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https://gitlab.com/arnekeller/kit-programmieren-ws1920-final2.git
synced 2024-11-24 09:24:57 +00:00
Checkstyle and tests
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@ -6,3 +6,5 @@ list-resources I can buy
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reset
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reset the game
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rollD8 5
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start creating,good,task,specifications,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
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start with,less,cards
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@ -6,3 +6,5 @@ Error, invalid list-resources argument: none expected
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OK
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Error, invalid reset argument: none expected
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Error, not expecting dice roll
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Error, invalid start argument value(s)
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Error, invalid start arguments
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@ -8,6 +8,7 @@ import java.util.Arrays;
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import java.util.Deque;
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import java.util.List;
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import java.util.Objects;
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import java.util.Set;
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import java.util.stream.Collectors;
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import static edu.kit.informatik.model.Item.AXE;
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@ -105,7 +106,7 @@ public class CardGame {
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if (canBuild(item)) {
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// remove used resources
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for (Card resource : item.resourcesNeeded()) {
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assert(resources.removeLastOccurrence(resource)); // TODO: remove assert
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assert resources.removeLastOccurrence(resource); // TODO: remove assert
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}
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items.add(item);
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if (item.equals(STEAMBOAT) || item.equals(BALLOON)) {
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@ -146,8 +147,8 @@ public class CardGame {
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return new ArrayList<>(items);
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}
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public List<Item> getBuildableItems() {
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return Arrays.stream(Item.values()).filter(this::canBuild).collect(Collectors.toList());
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public Set<Item> getBuildableItems() {
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return Arrays.stream(Item.values()).filter(this::canBuild).collect(Collectors.toSet());
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}
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public void reset() {
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@ -6,19 +6,18 @@ import edu.kit.informatik.model.Item;
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import edu.kit.informatik.ui.InvalidInputException;
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import java.util.Comparator;
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import java.util.List;
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import java.util.Set;
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import static edu.kit.informatik.ui.command.CommandFactory.BUILDABLE;
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public class Buildable extends Command {
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@Override
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public void apply(CardGame game) {
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List<Item> buildable = game.getBuildableItems();
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Set<Item> buildable = game.getBuildableItems();
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if (buildable.isEmpty()) {
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Terminal.printLine("EMPTY");
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} else {
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buildable.sort(Comparator.comparing(Object::toString));
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buildable.forEach(Terminal::printLine);
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buildable.stream().sorted(Comparator.comparing(Object::toString)).forEach(Terminal::printLine);
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}
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}
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@ -11,7 +11,7 @@ import static edu.kit.informatik.ui.command.CommandFactory.LIST_BUILDINGS;
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public class ListBuildings extends Command {
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@Override
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public void apply(CardGame game) throws InvalidInputException {
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public void apply(CardGame game) {
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List<Item> items = game.getItems();
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if (items.isEmpty()) {
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Terminal.printLine("EMPTY");
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@ -11,7 +11,7 @@ import static edu.kit.informatik.ui.command.CommandFactory.LIST_RESOURCES;
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public class ListResources extends Command {
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@Override
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public void apply(CardGame game) throws InvalidInputException {
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public void apply(CardGame game) {
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Deque<Card> resources = game.getResources();
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if (resources.isEmpty()) {
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Terminal.printLine("EMPTY");
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@ -6,18 +6,12 @@ import edu.kit.informatik.model.CardGame;
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import edu.kit.informatik.ui.InvalidInputException;
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import java.util.ArrayDeque;
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import java.util.Arrays;
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import java.util.Deque;
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import java.util.Objects;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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import java.util.stream.IntStream;
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import static edu.kit.informatik.ui.command.CommandFactory.CARD;
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public class Start extends Command {
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private static final Pattern START_ARGUMENTS = Pattern.compile("start ((?:(?:" + CARD + "),){63}(?:" + CARD + "))");
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private static final Pattern START_ARGUMENTS = Pattern.compile("start ((\\w+,){63}(\\w+))");
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private Deque<Card> cards;
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@ -39,13 +33,14 @@ public class Start extends Command {
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if (!matcher.matches()) {
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throw new InvalidInputException("invalid start arguments");
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}
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cards = Arrays.stream(matcher.group(1).split(","))
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.map(Card::parse)
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.collect(Collectors.toCollection(ArrayDeque::new));
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if (cards.stream().anyMatch(Objects::isNull)) {
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cards = null;
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cards = new ArrayDeque<>();
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for (String s : matcher.group(1).split(",")) {
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Card card = Card.parse(s);
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if (card == null) {
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throw new InvalidInputException("invalid start argument value(s)");
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}
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cards.add(card);
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}
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}
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/*
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Dieser Befehl ermöglicht es dem Benutzer, ein neues Spiel zu starten. Dieser Befehl kann nur
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