mirror of
https://gitlab.com/arnekeller/kit-programmieren-ws1920-final2.git
synced 2024-11-24 01:15:03 +00:00
Javadoc + allow various command during game end phase
This commit is contained in:
parent
40370b8c80
commit
6d4db9f12b
@ -1,5 +1,12 @@
|
||||
package edu.kit.informatik.cardgame.model;
|
||||
|
||||
/**
|
||||
* Game card.
|
||||
*
|
||||
* @see CardCategory
|
||||
* @author Arne Keller
|
||||
* @version 1.0
|
||||
*/
|
||||
public enum Card {
|
||||
/**
|
||||
* Wood. Basic resource.
|
||||
|
@ -1,7 +1,23 @@
|
||||
package edu.kit.informatik.cardgame.model;
|
||||
|
||||
/**
|
||||
* Card category. Game cards are categorized into three categories depending on their properties.
|
||||
*
|
||||
* @see Card
|
||||
* @author Arne Keller
|
||||
* @version 1.0
|
||||
*/
|
||||
public enum CardCategory {
|
||||
/**
|
||||
* Basic resource card, harmless.
|
||||
*/
|
||||
RESOURCE,
|
||||
/**
|
||||
* Animal card, can attack player.
|
||||
*/
|
||||
ANIMAL,
|
||||
/**
|
||||
* Catastrophic card, can not harm player.
|
||||
*/
|
||||
CATASTROPHE
|
||||
}
|
||||
|
@ -21,6 +21,7 @@ public class CardGame {
|
||||
|
||||
/**
|
||||
* Start a new game with the specified stack of cards.
|
||||
*
|
||||
* @param cardStack stack of cards to use, where the first element is the first to take
|
||||
* @throws LogicException if card stack has wrong distribution of cards
|
||||
* @return whether the game could be successfully started
|
||||
@ -38,6 +39,13 @@ public class CardGame {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a new card. Will automatically add the card to the players resources, start an encounter or let the
|
||||
* thunderstorm do its work.
|
||||
*
|
||||
* @return the card
|
||||
* @throws LogicException if no card to draw exists or phase is not scavenge
|
||||
*/
|
||||
public Card draw() throws LogicException {
|
||||
if (currentCardStack == null || currentCardStack.isEmpty()) {
|
||||
throw new LogicException("no card to draw exists");
|
||||
@ -65,6 +73,14 @@ public class CardGame {
|
||||
return card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll a dice with the specified size and result.
|
||||
*
|
||||
* @param size dice size
|
||||
* @param roll dice result
|
||||
* @return result of the throw (survived, lose or win)
|
||||
* @throws LogicException if not expecting dice roll or dice roll is invalid
|
||||
*/
|
||||
public String rollDice(int size, int roll) throws LogicException {
|
||||
if (phase != Phase.ENDEAVOR && phase != Phase.ENCOUNTER) {
|
||||
throw new LogicException("not expecting dice roll");
|
||||
@ -100,13 +116,20 @@ public class CardGame {
|
||||
}
|
||||
}
|
||||
|
||||
public void clearResources() {
|
||||
private void clearResources() {
|
||||
final int keepLastResources = items.stream().mapToInt(Item::itemsSecured).sum();
|
||||
while (resources.size() > keepLastResources) {
|
||||
resources.removeFirst();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempt to build the specified item.
|
||||
*
|
||||
* @param item item to build
|
||||
* @return building result (OK or win), or null if item can not be built
|
||||
* @throws LogicException if in wrong phase or item already built
|
||||
*/
|
||||
public String build(Item item) throws LogicException {
|
||||
if (item == null) {
|
||||
throw new LogicException("can not build item");
|
||||
@ -134,7 +157,7 @@ public class CardGame {
|
||||
return "win";
|
||||
}
|
||||
break;
|
||||
case DEFAULT:
|
||||
default:
|
||||
checkLost();
|
||||
break;
|
||||
|
||||
@ -174,39 +197,65 @@ public class CardGame {
|
||||
|
||||
private void checkLost() {
|
||||
if (phase != Phase.LOST
|
||||
// can not draw new cards
|
||||
&& currentCardStack != null && currentCardStack.isEmpty()
|
||||
// can not roll dice
|
||||
&& phase != Phase.ENCOUNTER && phase != Phase.ENDEAVOR
|
||||
&& !Arrays.stream(Item.values()).anyMatch(this::canBuild)) {
|
||||
// can not build item
|
||||
&& Arrays.stream(Item.values()).noneMatch(this::canBuild)) {
|
||||
endGame();
|
||||
phase = Phase.LOST;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check whether the active game is lost. The game is lost if no cards to draw exist and no further actions are
|
||||
* possible.
