mirror of
https://gitlab.com/arnekeller/kit-programmieren-ws1920-final2.git
synced 2024-11-08 09:50:38 +00:00
Lose game after encountering animal with no actions left
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parent
22446ea8aa
commit
48d014e4de
@ -9,6 +9,23 @@ public enum Card {
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TIGER,
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THUNDERSTORM;
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public CardCategory category() {
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switch (this) {
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case WOOD:
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case METAL:
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case PLASTIC:
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return CardCategory.RESOURCE;
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case SPIDER:
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case SNAKE:
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case TIGER:
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return CardCategory.ANIMAL;
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case THUNDERSTORM:
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return CardCategory.CATASTROPHE;
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default:
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return null;
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}
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}
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public boolean isResource() {
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return this.equals(WOOD) || this.equals(METAL) || this.equals(PLASTIC);
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}
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7
src/edu/kit/informatik/cardgame/model/CardCategory.java
Normal file
7
src/edu/kit/informatik/cardgame/model/CardCategory.java
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@ -0,0 +1,7 @@
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package edu.kit.informatik.cardgame.model;
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public enum CardCategory {
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RESOURCE,
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ANIMAL,
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CATASTROPHE
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}
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@ -45,20 +45,21 @@ public class CardGame {
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throw new LogicException("can only draw cards in scavenge phase");
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}
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final Card card = currentCardStack.removeFirst();
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if (card.isResource()) {
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resources.add(card);
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} else if (card.needsDiceRoll()) {
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awaitedDiceSize = card.diceSizeNeeded();
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minimumDiceRoll = card.minimumDiceRollNeeded();
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phase = Phase.ENCOUNTER;
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} else if (card.isCatastrophe()) {
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clearResources();
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items.remove(Item.FIREPLACE);
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}
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if (currentCardStack.isEmpty() && getBuildableItems().isEmpty()) {
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endGame();
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this.phase = Phase.LOST;
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switch (card.category()) {
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case RESOURCE:
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resources.add(card);
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break;
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case ANIMAL:
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awaitedDiceSize = card.diceSizeNeeded();
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minimumDiceRoll = card.minimumDiceRollNeeded();
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phase = Phase.ENCOUNTER;
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break;
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case CATASTROPHE:
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clearResources();
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items.remove(Item.FIREPLACE);
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break;
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}
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checkLost();
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return card;
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}
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@ -76,6 +77,7 @@ public class CardGame {
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if (phase == Phase.ENCOUNTER) {
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final int bonus = items.stream().mapToInt(Item::fightingBonus).max().orElse(0);
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phase = Phase.SCAVENGE;
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checkLost();
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if (roll + bonus >= minimumNeeded) {
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return "survived";
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} else {
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@ -90,6 +92,7 @@ public class CardGame {
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return "win";
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} else {
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phase = Phase.SCAVENGE;
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checkLost();
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return "lose";
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}
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}
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@ -130,10 +133,7 @@ public class CardGame {
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}
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break;
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case DEFAULT:
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if (currentCardStack != null && currentCardStack.isEmpty() && getBuildableItems().isEmpty()) {
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endGame();
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phase = Phase.LOST;
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}
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checkLost();
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break;
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}
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@ -170,6 +170,16 @@ public class CardGame {
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return gameStarted() && phase != Phase.WON && phase != Phase.LOST;
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}
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private void checkLost() {
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if (phase != Phase.LOST
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&& currentCardStack != null && currentCardStack.isEmpty()
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&& phase != Phase.ENCOUNTER && phase != Phase.ENDEAVOR
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&& !Arrays.stream(Item.values()).anyMatch(this::canBuild)) {
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endGame();
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phase = Phase.LOST;
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}
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}
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public boolean gameLost() {
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return phase == Phase.LOST;
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}
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