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@ -26,7 +26,7 @@ public class CardGame {
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*/
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private Deque<Card> currentCardStack;
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/**
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* Resources collected by the player.
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* Resources collected by the player. Obviously only contains {@link CardCategory#RESOURCE resource} cards.
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*/
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private final Deque<Card> resources = new ArrayDeque<>();
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/**
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@ -34,7 +34,7 @@ public class CardGame {
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*/
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private final List<Item> items = new ArrayList<>();
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/**
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* Current game phase.
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* Current game phase, null if game not yet started.
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*/
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private Phase phase;
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/**
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@ -143,8 +143,10 @@ public class CardGame {
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* Clear player resources, keeping a few items in the shack if one is built.
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*/
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private void clearResources() {
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// calculate the resources saved by player items
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final int keepLastResources = items.stream().mapToInt(Item::itemsSecured).sum();
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while (resources.size() > keepLastResources) {
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// remove resources that were picked up earlier first
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resources.removeFirst();
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}
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}
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@ -173,7 +175,7 @@ public class CardGame {
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switch (item.category()) {
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case ESCAPE:
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if (item.diceSizeNeeded().isPresent()) {
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// need at least a 4/d6
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// player needs to roll dice to escape
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requireDice = item;
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phase = Phase.ENDEAVOR;
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} else {
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@ -209,6 +211,7 @@ public class CardGame {
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if (!items.containsAll(item.itemsNeededToBuild())) {
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return false;
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}
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// get the needed resources and overwrite entries with null if available
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final Card[] resourcesNeeded = item.resourcesNeeded();
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for (final Card resource : resources) {
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for (int j = 0; j < resourcesNeeded.length; j++) {
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@ -272,7 +275,7 @@ public class CardGame {
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if (!gameStarted()) {
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throw new LogicException("can not get resources: game not started");
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}
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// do not allow caller to modify internal queue
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// have to copy here: caller does not expect an auto-updating collection
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return new ArrayDeque<>(resources);
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}
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@ -305,12 +308,15 @@ public class CardGame {
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return Arrays.stream(Item.values()).filter(this::canBuild).collect(Collectors.toSet());
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}
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/**
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* End the current game, deleting the active card stack.
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*/
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private void endGame() {
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currentCardStack = null;
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}
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/**
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* Reset the game, restoring the original card stack.
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* Reset the game, restoring the {@link #cardStack original card stack}.
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*
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* @throws LogicException if game was never started
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*/
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@ -327,19 +333,31 @@ public class CardGame {
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}
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/**
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* Game phase.
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* Game phase. A game starts in the {@link Phase#SCAVENGE scavenge} phase and ends with the player
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* {@link Phase#WON winning} or {@link Phase#LOST losing}.
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*
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* @author Arne Keller
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* @version 1.1
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*/
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enum Phase {
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/**
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* Player can draw cards and build.
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* Player can draw cards and build items.
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*
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* @see #draw
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* @see #build
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* @see #getBuildableItems
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*/
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SCAVENGE,
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/**
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* Player has to fight an animal.
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*
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* @see CardCategory#ANIMAL
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*/
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ENCOUNTER,
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/**
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* Player is attempting to escape.
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*
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* @see ItemCategory#ESCAPE
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*/
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ENDEAVOR,
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/**
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@ -9,7 +9,16 @@ import edu.kit.informatik.cardgame.ui.InvalidInputException;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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/**
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* Build command. Allows the player to build a single item.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public final class Build extends Command {
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/**
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* Name of this command.
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*/
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public static final String NAME = "build";
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private static final Pattern BUILD_ARGUMENT = Pattern.compile(" (\\w+)");
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@ -9,7 +9,16 @@ import edu.kit.informatik.cardgame.ui.InvalidInputException;
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import java.util.Comparator;
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import java.util.Set;
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/**
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* Command used to print a list of items the player can currently {@link Build build}.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public final class Buildable extends Command {
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/**
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* Name of this command.
