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https://gitlab.com/arnekeller/kit-programmieren-ws1920-final2.git
synced 2024-11-24 01:15:03 +00:00
Various stylistic changes
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@ -77,20 +77,18 @@ public enum Card implements RequireDice {
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}
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@Override
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public String activate(CardGame game, int diceSize, int roll) throws LogicException {
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if (!this.minimumDiceRollNeeded().isPresent()) {
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public Optional<String> activate(CardGame game, int diceSize, int roll) {
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if (!this.diceSizeNeeded().isPresent()) {
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throw new IllegalStateException("can not process dice roll");
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} else if (this.diceSizeNeeded().get() != diceSize) {
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throw new LogicException("unexpected dice size");
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} else if (roll > diceSize || roll < 1) {
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throw new LogicException("impossible roll");
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} else if (this.diceSizeNeeded().get() != diceSize || roll > diceSize || roll < 1) {
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return Optional.empty();
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}
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if (roll + game.getFightingBonus() >= this.minimumDiceRollNeeded().get()) {
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return SURVIVED;
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return Optional.of(SURVIVED);
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} else {
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game.deletePlayerResources();
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return LOSE;
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return Optional.of(LOSE);
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}
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}
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@ -2,8 +2,8 @@ package edu.kit.informatik.cardgame.model;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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import java.util.Optional;
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import java.util.Set;
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import java.util.stream.Collectors;
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@ -59,10 +59,6 @@ public class CardGame {
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// do not start a new game if one is active already
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return false;
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}
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if (!Arrays.stream(Card.values())
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.allMatch(card -> Collections.frequency(cardStack, card) == card.requiredAmount())) {
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throw new LogicException("invalid deck: missing or surplus cards");
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}
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this.cardStack = new CardStack(cardStack);
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this.inventory = new Inventory();
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this.phase = Phase.SCAVENGE;
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@ -72,7 +68,7 @@ public class CardGame {
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}
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/**
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* Draw a new card. Will not process the card action ({@link Card#activate}).
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* Draw a new card. Will automatically process the card action ({@link Card#activate}).
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*
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* @return the card
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* @throws LogicException if no card to draw exists or phase is not scavenge
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@ -83,7 +79,9 @@ public class CardGame {
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} else if (phase != Phase.SCAVENGE) {
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throw new LogicException("can only draw cards in scavenge phase");
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}
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return cardStack.draw().orElseThrow(() -> new LogicException("no card to draw exists"));
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final Card card = cardStack.draw().orElseThrow(() -> new LogicException("no card to draw exists"));
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card.activate(this);
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return card;
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}
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/**
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@ -137,20 +135,23 @@ public class CardGame {
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* @throws LogicException if not expecting dice roll or dice roll is invalid
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*/
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public String rollDice(int size, int roll) throws LogicException {
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if (requireDice == null) {
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if (phase != Phase.AWAITING_DICE_ROLL) {
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throw new LogicException("not expecting dice roll");
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} else if (requireDice.diceSizeNeeded().get() != size) {
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throw new LogicException("unexpected dice size");
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} else if (roll > size || roll < 1) {
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throw new LogicException("impossible roll");
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}
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// leave encounter/endeavor phase
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phase = Phase.SCAVENGE;
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// compute the result of the dice roll
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final String result = requireDice.activate(this, size, roll);
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final Optional<String> result = requireDice.activate(this, size, roll);
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if (result.isPresent()) {
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// leave encounter/endeavor phase (only if player didn't win)
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if (phase == Phase.AWAITING_DICE_ROLL) {
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phase = Phase.SCAVENGE;
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}
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// no longer waiting
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requireDice = null;
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return result;
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return result.get();
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} else {
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// invalid user input
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throw new LogicException("invalid dice input");
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}
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}
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/**
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@ -182,14 +183,6 @@ public class CardGame {
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}
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}
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/**
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* End the game by forcing the player to win.
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*/
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public void winGame() {
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endGame();
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phase = Phase.WON;
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}
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/**
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* Check whether this game ever received a {@link #start start} command.
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*
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@ -228,6 +221,22 @@ public class CardGame {
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}
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}
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/**
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* End the game by forcing the player to win.
