale.x) ** 2) {
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gameOver();
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break;
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}
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@ -344,14 +346,20 @@ function animate() {
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camera.position.x += 0.1 * leftRightMove;
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camera.position.y += 0.1 * upDownMove;
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if (Math.random() < 0.09) {
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while (camera.position.z < lastSpawned - spawnInterval) {
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lastSpawned -= spawnInterval;
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// randomly spawn large spheres
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let scale = Math.random() < 0.1 ? 5.0 : 1.0;
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const meshCube = new THREE.Mesh(geometrySphere, materialCube);
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meshCube.position.z = camera.position.z - 930;
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meshCube.position.z = camera.position.z - speed * 210;
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meshCube.position.x = (2 * Math.random() - 1.0) * diameterOfTunnel;
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meshCube.position.y = (2 * Math.random() - 1.0) * 0.9 * diameterOfTunnel;
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meshCube.scale.multiplyScalar(scale);
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const outlineMesh = new THREE.Mesh(geometrySphere, customMaterial);
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outlineMesh.scale.multiplyScalar(1.17);
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outlineMesh.scale.multiplyScalar(scale * 1.17);
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outlineMesh.position.z = meshCube.position.z;
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outlineMesh.position.x = meshCube.position.x;
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outlineMesh.position.y = meshCube.position.y;
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@ -368,7 +376,7 @@ function animate() {
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for (let i = 0; i < cubes.length; i++) {
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if (cubes[i].position.z > camera.position.z + cubes[i].geometry.parameters.radius) {
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if (cubes[i].position.z > camera.position.z + cubes[i].geometry.parameters.radius * cubes[i].scale.x) {
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scene.remove(cubes[i]);
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cubes.splice(i, 1);
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i--;
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@ -380,7 +388,7 @@ function animate() {
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removed = removed % 2;
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document.getElementById("score").innerText = score;
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}
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if (borders.length == 0 || borders[borders.length - 1].position.z - camera.position.z > -600) {
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if (borders.length == 0 || borders[borders.length - 1].position.z - camera.position.z > -1200) {
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const newZ = borders.length == 0 ? -200 : borders[borders.length - 1].position.z - diameterOfTunnel * 2;
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let border = new THREE.Mesh(borderGeometry, material);
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