Fancy SVG display

This commit is contained in:
Arne Keller 2021-03-15 19:05:34 +01:00
parent 900541c05f
commit d130341176

View File

@ -14,19 +14,20 @@ const COLORS: &'static [Color] = &[
];
fn main() {
let vars = [A, B, C];
let function = vec![0, 0, 1, 1, 1, 1, 1, 0].into_iter().map(Into::into).collect();
let groups = find_groups(&function, &[A, B, C], One);
let groups = find_groups(&function, &vars, One);
eprintln!("all:");
for x in &groups {
eprintln!("{}", print_implicant(x));
}
eprintln!("prime:");
let prime = find_prime(&function, &[A, B, C], One, &groups);
let prime = find_prime(&function, &vars, One, &groups);
for x in &prime {
eprintln!("{}", print_implicant(x));
}
eprintln!("solutions:");
let solutions = all_solutions(function.clone(), &[A, B, C], One, &prime, &groups);
let solutions = all_solutions(function.clone(), &vars, One, &prime, &groups);
for sol in solutions {
for x in &prime {
eprint!("{} | ", print_implicant(x));
@ -43,7 +44,7 @@ fn main() {
let (grid, w, h) = grid(3);
println!("{}", BeginSvg { w: w * SIZE_FACTOR + 3, h: h * SIZE_FACTOR + 3 });
for (i, (x, y)) in grid.iter().enumerate() {
for (i, &(x, y)) in grid.iter().enumerate() {
println!("{}",
rectangle(1 + x * SIZE_FACTOR, 1 + y * SIZE_FACTOR, SIZE_FACTOR, SIZE_FACTOR)
.fill(white())
@ -51,11 +52,71 @@ fn main() {
);
let mut rect = rectangle(1 + x * SIZE_FACTOR, 1 + y * SIZE_FACTOR, SIZE_FACTOR, SIZE_FACTOR)
.fill(white())
.stroke_opacity(0.7);
.stroke_opacity(0.7)
.inflate(-1, -1);
let mut ident = 1;
for (idx, &(mask, inv_mask)) in block_masks.iter().enumerate() {
rect = rect.inflate(-2, -2);
ident += 2;
if check_mask(i, mask, inv_mask) {
println!("{}", rect.stroke(Stroke::Color(COLORS[idx], 2.0)));
// check cells around this one
let mut up = false;
let mut down = false;
let mut left = false;
let mut right = false;
for &var in &vars {
let j = i ^ var;
if check_mask(j, mask, inv_mask) {
let (x2, y2) = grid[j];
if (x + 1) % w == x2 && y == y2 {
right = true;
}
if x == x2 && (y + 1) % h == y2 {
down = true;
}
if x == x2 && y == (y2 + 1) % h {
up = true;
}
if x == (x2 + 1) % w && y == y2 {
left = true;
}
if !up && !down && !left && !right {
unreachable!()
}
}
}
let mut sides = rect.sides();
for s in &mut sides {
*s = s.opacity(0.9);
}
if up {
println!("{}", sides[0].width(2.0).color(white()));
println!("{}", sides[2].width(2.0).color(COLORS[idx]).offset(0.0, -ident - 1));
println!("{}", sides[3].width(2.0).color(COLORS[idx]).offset(0.0, -ident - 1));
} else {
println!("{}", sides[0].width(2.0).color(COLORS[idx]));
}
if down {
println!("{}", sides[1].width(2.0).color(white()));
println!("{}", sides[2].width(2.0).color(COLORS[idx]).offset(0.0, ident + 1));
println!("{}", sides[3].width(2.0).color(COLORS[idx]).offset(0.0, ident + 1));
} else {
println!("{}", sides[1].width(2.0).color(COLORS[idx]));
}
if left {
println!("{}", sides[2].width(2.0).color(white()));
println!("{}", sides[0].width(2.0).color(COLORS[idx]).offset(-ident - 1, 0));
println!("{}", sides[1].width(2.0).color(COLORS[idx]).offset(-ident - 1, 0));
} else {
println!("{}", sides[2].width(2.0).color(COLORS[idx]));
}
if right {
println!("{}", sides[3].width(1.0).color(white()));
println!("{}", sides[0].width(2.0).color(COLORS[idx]).offset(ident + 1, 0));
println!("{}", sides[1].width(2.0).color(COLORS[idx]).offset(ident + 1, 0));
} else {
println!("{}", sides[3].width(2.0).color(COLORS[idx]));
}
}
}
println!("{}",