mirror of
https://gitlab.com/arnekeller/kit-programmieren-ws1920-final2.git
synced 2024-11-24 01:15:03 +00:00
Do not allow reset if game not started once
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parent
0c9ea4e0ba
commit
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@ -4,7 +4,7 @@ Error, can not get buildings: game not started
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Error, can not get resources: game not started
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Error, can not get resources: game not started
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Error, invalid list-buildings argument: none expected
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Error, invalid list-buildings argument: none expected
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Error, invalid list-resources argument: none expected
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Error, invalid list-resources argument: none expected
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OK
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Error, can not reset a game that is not started!
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Error, invalid reset argument: none expected
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Error, invalid reset argument: none expected
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Error, not expecting dice roll
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Error, not expecting dice roll
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Error, invalid start argument value(s)
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Error, invalid start argument value(s)
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@ -3,6 +3,18 @@ package edu.kit.informatik;
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import edu.kit.informatik.ui.CommandLine;
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import edu.kit.informatik.ui.CommandLine;
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public final class Main {
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public final class Main {
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/**
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* Utility class -> private constructor.
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*/
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private Main() {
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}
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/**
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* Program entry point.
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*
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* @param args command-line arguments
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*/
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public static void main(String[] args) {
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public static void main(String[] args) {
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CommandLine.startInteractive();
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CommandLine.startInteractive();
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}
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}
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@ -203,11 +203,13 @@ public class CardGame {
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}
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}
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public void reset() {
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public void reset() {
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if (cardStack != null) {
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if (cardStack == null) {
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throw new InvalidInputException("can not reset a game that is not started!");
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} else {
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this.currentCardStack = new ArrayDeque<>(cardStack);
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this.currentCardStack = new ArrayDeque<>(cardStack);
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}
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}
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this.resources = new ArrayDeque<>();
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this.resources.clear();
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this.items = new ArrayList<>();
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this.items.clear();
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this.fightingAnimal = false;
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this.fightingAnimal = false;
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this.awaitedDiceSize = null;
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this.awaitedDiceSize = null;
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this.minimumDiceRoll = null;
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this.minimumDiceRoll = null;
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