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https://gitlab.com/arnekeller/kit-programmieren-ws1920-final2.git
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Document code
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@ -10,13 +10,34 @@ import java.util.Objects;
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import java.util.Set;
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import java.util.Set;
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import java.util.stream.Collectors;
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import java.util.stream.Collectors;
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/**
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* Card game.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public class CardGame {
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public class CardGame {
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/**
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* Copy of the card stack used to start the game.
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*/
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private Deque<Card> cardStack;
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private Deque<Card> cardStack;
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/**
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* Currently active card stack.
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*/
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private Deque<Card> currentCardStack;
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private Deque<Card> currentCardStack;
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/**
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* Resources collected by the player.
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*/
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private final Deque<Card> resources = new ArrayDeque<>();
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private final Deque<Card> resources = new ArrayDeque<>();
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/**
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* Items built by the player.
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*/
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private final List<Item> items = new ArrayList<>();
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private final List<Item> items = new ArrayList<>();
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private Integer awaitedDiceSize = null;
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private Integer awaitedDiceSize = null;
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private Integer minimumDiceRoll = null;
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private Integer minimumDiceRoll = null;
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/**
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* Current game phase.
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*/
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private Phase phase = null;
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private Phase phase = null;
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/**
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/**
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@ -116,6 +137,9 @@ public class CardGame {
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}
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}
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}
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}
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/**
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* Clear player resources, keeping a few items in the shack if one is built.
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*/
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private void clearResources() {
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private void clearResources() {
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final int keepLastResources = items.stream().mapToInt(Item::itemsSecured).sum();
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final int keepLastResources = items.stream().mapToInt(Item::itemsSecured).sum();
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while (resources.size() > keepLastResources) {
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while (resources.size() > keepLastResources) {
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@ -140,6 +164,7 @@ public class CardGame {
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} else if (canBuild(item)) {
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} else if (canBuild(item)) {
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// remove used resources
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// remove used resources
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for (final Card resource : item.resourcesNeeded()) {
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for (final Card resource : item.resourcesNeeded()) {
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// resources picked up last get used up first
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resources.removeLastOccurrence(resource);
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resources.removeLastOccurrence(resource);
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}
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}
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items.add(item);
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items.add(item);
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@ -168,11 +193,19 @@ public class CardGame {
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}
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}
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}
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}
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/**
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* Check whether the player can build the specified item with the currently available resources and items.
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*
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* @param item item to build
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* @return whether that item can be built
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*/
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private boolean canBuild(Item item) {
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private boolean canBuild(Item item) {
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if (!items.containsAll(item.itemsNeededToBuild())) {
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// check whether item is already built
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if (items.contains(item)) {
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return false;
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return false;
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}
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}
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if (items.contains(item)) {
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// make sure all of the required items are already built
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if (!items.containsAll(item.itemsNeededToBuild())) {
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return false;
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return false;
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}
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}
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final Card[] resourcesNeeded = item.resourcesNeeded();
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final Card[] resourcesNeeded = item.resourcesNeeded();
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@ -187,18 +220,28 @@ public class CardGame {
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return Arrays.stream(resourcesNeeded).allMatch(Objects::isNull);
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return Arrays.stream(resourcesNeeded).allMatch(Objects::isNull);
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}
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}
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/**
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* @return whether the game was ever started
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*/
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private boolean gameStarted() {
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private boolean gameStarted() {
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return phase != null;
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return phase != null;
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}
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}
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/**
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* @return whether the game is currently active
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*/
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private boolean gameActive() {
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private boolean gameActive() {
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return gameStarted() && phase != Phase.WON && phase != Phase.LOST;
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return gameStarted() && phase != Phase.WON && phase != Phase.LOST;
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}
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}
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/**
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* Check whether the player lost, updating the game state accordingly.
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*
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* @see CardGame#gameLost
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*/
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private void checkLost() {
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private void checkLost() {
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if (phase != Phase.LOST
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// can not draw new cards
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// can not draw new cards
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if (currentCardStack != null && currentCardStack.isEmpty()
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&& currentCardStack != null && currentCardStack.isEmpty()
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// can not roll dice
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// can not roll dice
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&& phase != Phase.ENCOUNTER && phase != Phase.ENDEAVOR
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&& phase != Phase.ENCOUNTER && phase != Phase.ENDEAVOR
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// can not build item
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// can not build item
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@ -1,6 +1,5 @@
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package edu.kit.informatik.cardgame.model;
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package edu.kit.informatik.cardgame.model;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Collections;
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@ -25,7 +24,7 @@ public enum Item {
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*/
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*/
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CLUB,
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CLUB,
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/**
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/**
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* Shack. Can save the last five items.
