Initial commit

This commit is contained in:
Arne Keller 2020-02-24 15:45:26 +01:00
commit 63d0af1f00
25 changed files with 1011 additions and 0 deletions

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</component>
</project>

6
.idea/vcs.xml Normal file
View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

11
final2.iml Normal file
View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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@ -0,0 +1,9 @@
package edu.kit.informatik;
import edu.kit.informatik.ui.CommandLine;
public final class Main {
public static void main(String[] args) {
CommandLine.startInteractive();
}
}

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@ -0,0 +1,129 @@
package edu.kit.informatik;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import java.io.InputStreamReader;
/**
* This class provides some simple methods for input/output from and to a terminal as well as a method to read in
* files.
*
* <p><b>Never modify this class, never upload it to Praktomat.</b> This is only for your local use. If an assignment
* tells you to use this class for input and output never use System.out, System.err or System.in in the same
* assignment.
*
* @author ITI, VeriAlg Group
* @author IPD, SDQ Group
* @version 5.03, 2016/05/07
*/
public final class Terminal {
/**
* Reads text from the "standard" input stream, buffering characters so as to provide for the efficient reading
* of characters, arrays, and lines. This stream is already open and ready to supply input data and corresponds
* to keyboard input.
*/
private static BufferedReader IN = new BufferedReader(new InputStreamReader(System.in));
public static void reload() {
IN = new BufferedReader(new InputStreamReader(System.in));
}
/**
* Private constructor to avoid object generation.
*
* @deprecated Utility-class constructor.
*/
@Deprecated
private Terminal() {
throw new AssertionError("Utility class constructor.");
}
/**
* Prints the given error-{@code message} with the prefix "{@code Error, }".
*
* <p>More specific, this method behaves exactly as if the following code got executed:
* <blockquote><pre>
* Terminal.printLine("Error, " + message);</pre>
* </blockquote>
*
* @param message the error message to be printed
* @see #printLine(Object)
*/
public static void printError(final String message) {
Terminal.printLine("Error, " + message);
}
/**
* Prints the string representation of an {@code Object} and then terminate the line.
*
* <p>If the argument is {@code null}, then the string {@code "null"} is printed, otherwise the object's string
* value {@code obj.toString()} is printed.
*
* @param object the {@code Object} to be printed
* @see String#valueOf(Object)
*/
public static void printLine(final Object object) {
System.out.println(object);
}
/**
* Prints an array of characters and then terminate the line.
*
* <p>If the argument is {@code null}, then a {@code NullPointerException} is thrown, otherwise the value of {@code
* new String(charArray)} is printed.
*
* @param charArray an array of chars to be printed
* @see String#valueOf(char[])
*/
public static void printLine(final char[] charArray) {
/*
* Note: This method's sole purpose is to ensure that the Terminal-class behaves exactly as
* System.out regarding output. (System.out.println(char[]) calls String.valueOf(char[])
* which itself returns 'new String(char[])' and is therefore the only method that behaves
* differently when passing the provided parameter to the System.out.println(Object)
* method.)
*/
System.out.println(charArray);
}
/**
* Reads a line of text. A line is considered to be terminated by any one of a line feed ('\n'), a carriage return
* ('\r'), or a carriage return followed immediately by a linefeed.
*
* @return a {@code String} containing the contents of the line, not including any line-termination characters, or
* {@code null} if the end of the stream has been reached
*/
public static String readLine() {
try {
return IN.readLine();
} catch (final IOException e) {
/*
* The IOException will not occur during tests executed by the praktomat, therefore the
* following RuntimeException does not have to get handled.
*/
throw new RuntimeException(e);
}
}
/**
* Reads the file with the specified path and returns its content stored in a {@code String} array, whereas the
* first array field contains the file's first line, the second field contains the second line, and so on.
*
* @param path the path of the file to be read
* @return the content of the file stored in a {@code String} array
*/
public static String[] readFile(final String path) {
try (final BufferedReader reader = new BufferedReader(new FileReader(path))) {
return reader.lines().toArray(String[]::new);
} catch (final IOException e) {
/*
* You can expect that the praktomat exclusively provides valid file-paths. Therefore
* there will no IOException occur while reading in files during the tests, the
* following RuntimeException does not have to get handled.
*/
throw new RuntimeException(e);
}
}
}