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*/
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public void winGame() {
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endGame();
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phase = Phase.WON;
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}
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/**
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* End the current game, deleting the active card stack.
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* Player resources and items are not deleted.
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*/
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private void endGame() {
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cardStack.clearActiveStack();
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}
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/**
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* Check whether the active game is lost.
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* A game is lost if no more player actions ({@link #draw}, {@link #build}, {@link #rollDice}) are possible and
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@ -281,14 +290,6 @@ public class CardGame {
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return Arrays.stream(Item.values()).filter(inventory::canBuild).collect(Collectors.toSet());
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}
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/**
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* End the current game, deleting the active card stack.
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* Player resources and items are not deleted.
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*/
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private void endGame() {
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cardStack.clearActiveStack();
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}
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/**
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* Reset the game, restoring the {@link #cardStack original card stack} and clearing the player's inventory.
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*
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@ -1,7 +1,9 @@
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package edu.kit.informatik.cardgame.model;
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import java.util.ArrayDeque;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Deque;
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import java.util.Optional;
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@ -28,8 +30,13 @@ public class CardStack {
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* The first element will be {@link #draw drawn} first.
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*
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* @param cards (ordered) card collection
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* @throws LogicException if card stack has wrong distribution of cards
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*/
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public CardStack(Collection<Card> cards) {
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public CardStack(Collection<Card> cards) throws LogicException {
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if (!Arrays.stream(Card.values())
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.allMatch(card -> Collections.frequency(cards, card) == card.requiredAmount())) {
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throw new LogicException("invalid deck: missing or surplus cards");
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}
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this.stack = new ArrayDeque<>(cards);
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reset();
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}
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@ -91,20 +91,18 @@ public enum Item implements RequireDice {
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}
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@Override
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public String activate(CardGame game, int diceSize, int roll) throws LogicException {
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if (!this.minimumDiceRollNeeded().isPresent()) {
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public Optional<String> activate(CardGame game, int diceSize, int roll) {
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if (!this.diceSizeNeeded().isPresent()) {
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throw new IllegalStateException("can not process dice roll");
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} else if (this.diceSizeNeeded().get() != diceSize) {
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throw new LogicException("unexpected dice size");
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} else if (roll > diceSize || roll < 1) {
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throw new LogicException("impossible roll");
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} else if (this.diceSizeNeeded().get() != diceSize || roll > diceSize || roll < 1) {
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return Optional.empty();
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}
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if (roll >= this.minimumDiceRollNeeded().get()) {
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game.winGame();
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return WIN;
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return Optional.of(WIN);
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} else {
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return LOSE;
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return Optional.of(LOSE);
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}
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}
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@ -28,9 +28,8 @@ public interface RequireDice {
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*
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* @param game card game to use
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* @param diceSize size of the dice rolled
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* @param rolled result of the dice roll
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* @return activation result
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* @throws LogicException if dice roll is incorrect
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* @param roll result of the dice roll
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* @return activation result (empty if dice roll is incorrect)
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*/
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String activate(CardGame game, int diceSize, int rolled) throws LogicException;
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Optional<String> activate(CardGame game, int diceSize, int roll);
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}
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@ -40,9 +40,9 @@ public final class CommandLine {
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if (input.startsWith(QUIT)) {
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if (input.length() != QUIT.length()) {
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Terminal.printError("input after quit command");
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continue;
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continue; // skip invalid quit command
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} else {
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return;
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return; // quit main loop otherwise
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}
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}
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@ -1,7 +1,6 @@
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package edu.kit.informatik.cardgame.ui.command;
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import edu.kit.informatik.Terminal;
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import edu.kit.informatik.cardgame.model.Card;
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import edu.kit.informatik.cardgame.model.CardGame;
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import edu.kit.informatik.cardgame.model.LogicException;
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import edu.kit.informatik.cardgame.ui.InvalidInputException;
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@ -20,9 +19,7 @@ public final class Draw extends Command {
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@Override
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public void apply(CardGame game) throws LogicException {
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final Card card = game.draw();
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Terminal.printLine(card);
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card.activate(game);
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Terminal.printLine(game.draw());
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}
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@Override
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