|
||||
*
|
||||
* @return whether the active game is lost
|
||||
*/
|
||||
public boolean gameLost() {
|
||||
return phase == Phase.LOST;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the resources available for building.
|
||||
*
|
||||
* @return resources available
|
||||
* @throws LogicException if no game is active
|
||||
*/
|
||||
public Deque<Card> getResources() throws LogicException {
|
||||
if (!gameActive()) {
|
||||
if (!gameStarted()) {
|
||||
throw new LogicException("can not get resources: game not started");
|
||||
}
|
||||
// do not allow caller to modify internal queue
|
||||
return new ArrayDeque<>(resources);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the items already built.
|
||||
*
|
||||
* @return items owned by the player
|
||||
* @throws LogicException if no game is active
|
||||
*/
|
||||
public List<Item> getItems() throws LogicException {
|
||||
if (!gameActive()) {
|
||||
if (!gameStarted()) {
|
||||
throw new LogicException("can not get buildings: game not started");
|
||||
}
|
||||
// do not allow caller to modify internal list
|
||||
// have to copy here: caller does not expect an auto-updating list
|
||||
return new ArrayList<>(items);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the currently buildable items.
|
||||
*
|
||||
* @return set of items currently buildable
|
||||
* @throws LogicException if game not in scavenge phase
|
||||
*/
|
||||
public Set<Item> getBuildableItems() throws LogicException {
|
||||
if (!gameActive()) {
|
||||
if (!gameStarted()) {
|
||||
throw new LogicException("can not get buildable items: game not started");
|
||||
}
|
||||
if (phase != Phase.SCAVENGE) {
|
||||
} else if (phase != Phase.SCAVENGE) {
|
||||
throw new LogicException("can not get buildable items: awaiting dice roll");
|
||||
}
|
||||
return Arrays.stream(Item.values()).filter(this::canBuild).collect(Collectors.toSet());
|
||||
@ -216,6 +265,11 @@ public class CardGame {
|
||||
currentCardStack = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset the game, restoring the original card stack.
|
||||
*
|
||||
* @throws LogicException if game was never started
|
||||
*/
|
||||
public void reset() throws LogicException {
|
||||
if (cardStack == null) {
|
||||
throw new LogicException("can not reset a game that is not started!");
|
||||
@ -229,11 +283,29 @@ public class CardGame {
|
||||
this.phase = Phase.SCAVENGE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Game phase.
|
||||
*/
|
||||
enum Phase {
|
||||
/**
|
||||
* Player can draw cards and build.
|
||||
*/
|
||||
SCAVENGE,
|
||||
/**
|
||||
* Player has to fight an animal.
|
||||
*/
|
||||
ENCOUNTER,
|
||||
/**
|
||||
* Player is attempting to escape.
|
||||
*/
|
||||
ENDEAVOR,
|
||||
/**
|
||||
* Player won.
|
||||
*/
|
||||
WON,
|
||||
/**
|
||||
* Player lost.
|
||||
*/
|
||||
LOST
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,13 @@ import static edu.kit.informatik.cardgame.model.Card.METAL;
|
||||
import static edu.kit.informatik.cardgame.model.Card.PLASTIC;
|
||||
import static edu.kit.informatik.cardgame.model.Card.WOOD;
|
||||
|
||||
/**
|
||||
* Game item.
|
||||
*
|
||||
* @see ItemCategory
|
||||
* @author Arne Keller
|
||||
* @version 1.0
|
||||
*/
|
||||
public enum Item {
|
||||
/**
|
||||
* Axe. Provides an attack bonus of two.
|
||||
|
@ -1,6 +1,19 @@
|
||||
package edu.kit.informatik.cardgame.model;
|
||||
|
||||
/**
|
||||
* Item category. Game items are categorized into two categories: normal items and items used to escape.
|
||||
*
|
||||
* @see Item
|
||||
* @author Arne Keller
|
||||
* @version 1.0
|
||||
*/
|
||||
public enum ItemCategory {
|
||||
/**
|
||||
* Normal item, can not be used to escape.
|
||||
*/
|
||||
DEFAULT,
|
||||
/**
|
||||
* Item that can be used to escape.
|
||||
*/
|
||||
ESCAPE;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user