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package edu.kit.informatik.model;
public class CardGame {
}

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package edu.kit.informatik.ui;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.Terminal;
import edu.kit.informatik.ui.command.Command;
import edu.kit.informatik.ui.command.CommandFactory;
/**
* Interactive game runner, gets user inputs and processes commands specified.
*
* @author Arne Keller
* @version 1.0
*/
public final class CommandLine {
/**
* Command used to quit the game and terminate the program.
*/
private static final String QUIT = "quit";
/**
* Utility class -> private constructor.
*/
private CommandLine() {
}
/**
* Start a new interactive user session. Returns when standard in is fully processed or user exits.
*/
public static void startInteractive() {
// create a new simulation
CardGame simulation = new CardGame();
while (true) {
String input = Terminal.readLine();
if (input == null) {
break; // TODO remove
}
if (input.startsWith("#")) {
continue; // TODO remove
}
if (input.startsWith(QUIT)) {
if (input.length() != QUIT.length()) {
Terminal.printError("input after quit command");
continue;
} else {
break;
}
}
try {
Command command = CommandFactory.getCommand(input);
command.apply(simulation);
} catch (NumberFormatException | InvalidInputException e) {
Terminal.printError(e.getMessage());
}
}
}
}

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package edu.kit.informatik.ui;
public class InvalidInputException extends Exception {
public InvalidInputException(String message) {
super(message);
}
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.ui.InvalidInputException;
public class Build extends Command {
@Override
public void apply(CardGame game) throws InvalidInputException {
}
@Override
public void parse(String input) throws InvalidInputException {
}
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.ui.InvalidInputException;
public class Buildable extends Command {
@Override
public void apply(CardGame game) throws InvalidInputException {
}
@Override
public void parse(String input) throws InvalidInputException {
}
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.ui.InvalidInputException;
/**
* Command that can be applied to a simulation.
* Commands are implemented as separate classes for easy modification and expansion.
*
* @author Arne Keller
* @version 1.0
*/
public abstract class Command {
/**
* Apply this command to a game.
* @param game game to use
* @throws InvalidInputException on invalid user input
*/
public abstract void apply(CardGame game) throws InvalidInputException;
/**
* Parse user input into this command object.
* @param input one line of user input
* @throws InvalidInputException if user input is in any way invalid
*/
public abstract void parse(String input) throws InvalidInputException;
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.ui.InvalidInputException;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Supplier;
/**
* Factory used to parse user input into commands.
*
* @author Arne Keller
* @version 1.0
*/
public final class CommandFactory {
public static final String START = "start";
public static final String DRAW = "draw";
public static final String LIST_RESOURCES = "list-resources";
public static final String BUILD = "build ";
public static final String LIST_BUILDINGS = "list-buildings";
public static final String BUILDABLE = "build?";
public static final String ROLL_DICE = "rollD";
public static final String RESET = "reset";
private static final Map<String, Supplier<Command>> COMMANDS = new HashMap<>();
static {
// initialize registered commands
COMMANDS.put(START, Start::new);
COMMANDS.put(DRAW, Draw::new);
COMMANDS.put(LIST_RESOURCES, ListResources::new);
COMMANDS.put(BUILD, Build::new);
COMMANDS.put(LIST_BUILDINGS, ListBuildings::new);
COMMANDS.put(BUILDABLE, Buildable::new);
COMMANDS.put(ROLL_DICE, RollDice::new);
COMMANDS.put(RESET, Reset::new);
}
/**
* Utility class -> private constructor.
*/
private CommandFactory() {
}
/**
* Parse a single line of user input into one command.
* @param input user input line
* @return a fully specified command object
* @throws InvalidInputException if user input is invalid
*/
public static Command getCommand(String input) throws InvalidInputException {
for (Map.Entry<String, Supplier<Command>> entry : COMMANDS.entrySet()) {
if (input.startsWith(entry.getKey())) {
Command command = entry.getValue().get();
command.parse(input);
return command;
}
}
throw new InvalidInputException("unknown command");
}
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.ui.InvalidInputException;
public class Draw extends Command {
@Override
public void apply(CardGame game) throws InvalidInputException {
}
@Override
public void parse(String input) throws InvalidInputException {
}
/*
Es existieren folgende Fallunterscheidungen:
Wenn sich keine Karte mehr auf dem Stapel befindet bzw. der Befehl in einer nicht für
den Befehl vorhergesehenen Spielphase durchgeführt wird, ist dieser Spielzug nicht zulässig.
Entsprechend wird eine Fehlermeldung ausgegeben.
Zieht der Spieler eine Karte, so wird der Name der Ressource bzw. der englischsprachige
Bezeichner aus den o.g. Kategorien (i) Ressourcen, (ii) Tiere, (iii) Katastrophe ausgegeben.
Entsprechend der gezogenen Karte kann sich die Spielphase ändern.
*/
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.ui.InvalidInputException;
public class ListBuildings extends Command {
@Override
public void apply(CardGame game) throws InvalidInputException {
}
@Override
public void parse(String input) throws InvalidInputException {
}
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.ui.InvalidInputException;
public class ListResources extends Command {
@Override
public void apply(CardGame game) throws InvalidInputException {
}
@Override
public void parse(String input) throws InvalidInputException {
}
/*
Im Erfolgsfall werden alle aktuell im Besitz befindlichen Ressourcen zeilenweise ausgegeben. Die
Ausgabe ist geordnet absteigend nach dem Aufnahmezeitpunkt der Ressourcen. Folglich sind die
obersten fünf Ressourcen die, die in der Hütte gesichert werden. Besitzt der Spieler keine Ressourcen,wird
EMPTY
ausgegeben.Im Fehlerfall (z.B. bei einem fehlerhaften Eingabeformat) wird eine aussagekräftige Fehlermeldung
beginnend mitError, ausgegeben
*/
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.ui.InvalidInputException;
public class Quit extends Command {
@Override
public void apply(CardGame game) throws InvalidInputException {
}
@Override
public void parse(String input) throws InvalidInputException {
}
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.ui.InvalidInputException;
public class Reset extends Command {
@Override
public void apply(CardGame game) throws InvalidInputException {
}
@Override
public void parse(String input) throws InvalidInputException {
}
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.ui.InvalidInputException;
public class RollDice extends Command {
@Override
public void apply(CardGame game) throws InvalidInputException {
}
@Override
public void parse(String input) throws InvalidInputException {
}
}

