diff --git a/game.html b/game.html
index e1fa317..ea83f1e 100644
--- a/game.html
+++ b/game.html
@@ -10,7 +10,7 @@
Score: 0
- Version 1.2c
+ Version 1.2d
diff --git a/game.js b/game.js
index f504d5a..e42ffa6 100644
--- a/game.js
+++ b/game.js
@@ -220,7 +220,7 @@ scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 5000);
// obstacle geometry and material
-const geometrySphere = new THREE.SphereGeometry(11, 32, 32);
+const geometrySphere = new THREE.SphereGeometry(11, 16, 16);
const materialSphere = new THREE.MeshBasicMaterial();
const customMaterial = new THREE.ShaderMaterial({
uniforms: {