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*/
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public static final String NAME = "build?";
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@Override
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@ -5,7 +5,16 @@ import edu.kit.informatik.cardgame.model.CardGame;
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import edu.kit.informatik.cardgame.model.LogicException;
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import edu.kit.informatik.cardgame.ui.InvalidInputException;
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/**
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* Draw command used to take a card from the stack.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public final class Draw extends Command {
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/**
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* Name of this command.
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*/
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public static final String NAME = "draw";
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@Override
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@ -8,7 +8,16 @@ import edu.kit.informatik.cardgame.ui.InvalidInputException;
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import java.util.List;
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/**
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* list-buildings command. Prints buildings of the player, starting with the most recently built {@link Item}.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public final class ListBuildings extends Command {
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/**
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* Name of this command.
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*/
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public static final String NAME = "list-buildings";
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@Override
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@ -8,12 +8,22 @@ import edu.kit.informatik.cardgame.ui.InvalidInputException;
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import java.util.Deque;
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/**
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* list-resources command. Prints all of the {@link Card resources} collected by the player,
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* starting with the first picked up resource.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public final class ListResources extends Command {
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/**
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* Name of this command.
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*/
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public static final String NAME = "list-resources";
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@Override
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public void apply(CardGame game) throws LogicException {
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Deque<Card> resources = game.getResources();
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final Deque<Card> resources = game.getResources();
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if (resources.isEmpty()) {
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Terminal.printLine("EMPTY");
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} else {
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@ -5,7 +5,16 @@ import edu.kit.informatik.cardgame.model.CardGame;
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import edu.kit.informatik.cardgame.model.LogicException;
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import edu.kit.informatik.cardgame.ui.InvalidInputException;
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/**
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* Reset command. Removes player progress and restores the original card stack.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public final class Reset extends Command {
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/**
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* Name of this command.
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*/
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public static final String NAME = "reset";
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@Override
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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/**
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* Roll dice command. Passes dice results to the game.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public final class RollDice extends Command {
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/**
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* Name of this command.
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*/
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public static final String NAME = "rollD";
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private static final Pattern ROLL_DICE_ARGUMENTS = Pattern.compile(NAME + "\\+?(\\d+) \\+?(\\d+)");
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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/**
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* Start command. Initializes the game with a card stack.
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*
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* @author Arne Keller
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* @version 1.0
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*/
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public final class Start extends Command {
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/**
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* Name of this command.
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*/
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public static final String NAME = "start";
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private static final Pattern START_ARGUMENTS = Pattern.compile("start ((\\w+,){63}(\\w+))");
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@ -44,20 +53,4 @@ public final class Start extends Command {
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cards.add(card);
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}
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}
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/*
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Dieser Befehl ermöglicht es dem Benutzer, ein neues Spiel zu starten. Dieser Befehl kann nur
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dann ausgeführt werden, wenn kein Spiel aktiv ist. Zu jedem Zeitpunkt soll höchstens (den Regeln
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entsprechend) ein Spiel aktiv sein. Zum Programmstart ist kein Spiel aktiv.
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Es gibt einen Kartenstapel, von dem der Spieler sukzessiv Karten ziehen kann. Hierbei wird die
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Reihenfolge der 64 Spielkarten im Stapel festgelegt beginnend mit der oberen aufgelegten Karte.
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Es werden die englischsprachigen Bezeichner der Spielkarten, wie oben angegeben, verwendet.
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Die sieben Spielkartenbezeichner (wood,metal,plastic,spider,snake,tiger,thunderstorm)
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werden bei der Eingabe durch exakt ein Komma getrennt.<cards>repräsentiert in dem hier
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angegebenen Eingabeformat einen Platzhalter.Eingabeformatstart <cards>
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Ausgabeformat
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Falls die Parameter den Spezifikationen entsprochen haben und den Regel entsprechend ein neues
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Kartenspiel gestartet werden konnte, wirdOKausgegeben. Falls ein oder mehrere falsche Parameter
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dem Befehl übergeben wurden, wird kein Spiel gestartet und nur eine Fehlermeldung beginnendmit
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Error,ausgegeben
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*/
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}
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