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package edu.kit.informatik.ui.command;
import edu.kit.informatik.model.CardGame;
import edu.kit.informatik.ui.InvalidInputException;
public class Start extends Command {
@Override
public void apply(CardGame game) throws InvalidInputException {
}
@Override
public void parse(String input) throws InvalidInputException {
}
/*
Dieser Befehl ermöglicht es dem Benutzer, ein neues Spiel zu starten. Dieser Befehl kann nur
dann ausgeführt werden, wenn kein Spiel aktiv ist. Zu jedem Zeitpunkt soll höchstens (den Regeln
entsprechend) ein Spiel aktiv sein. Zum Programmstart ist kein Spiel aktiv.
Es gibt einen Kartenstapel, von dem der Spieler sukzessiv Karten ziehen kann. Hierbei wird die
Reihenfolge der 64 Spielkarten im Stapel festgelegt beginnend mit der oberen aufgelegten Karte.
Es werden die englischsprachigen Bezeichner der Spielkarten, wie oben angegeben, verwendet.
Die sieben Spielkartenbezeichner (wood,metal,plastic,spider,snake,tiger,thunderstorm)
werden bei der Eingabe durch exakt ein Komma getrennt.<cards>repräsentiert in dem hier
angegebenen Eingabeformat einen Platzhalter.Eingabeformatstart <cards>
Ausgabeformat
Falls die Parameter den Spezifikationen entsprochen haben und den Regel entsprechend ein neues
Kartenspiel gestartet werden konnte, wirdOKausgegeben. Falls ein oder mehrere falsche Parameter
dem Befehl übergeben wurden, wird kein Spiel gestartet und nur eine Fehlermeldung beginnendmit
Error,ausgegeben
*/
}