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* Shack. Can save the last five items in case of animal attacks or catastrophic events.
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*/
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*/
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SHACK,
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SHACK,
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/**
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/**
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@ -87,7 +86,7 @@ public enum Item {
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switch (this) {
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switch (this) {
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case BALLON:
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case BALLON:
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case STEAMBOAT:
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case STEAMBOAT:
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return Arrays.asList(FIREPLACE);
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return Collections.singletonList(FIREPLACE);
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default:
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default:
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return Collections.emptyList();
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return Collections.emptyList();
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}
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}
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@ -109,10 +108,20 @@ public enum Item {
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}
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}
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}
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}
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/**
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* Get the amount of resources this item can save in case of an animal attack or a catastrophic event.
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*
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* @return amount of resources this item protects
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*/
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public int itemsSecured() {
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public int itemsSecured() {
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return this == Item.SHACK ? 5 : 0;
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return this == Item.SHACK ? 5 : 0;
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}
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}
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/**
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* Check whether this item requires rolling a dice to take effect.
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*
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* @return whether the player has to roll a dice after building this item
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*/
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public boolean requiresDice() {
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public boolean requiresDice() {
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switch (this) {
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switch (this) {
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case HANG_GLIDER:
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case HANG_GLIDER:
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@ -123,6 +132,11 @@ public enum Item {
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}
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}
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}
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}
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/**
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* Get the size of the dice to roll after building this item.
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*
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* @return size of the dice to roll, or 0 if not necessary
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*/
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public int diceSizeNeeded() {
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public int diceSizeNeeded() {
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switch (this) {
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switch (this) {
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case HANG_GLIDER:
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case HANG_GLIDER:
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@ -133,6 +147,11 @@ public enum Item {
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}
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}
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}
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}
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/**
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* Get the minimum dice roll needed to activate this item if it needs a dice roll.
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*
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* @return minimum dice roll needed to use this item
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*/
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public int minimumDiceRollNeeded() {
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public int minimumDiceRollNeeded() {
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switch (this) {
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switch (this) {
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case HANG_GLIDER:
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case HANG_GLIDER:
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@ -143,6 +162,11 @@ public enum Item {
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}
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}
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}
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}
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/**
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* Get the category of this item.
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*
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* @return category of this item
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*/
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public ItemCategory category() {
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public ItemCategory category() {
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switch (this) {
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switch (this) {
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case BALLON:
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case BALLON:
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@ -1,6 +1,17 @@
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package edu.kit.informatik.cardgame.model;
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package edu.kit.informatik.cardgame.model;
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/**
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* Thrown on semantically invalid user input.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public class LogicException extends Exception {
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public class LogicException extends Exception {
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/**
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* Construct a new {@link LogicException} with the specified message.
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*
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* @param message error message
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*/
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public LogicException(String message) {
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public LogicException(String message) {
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super(message);
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super(message);
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}
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}
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@ -38,12 +38,6 @@ public final class CommandLine {
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while (true) {
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while (true) {
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String input = Terminal.readLine();
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String input = Terminal.readLine();
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if (input.startsWith("startn")) {
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// TODO remove
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StringJoiner j = new StringJoiner(",");
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IntStream.range(0, 64).mapToObj(x -> Terminal.readLine()).forEach(j::add);
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input = "start " + j.toString();
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}
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if (input.startsWith(QUIT)) {
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if (input.startsWith(QUIT)) {
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if (input.length() != QUIT.length()) {
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if (input.length() != QUIT.length()) {
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@ -1,6 +1,17 @@
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package edu.kit.informatik.cardgame.ui;
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package edu.kit.informatik.cardgame.ui;
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/**
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* Thrown on syntactically invalid user input.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public class InvalidInputException extends Exception {
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public class InvalidInputException extends Exception {
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/**
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* Construct a new {@link InvalidInputException} with the specified message.
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*
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* @param message error message
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*/
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public InvalidInputException(String message) {
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public InvalidInputException(String message) {
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super(message);
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super(message);
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}
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}
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